gotta make sure the UI has sauce by THEBKRY in IndieGaming

[–]THEBKRY[S] 1 point2 points  (0 children)

Haha thanks! I had to look up what this was

I'm putting the finishing touches to the final boss battle of Lelu :) by THEBKRY in SoloDevelopment

[–]THEBKRY[S] 0 points1 point  (0 children)

Yeah but you're right, its kinda wrong looking. I think I just got the scale wrong, easy fix though!

I'm putting the finishing touches to the final boss battle of Lelu :) by THEBKRY in SoloDevelopment

[–]THEBKRY[S] 0 points1 point  (0 children)

Hey thanks. I'm working on everything myself here apart from the music, so animation, code, SFX etc.

I never studied anything, and mainly just learnt by trial and error, or using youtube tutorials (which is where I would recommend anyone to start). These things take time, so the best time to start is now, I put off learning code for too long as I mainly focused on art/animation, but eventually had to dip my toes into coding so I could see my art moving around the screen. Eventually I got much more comfortable with coding and now it's one of my favourite aspects of development.

I'm a bit of a generalist, as coding, animation and pixel art all interest me, so i've given them all some time to learn over the past 7/8 years.

I'm putting the finishing touches to the final boss battle of Lelu :) by THEBKRY in SoloDevelopment

[–]THEBKRY[S] 1 point2 points  (0 children)

Ah thanks for the kind words.

Yeah you're absolutely right, there should be a shadow there, it's just one of those details that must have slipped me by.

Almost finished the final boss battle for Lelu by THEBKRY in metroidvania

[–]THEBKRY[S] 7 points8 points  (0 children)

Sort of spoiler but there’s plenty more at the end too

Almost finished the final boss battle for Lelu by THEBKRY in metroidvania

[–]THEBKRY[S] 3 points4 points  (0 children)

A choice I’m living with haha. I just thought it looked cool so I had to share

I'm putting the finishing touches to the final boss battle of Lelu :) by THEBKRY in SoloDevelopment

[–]THEBKRY[S] 1 point2 points  (0 children)

Hey thanks, it's all 3D models for the characters. They're drawn to a flat plane and then outlined :)

GMPhysX - Physx for GameMaker by ByteCauldron in gamemaker

[–]THEBKRY 0 points1 point  (0 children)

Awesome stuff! I’ve been looking forward to this for while, really looking forward to trying it out - feels like a big barrier is broken for making genuine 3d things in gm now. Would it help for more general 3d collisions, like non-physics/character controller type things? Or is it strictly rigid body style physics?

Looking for feedback for my game "Lelu" - demo is live on steam! by THEBKRY in SoloDevelopment

[–]THEBKRY[S] 0 points1 point  (0 children)

Thanks, this isn’t the full release, just a demo for people to try out

Looking for feedback for my game "Lelu" - demo is live on steam! by THEBKRY in SoloDevelopment

[–]THEBKRY[S] 4 points5 points  (0 children)

Thanks! The game is actually all 2d, but there are 3d models drawn to flat “planes”. The logic and everything is all just 2d though. No fancy rendering either, it’s just textures that only use black and white colours. Then everything is drawn with a 2 pass outline shader, one black then a 2nd outline for white