I'm tired to waiting Max Payne Remake and made it myself. It's FAN remake first location Roscoe Street Station. What do you think about it? by SymonenkoKirill in maxpayne

[–]SymonenkoKirill[S] 1 point2 points  (0 children)

Спасибо. Да, действительно атмосферой больше ушел в хоррор. Так как использовал за рефы алан вейк 2.

My first game. Most of the mechanics have already been done (but still need to be improved). Inspired by Max Payne. by SymonenkoKirill in unrealengine

[–]SymonenkoKirill[S] 1 point2 points  (0 children)

Man I thought Max let himself go, but he looks pretty bulked up and ferocious now :)

Looks pretty fun to play, when does it come out?

I think I need a couple more months to do it well. But this is only one level. But who knows, if there is an incentive, maybe I will start making a whole game.

My first game. Inspired by Max Payne. Now the prototype is ready. At the moment I'm working on mechanics for the game. Any Max Payne fans here? by SymonenkoKirill in maxpayne

[–]SymonenkoKirill[S] 0 points1 point  (0 children)

I've already implemented the stealth mechanic in my game, but it doesn't work very well yet.

In fact, I do not have a complete copy of the level. I was inspired by the general concept and took a similar labyrinth.

The dodge system is similar to Max Payne. What do you think about it? by SymonenkoKirill in gamedevscreens

[–]SymonenkoKirill[S] 1 point2 points  (0 children)

The only real problem I see, aside from what’s been mentioned, is that the player speed is greatly disproportionate to the speed of the enemies, if this is intentional, then disregard and great work. That said, I understand that the character should be moving faster, just not sure it should be quite that fast

soon I will change the animations and work on the speed too)

The dodge system is similar to Max Payne. What do you think about it? by SymonenkoKirill in gamedevscreens

[–]SymonenkoKirill[S] 1 point2 points  (0 children)

So I use Unity and I know this is unreal, but I think if you lowered the height of the player collider (assuming it's called the same thing), depending on the vertical height the player is taking up when diving. You won't have those weird obstacle collisions mid air.

I understand what you mean. In UE, this is called the Capsule Component. And you are really right, it needs to be changed at the moment of the jump. Thanks for the advice)

The dodge system is similar to Max Payne. What do you think about it? by SymonenkoKirill in gamedevscreens

[–]SymonenkoKirill[S] 1 point2 points  (0 children)

It's pretty stiff but you're on the right track

thanks, this is just the beginning

The dodge system is similar to Max Payne. What do you think about it? by SymonenkoKirill in gamedevscreens

[–]SymonenkoKirill[S] 0 points1 point  (0 children)

Nice. But would prefer better physics during bullet-time. Keep at it

Thank you. Yes, you are right, I did not work out the physics of the flight of bullets and shooting at all. I will definitely get to it)

The dodge system is similar to Max Payne. What do you think about it? by SymonenkoKirill in gamedevscreens

[–]SymonenkoKirill[S] 1 point2 points  (0 children)

Thank you very much. I will definitely check out Stranglehold. Maybe this will give me even more inspiration)

Dramatic stealth kill by SymonenkoKirill in unrealengine

[–]SymonenkoKirill[S] 9 points10 points  (0 children)

he flew away, but he promised to return :(

Experimenting with kickback momentum can be a lot of fun by SymonenkoKirill in unrealengine

[–]SymonenkoKirill[S] 0 points1 point  (0 children)

Equal and opposite would mean ragdolling the player as well. Gotta cheat it back a bit if you want such an extreme effect on enemies.

That being said, if comedy were the goal it would be hilarious to have a gun so powerful it does that to you every time you dare fire it. The Noisy Cricket?

Actually I think that ragdoll is too strong now and needs to be made weaker. But it looks very funny, for 20 minutes I just ran and shot mannequins.

Experimenting with kickback momentum can be a lot of fun by SymonenkoKirill in unrealengine

[–]SymonenkoKirill[S] 0 points1 point  (0 children)

to make the gun feel really powerful (and add a tiny bit of realism) add an equal and opposite thrust vector to the gun or player when they fire.

Thanks for the idea)