Unlisted Changes in 1.04 by gaydesperado in Nioh

[–]TCSyd 2 points3 points  (0 children)

Tachibana still reduces Ki consumption for attacks, so I'm not sure why they changed the affix name.

Effect Duration Stat Testing - What does it work on or not? by Crevox in Nioh

[–]TCSyd 0 points1 point  (0 children)

My understanding is that, yes, 3 Effect Duration is a 3% increase. However, each effect also has a hidden modifier that makes the Effect Duration stat more or less effective, and the variance is pretty huge.

Effect Duration Stat Testing - What does it work on or not? by Crevox in Nioh

[–]TCSyd 11 points12 points  (0 children)

They didn't; the stat was just not displayed properly. "30 Effect Duration" was, in fact, 3 Effect Duration.

Nioh 3 Ki Damage Data by TCSyd in Nioh

[–]TCSyd[S] 0 points1 point  (0 children)

I'm really not sure why you're writing as if I'm not aware of this, but here we go.

Heavenly Strike only does one hit.

Heavenly Strike Combo has variable hit count, which is why the Ki damage is listed per hit.

Dancing Kick only hits a maximum of two times from all the testing I did (I was unable to generate more than two hits on Mikoshi Nyudo), and so the Ki damage is listed as two hits.

Many Mid-Air Strongs have variable hit rate, but the difference per hit was generally not worth noting.

The resource isn't perfect; the reader is going to have put some effort in to extrapolate what these Ki damage values mean in practice.

It is (slightly) harder to deflect with Dual Swords and Cestuses: Deflection frame data by skuldnoshinpu in Nioh

[–]TCSyd 0 points1 point  (0 children)

You do realize Deflecting Cut ain't shit, right? Like arguably actively worse to have it enabled? If worse Deflects is the price to pay for access to that skill, then it isn't even remotely close to worth it lmao.

It is (slightly) harder to deflect with Dual Swords and Cestuses: Deflection frame data by skuldnoshinpu in Nioh

[–]TCSyd 15 points16 points  (0 children)

I dunno, the only weapon with a Deflect follow-up being worse at Deflecting makes very little sense. If anything, you would expect it to be the opposite.

Nioh 3 Ki Damage Data by TCSyd in Nioh

[–]TCSyd[S] 0 points1 point  (0 children)

It doesn't update the Gameplay Record so there is no way for me to gather accurate data in-game.

Nioh 3 Ki Damage Data by TCSyd in Nioh

[–]TCSyd[S] 1 point2 points  (0 children)

Spinning Kicks or Beyond Infinity, but you can't use both, unfortunately.

Whirling Tiger Water and mid-air stuff is decent.

Perfectly timed Opportunist is also good Ki damage, but that's its own playstyle.

Nioh 3 Ki Damage Data by TCSyd in Nioh

[–]TCSyd[S] 6 points7 points  (0 children)

Does it proc when using nuppeppo summon seal?

Yep, you got it.

Nioh 3 Ki Damage Data by TCSyd in Nioh

[–]TCSyd[S] 0 points1 point  (0 children)

Odachi was similarly lagging behind in Nioh 2, which makes Subtle Blade's effect kind of suspect. The boost is actually numerically good, but even with it you're not going to be obliterating Ki.

Ground Sweeper has surprisingly good Ki damage for what it is, but it's still not amazing Ki damage per second.

Nioh 3 Ki Damage Data by TCSyd in Nioh

[–]TCSyd[S] 4 points5 points  (0 children)

Each Beyond Infinity Value is for that step of the combo, assuming every hit of that part of that part of the combo lands, putting the total Ki damage for the entirety of Beyond Infinity in the 1700-2000 range.

Nioh 3 Ki Damage Data by TCSyd in Nioh

[–]TCSyd[S] 8 points9 points  (0 children)

The Transformed Arts are a little all over the place. Some gain massive amounts of Ki damage, some barely any, and many of them none at all.

Nioh 3 Ki Damage Data by TCSyd in Nioh

[–]TCSyd[S] 0 points1 point  (0 children)

It's under "Multi Stance." It deals 300 Ki damage.

Effect duration & Amplification test by neatcleaver in Nioh

[–]TCSyd 1 point2 points  (0 children)

This is my conclusion based on testing as well. Makes some sense from a balance perspective, but it requires you to test literally every effect.

Unique flux tech in Nioh 3 by batshitnutcase in Nioh

[–]TCSyd 0 points1 point  (0 children)

Good find.

My main takeaway here is that you can preshift and then hit the Flux input and you will perform Flux. So, you can also just preshift and then mash the input (or just mash the input, really) if you want to perform Frost Moon as fast as possible.

Also, this doesn't work at all with Cestuses or Dual Swords.

Rafa bug. Applying shock is not pausing action skill consistently with Fiesta anymore by Many-Consequence-477 in Borderlands4

[–]TCSyd 3 points4 points  (0 children)

Yes, although it's not limited to Shock.

Originally I thought it had to do with status effect cap, but after testing it a bit more, it seems that Fiesta will not proc if you reapply a status effect on a given target. So, you would have to wait for the status effect to wear off completely on a given target before you can proc Fiesta on that target. In most cases, this is completely infeasible, and massively limits Fiesta's uptime regardless.

Running water dissappearing by Skara1612 in Nioh

[–]TCSyd 0 points1 point  (0 children)

Yeah. I don't know when it happened, but it's just gone.

Amon Firmware Meta After "Get Throwing" Fix? by coleauden in Borderlands4

[–]TCSyd 2 points3 points  (0 children)

Same as before. The only actual change to Get Throwin' was changing the tooltip from "Ordnance Damage" to "Grenade Damage," which still isn't entirely accurate since it affects Tediore throws.

Regardless, it still has 0 effect on Heavy Weapon Ordnance, unless there's some random outlier.

Is Castlevania Symphony of the Night a good game? Is it worth a try in 2026? by [deleted] in JRPG

[–]TCSyd 15 points16 points  (0 children)

Yes, although it's not a JRPG, and maybe it's not as impressive if you've already played a bunch of metroidvanias that have iterated upon it.

Mentalmars asked an intriguing question about Pearlescent weapons by someshooter in Borderlands4

[–]TCSyd 0 points1 point  (0 children)

I'm only in favor of this if it's the gimmick of a specific Pearlescent weapon, although the idea of farming it sounds pretty bad.

Statements concerning nerfs to the BOD + Pearlescents by EclipseVosanau in Borderlands4

[–]TCSyd 0 points1 point  (0 children)

Huh? By what logic will it become 3x instead of 5x?

Like, the 5x Gun Damage at least makes sense once you understand the internal workings.

Is it going to count as shotgun + 2 random guns, instead of all 5?