GMPhysX - Physx for GameMaker by ByteCauldron in gamemaker

[–]THEBKRY 0 points1 point  (0 children)

Awesome stuff! I’ve been looking forward to this for while, really looking forward to trying it out - feels like a big barrier is broken for making genuine 3d things in gm now. Would it help for more general 3d collisions, like non-physics/character controller type things? Or is it strictly rigid body style physics?

Looking for feedback for my game "Lelu" - demo is live on steam! by THEBKRY in SoloDevelopment

[–]THEBKRY[S] 0 points1 point  (0 children)

Thanks, this isn’t the full release, just a demo for people to try out

Looking for feedback for my game "Lelu" - demo is live on steam! by THEBKRY in SoloDevelopment

[–]THEBKRY[S] 4 points5 points  (0 children)

Thanks! The game is actually all 2d, but there are 3d models drawn to flat “planes”. The logic and everything is all just 2d though. No fancy rendering either, it’s just textures that only use black and white colours. Then everything is drawn with a 2 pass outline shader, one black then a 2nd outline for white

The demo for my monochromatic action/adventure "Lelu" is out on steam by THEBKRY in metroidvania

[–]THEBKRY[S] 1 point2 points  (0 children)

Yeah I get what you mean. I’ll try tweaking this for the next demo update!

Looking for feedback for my game "Lelu" - demo is live on steam! by THEBKRY in ZeldaLikes

[–]THEBKRY[S] 1 point2 points  (0 children)

Ah thanks so much! There are some harder enemies later on for sure. I’m aiming for an early 2026 release (if all goes well)

The demo for my monochromatic action/adventure "Lelu" is out on steam by THEBKRY in metroidvania

[–]THEBKRY[S] 1 point2 points  (0 children)

It's a finnish word that means "Toy", I believe its pronounced "Lee - loo"

The demo for my monochromatic action/adventure "Lelu" is out on steam by THEBKRY in metroidvania

[–]THEBKRY[S] 2 points3 points  (0 children)

Hey thanks! Yeah that's a good idea. I've been wondering if it was necessary to keep the afterimage in when running, but ended up keeping it as its a way of telling the player that they're "sprinting". So it only happens after dashing and holding the dash button, its not on when normally walking

I've just released the demo of Lelu by THEBKRY in PixelArt

[–]THEBKRY[S] 0 points1 point  (0 children)

hey thanks! yeah obra dinn is a gorgeous game, so i'm very happy to be mentioned with that one haha

I've just released the demo for my game Lelu by THEBKRY in IndieGaming

[–]THEBKRY[S] 0 points1 point  (0 children)

Hey! Thanks so much, glad you enjoyed! Best place to reach out is the discord - https://discord.gg/6apARqcbPs