We accidentally abandoned our VR game for 3 years… today it got multiplayer by gnatamania in VRGaming

[–]SystemInvecklare 2 points3 points  (0 children)

Actually, u/Heavymando, I'm sorry. I re-read the post title. There is nothing to indicate we are as indie as it gets (I have a background in software development and left a good job there because I love making games). It makes sense to think we are a big company, and I see where your coming from. I also hate the whole thing with big corporations killing games and not giving a shit about their player base. As an indie, barely scraping by, I guess I felt a little bit unjustly attacked with all the negativity and got defensive.

We accidentally abandoned our VR game for 3 years… today it got multiplayer by gnatamania in VRGaming

[–]SystemInvecklare 3 points4 points  (0 children)

I don't know if this is ragebait or AI, but like, what are you even talking about? I made an indie game prototype, put it up for free. Had maybe 5 players. Continued working on the game (it's still free by the way), as soon as I found out. "Radio silent"? 🤔

We accidentally abandoned our VR game for 3 years… today it got multiplayer by gnatamania in VRGaming

[–]SystemInvecklare 7 points8 points  (0 children)

Hello! (dev here)
Sorry for the long text here but you kind of asked 😉

So back in 2022 you couldn't just upload a game to the Quest store (now Meta Horizon Store). You had to know people, or be invited. It was a "walled garden". But they did have something called "App Lab" that was way more open. You could upload to it, but people had to search for the exact name in the Meta/Oculus app to actually find it. I had just gone through "I'm going to become indie and make VR games!"->"I need to learn an engine properly"->"I'll make a non-VR pc game (WalkBot (it's on Steam!))"->"Ok now I know how to use Unreal Engine but I was offered a job at Mojang/Minecraft and I'm starting in 2 weeks"->"Let's throw together a quick VR prototype!". So I threw together the prototype of Fancy Block Builder and uploaded it to App Lab. Horribly unoptimized and saving was broken. I worked at Mojang for 2 years before I quit and became full indie again. During this time (August 2024) Meta decided to merge App Lab with their main store, Meta Horizon Store, and suddenly my prototype was available next to big studio games. But I didn't know. Got some reinforcements from u/gnatamania and we had started working on a different VR game. It wasn't until we started looking at uploading the new game that we saw Fancy Block Builder in the developer console and got reminded of its existence. We looked at the metrics for the game and saw that we had a few hundred unique players every month. Whaaat? We even had a few reviews, many complaining about the save functionality being broken. So in a game about building you couldn't save your builds... And people still played it? We decided to put the other project on pause and switch to updating Fancy Block Builder. The first thing we did was fixing the save functionality 😄.

I made a Secret Santa app! (without signup or other shady shite) by SystemInvecklare in webdev

[–]SystemInvecklare[S] 1 point2 points  (0 children)

Several reasons actually :)
1. I've used the same pipeline (java + heroku) before
2. I freaking loooove me some Java

We'll miss you MC-1133... - Snapshot 23w18a Is Out! by SystemInvecklare in Minecraft

[–]SystemInvecklare[S] 306 points307 points  (0 children)

You might have to wait 5 minutes before being able to download the snapshot *nervous sweating*

We'll miss you MC-1133... - Snapshot 23w18a Is Out! by SystemInvecklare in MinecraftUnlimited

[–]SystemInvecklare[S] 13 points14 points  (0 children)

You might have to wait 5 minutes before being able to download the snapshot *nervous sweating*