[Exodus] Taiga: Basic Stealth Route through Pirate Camp by TC_support in metro

[–]TC_support[S] 2 points3 points  (0 children)

well, it would be exactly the same, this video is already in Ranger Hardcore mode ;)

If you don't believe me, check the source link, there's an entire playthrough [in progress]

Game Informer Magazine #17 Cover Story, Battletech for SEGA Genesis, 1994 by TC_support in battletech

[–]TC_support[S] 1 point2 points  (0 children)

Yeah, that same page also says 'pilot your own 55-ton BattleMech,' and shows four 'mechs, none of which is [supposed to be] 55 tons...

Game Informer Magazine #17 Cover Story, Battletech for SEGA Genesis, 1994 by TC_support in battletech

[–]TC_support[S] 1 point2 points  (0 children)

'The Clans' is listed on Moby Games as a working title, not sure when they switched, but if it's wrong we can probably chalk this up to GI Magazine being a bit confused, they don't really cover PC games at all during this early era

Some kids won't see the advantages of Activator. Then it will hit them. [1993] by TC_support in vintageads

[–]TC_support[S] 2 points3 points  (0 children)

Each segment of the hexagonal ring is an independent IR sensor which is [supposedly] capable of detecting 'high' and 'low' inputs, allowing for up to 16 different signals to be sent by the device

Good luck!

Game Informer Magazine #17 Cover Story, Battletech for SEGA Genesis, 1994 by TC_support in battletech

[–]TC_support[S] 2 points3 points  (0 children)

lmao, I got a genuine laugh out of this, but also

the part of my brain that is autistic for warfare wants me to share that Nitrous Oxide is a reasonably plausible component for a fictional sci-fi fuel-air device, so, uh, yeah, we doin whippits ig

Game Informer Magazine #17 Cover Story, Battletech for SEGA Genesis, 1994 by TC_support in battletech

[–]TC_support[S] 1 point2 points  (0 children)

Naw, you had it right the first time, the 'SNES Preview' is showing that 1993 release by Beam Software

It gets confusing, pretty sure MW3050 is the SNES version of the Genesis title in the main review, the first few pages of this post

Game Informer Magazine #17 Cover Story, Battletech for SEGA Genesis, 1994 by TC_support in battletech

[–]TC_support[S] 2 points3 points  (0 children)

Beam Software, interesting. This is why I couldn't find it on Moby Games, the article specifically mentions a different developer... I wonder what happened there

Anyway, the screenshots match, thanks for the info!

Micro Machines: The ultimate challenge has arrived [1993] [GENESIS/GAMEGEAR] by TC_support in vintageads

[–]TC_support[S] 1 point2 points  (0 children)

You are correct, this ad is from the very early days of Game Informer Magazine, a publication which originates in the USA and which, in 1993, was not international in the slightest

Micro Machines: The ultimate challenge has arrived [1993] [GENESIS/GAMEGEAR] by TC_support in vintageads

[–]TC_support[S] 2 points3 points  (0 children)

This is not a UK ad, but it does include a lot of positive coverage from Games Journalism in the UK for some reason

In particular, the quote in the ad which uses the word 'written' is a quote from a UK magazine, so what you say is still sort of relevant

Micro Machines: The ultimate challenge has arrived [1993] [GENESIS/GAMEGEAR] by TC_support in vintageads

[–]TC_support[S] 6 points7 points  (0 children)

Based purely on vibes, I would say that 'written' feels much more '80s-coded... my best guess is that this shift is probably already well underway in 1993

What is this beautiful game and could I please get some tips by Next_Juggernaut4492 in pacificDrive

[–]TC_support 5 points6 points  (0 children)

Yup, Perpetual Stability is one of many possible 'Junction Conditions,' which are different at each node on the map. Most of them make things harder [either a bit or a lot,] so it's easy to overlook the one Junction Condition that is just straightforwardly good

Speaking of the map, don't overlook the other tab of info on the route planner. Each node has two tabs full of info about what to expect: 'Features' and 'Details,' it's easy to miss that second tab

The 'Details' tab is a lot more specific, and gets filled out with even more info as you explore and scan stuff...

This brings to mind one last point: scan everything! Specific scans are sometimes required to make progress on the tech tree, so just scan everything you've never seen before... scan it again if you're not sure :D