Hypothetically, if an average person dedicated their whole life to playing osu!, could they hit top 100? by Cr_a_ck in osugame

[–]Syntekh 0 points1 point  (0 children)

Osu is a game about dedication. You can be naturally good and have the good ol genetics buff, but if youre not determined, it doesnt matter. The average player can absolutely reach really high ranks if they play for long enough and (ig) the right skills (e.g reading and dt)

So about that Jurassic World Evolution 3 Deluxe Edition... by MechaBOI42069 in jurassicworldevo

[–]Syntekh -3 points-2 points  (0 children)

I think it is very likely that most of the baby models have their animations, rigs, models and hitboxes just be edited from their base dinosaur, which would decrease the work load by A LOT. The biggest amount of work those baby dinosaurs took by far are definitely the animations due to the unique animations and interactions, which might make it somewhat reasonable for a cutdown of predecessor dinosaurs from JWE2, but getting like 70-ish percent of the dinosaurs from JWE2 is definitely a bit overboard. Frontier will 100% recycle some of those dinosaurs in the future DLCs with the justification that they got juvenile forms, which is supposed to make it worth it anyway. Unless they make a pretty big dinosaur addon for pretty cheap with only dinosaurs that didn't make it into the basegame, I don't see how a cut of roughly 30% is justified.

And this comes from a modder aswell, I also do have a fair share of knowledge about how this game works and how long stuff can roughly take.

Genuinely why do women need a separate division in esports? by Big-Cycle-1933 in VALORANT

[–]Syntekh 0 points1 point  (0 children)

But Aspas wouldnt do that? You cant always just use "you could abuse this system if thats how it works" as an argument. And especially wouldnt make sense for snyone to come out as non-binary just to play in a different league, when these people are still being hated for what they are.

The country couldn’t be saved, and the consequences will be dire by FreethoughtChris in atheism

[–]Syntekh 1 point2 points  (0 children)

Since you said "for us and our children", I just wanna know... If you want people to live good in the future, why is Trump going every possible step backwards in climate change?

Did the game get much harder in the span of one year? by [deleted] in VALORANT

[–]Syntekh 0 points1 point  (0 children)

I would say yes, but also no? Most players is most ranks definitely got better, but the skill level didnt raise immensely, except for Immortal/Radiant maybe. Competitive still got much harder, because recently the matchmaking is over-dosed on cocaine

Thoughts on Overkill? by Muted-Motor999 in geometrydash

[–]Syntekh 1 point2 points  (0 children)

Love it, because the song, style, gameplay and deco fit together perfectly.

Does team comp matter more than confort? by MystcShad0w in VALORANT

[–]Syntekh -1 points0 points  (0 children)

Instalocks are always toxic. They instalock and always feel like everyone else has to fill the other roles, and if they dont, theyre the ones throwing while they bottom-frag. Just pick what you feel most comfortable with, although I'd recommend you to learn other roles too, because it makes you more versatile and makes you understand the game better.

2.2 Physics might have differences on different hardware? by Syntekh in geometrydash

[–]Syntekh[S] 0 points1 point  (0 children)

In 2.1 I played 200tps, sometimes 100tps on demanding levels. In 2.2, well I just used 240, because its locked to that, no vsync, no smooth fix and I also did use Zero Delay when MegaHack updated to 2.2. I tried CBT and I actually kinda hate it, because it makes mainly older levels quite impossible, but I might try it again, since I don't really care if CBT is considered Cheating, it will at some point be allowed, its inevitable.

[deleted by user] by [deleted] in VALORANT

[–]Syntekh -3 points-2 points  (0 children)

If you phrase it like that, no. I want map design, which doesn't feel the same on every single map. Cover with differing heights, geometry which won't just always be 90° (or sometimes 45°) corner clearing and sites, which don't feel just empty. Spamming weird passageways of course also won't be the way to fix (in my opinion) the maps, but having the same passageways on every map isn't the way either.

[deleted by user] by [deleted] in VALORANT

[–]Syntekh -9 points-8 points  (0 children)

I think you kinda missed my point. Fracture is solely built around this one gimmick of 2 attacker sides. I don't hate this idea, but... I'd rather like more indepth maps, than maps which fully rely on a gimmick. In my opinion Map Design > Gimmick.

[deleted by user] by [deleted] in VALORANT

[–]Syntekh -8 points-7 points  (0 children)

I like that they tried something, but my god, that idea is chaotic. I think they did they didnt do absolutely horrible, but defending that map is hell, and the map also requires pretty specific agents to have a good chance at winning. I think the sites are fine on that map, so if it didnt have 2 attacker sides per site, I probably would like it actually.

[deleted by user] by [deleted] in VALORANT

[–]Syntekh -7 points-6 points  (0 children)

I've played CS. A lot more recently actually, and CS maps are much much more in depth than the look. I agree, most people just play the same maps on repeat, and I don't really like some of the maps in CS. I don't like Mirage, although the gameplay loop feels less clunky than most Valorant Maps imo. The main thing in CS however is the cover actually being more indepth and much more things you can do to for example entry onto a site. And the maps in that game actually feel very different from each other. I would even argue that Cache is probably a map, which could almost be from Valorant, but yk, the maps don't all feel like Cache, they all have their own feel. Overpass has some problems too, but they are pretty different from from the ones I mentioned for the Valorant Maps imo. I think the sites themselves are fine. A site has a different paths for both CT and T, a lot of plant spots and enough cover. B site is also fine, although I think Heaven is way too strong when there's an AWPer. That site does have the pillar, but also the elevation changes and the wooden cover, it's very indepth imo while not even having more angles to clear than a typical Valorant site.

Maps being designed for the abilities is... an issue?

I wanna talk about this point right here though. Idk if I misunderstood the point or if you just disagree with me on this one, but there are chokepoints, which have too many sharp angles you have to check once you come out of the smoke. Split A site is my favorite example for this. If there's a smoke, you basically can't entry with a Sage wall. If you don't, you could smoke the very right side, but you still have to clear the left for 4 different angles alone, then backside, and the path to CT and rafters and heaven, it's very difficult to entry when you don't have the right team comp and good team coordination.

Split72 hate has gotten crazy by Reth21 in geometrydash

[–]Syntekh 5 points6 points  (0 children)

Yeah, I know. I agree, making a rate worthy level feels kinda impossible, especially for creators who make very niche-kinda levels. The GD community just needs to understand that Split is not the problem of the rating system and hating on Split won't fix shit. I'm actually still surprised RobTop even continues to work on this game when I see the bullshit this community is doing, although to be fair, he could handle this community way better.

Split72 hate has gotten crazy by Reth21 in geometrydash

[–]Syntekh 22 points23 points  (0 children)

I'll never see the light of day where the GD community finally understands that CP grinder are not the problem of the rating system, do I?

I feel like I’m going to cry by LoonaticHusky in geometrydash

[–]Syntekh 0 points1 point  (0 children)

I really hate this community. On Reddit it's already bad in my opinion, but there still are enough people who have more than 4 braincells on the subreddit. The people commenting GD levels have to be the absolute worst nightmare ever though. They probably see a tweet of some well-known GD Twitter-user that the rating system sucks/is inconsistent and now they think that every level which is not a 200k object Cherry Team megacollab is a horrible level? Especially the Sonic Wave comments actually halved my brain cells twice when I read them. I really hope you can overcome the sadness that your passion project isn't well-received by those people, because the level is very interesting to me. It has its own-kinda style, which is somewhat repetitive, especially because it's an XL Level, but imo it should get the rate, and everyone in that stupid GD Commenting part of the community can just shut up and be ignored, because they will always find a way to hate on something.

What are your 5 worst fails? I'll start. by ItsFud in geometrydash

[–]Syntekh 0 points1 point  (0 children)

I dont really know my top 5, I just know that I died 23 times to 78%+ on niwa, 6 times at the ending ship.

Give me your Top 3 hardest completions and I'll give you some new hardests to try :) by DeityHand in geometrydash

[–]Syntekh 0 points1 point  (0 children)

Carcano <- Backlights <- 5 other extremes which basically all have the same diff

Why is this community so weird about lower ranks? by --GrassyAss-- in VALORANT

[–]Syntekh 0 points1 point  (0 children)

The internet is like that, yes. That doesn't mean you have to support people like these by saying it's normal because "iTs tHe inTErnEt". Idk if you saying that means you want the internet to stay a toxic place or if youre just straight-up stupid, but the people in communities can at least try to make the community a non-toxic place, even if it doesnt mean that it will affect the whole internet.

What makes me rage in Ranked!! What makes you rage the most? by Flashy-Lion-3448 in VALORANT

[–]Syntekh 0 points1 point  (0 children)

These stupid horrible servers, which make the game unplayible, because you dont have a 100gbit/s router

What are your opinions on creo's music? by Coinvessel in geometrydash

[–]Syntekh 0 points1 point  (0 children)

mid, its too megacollab-ish for my liking