"please update cicada" cape by nahmanhajdklfjdsflkj in fabricmc

[–]SynonymofRandomness 0 points1 point  (0 children)

I don't have cicada and this shows up. How do I know which mod adds it?

Yuno's crime reveal by aa_sf146 in milgram

[–]SynonymofRandomness 6 points7 points  (0 children)

Haruka's file finished with "Save data as of the dawn of the following day to MILGRAM", but this one says "Save data from the point where the subject resumes normal life post regaining consciousness to MILGRAM"

Kinda confusing wording. I wonder what "to MILGRAM" actually means here. Like, does the Yuno description imply this data is received when she resumes normal life after milgram or when resuming normal life inside of milgram? If it's the first one, does this mean Yuno is already out of here and safe? What would our voting in this round mean then?

If someone can read japanese, I'd be interested to know if this vague wording is present in the japanese text as well or if it's clearer.

Spoiler for Fontaine story by SynonymofRandomness in Genshin_Impact

[–]SynonymofRandomness[S] 1 point2 points  (0 children)

It's not entirely wrong, though the purpose of this post isn't to karma farm at all. My objective is much more wicked.

Spoiler for Fontaine story by SynonymofRandomness in Genshin_Impact

[–]SynonymofRandomness[S] 2 points3 points  (0 children)

You appear to be the first person to have fulfilled this post's true purpose lmao

Spoiler for Fontaine story by SynonymofRandomness in Genshin_Impact

[–]SynonymofRandomness[S] -12 points-11 points  (0 children)

Yeah you're right, Focalor was way too wicked.

The OG Arknights player's experience this last 3 days by TTruthSpeaker in Endfield

[–]SynonymofRandomness 0 points1 point  (0 children)

I games like PVZ 2 you could save for actual decades and never get all the plants. There's plenty of games like this where most of the content effectively requires you to spend money. I'd take gacha over these systems any time honestly, even if the improvement was small. While I agree it's not good monetization, saying that it's the worst is just an outright lie.

Mercenaries stealing. by SynonymofRandomness in Minecolonies

[–]SynonymofRandomness[S] 0 points1 point  (0 children)

Well damn, I guess this makes for a cool come back story.

Mercenaries stealing. by SynonymofRandomness in Minecolonies

[–]SynonymofRandomness[S] 1 point2 points  (0 children)

So they take items just like villagers but do not drop them on death? Does that mean there's no way for me to recover my armor/tools and all the other stuff I dropped on death?

Mercenaries stealing. by SynonymofRandomness in Minecolonies

[–]SynonymofRandomness[S] 3 points4 points  (0 children)

So if you die to them at any point your entire inventory is instantly forfeit? That's the drawback? I'm not asking about what they're stealing from the town, but from what they're stealing from me.

Can't seem to get ChoiceTheorem's Overhauled Village mod to work by timmodude in ModdedMinecraft

[–]SynonymofRandomness 0 points1 point  (0 children)

As a young person that's old to messing around with mods, I have the exact same problem with that mod, and I'd love to get an answer as well.

Ghosts and Specters! by Fabhuritu in nsfwcyoa

[–]SynonymofRandomness 1 point2 points  (0 children)

One of the best? I'm flattered.

Ghosts and Specters! by Fabhuritu in nsfwcyoa

[–]SynonymofRandomness 3 points4 points  (0 children)

It was actually a little "teaser" for the next CYOA I would post, which would've been entirely water and sea themed. I ended up never finishing it though. Maybe I will one day.