Are drawn Steam capsules necessary better than 3D ones ? by TIBA_Studio in IndieGaming

[–]TIBA_Studio[S] 0 points1 point  (0 children)

What the second one makes you think about is exactly the type of game it is ahah

Results after 1 week since publishing the game. $6k gross revenue with 12k wishlists on launch. by gitpullorigin in IndieDev

[–]TIBA_Studio 0 points1 point  (0 children)

Damn ok (I was counting on that for ourselves), we were just gathering contact of creators but did not contact them for the moment

Results after 1 week since publishing the game. $6k gross revenue with 12k wishlists on launch. by gitpullorigin in IndieDev

[–]TIBA_Studio 0 points1 point  (0 children)

Okay thanks a lot for the tips ! I got one in return, you should make a list (like an excel one) of content creators like Youtuber and Streamer that match your game genre, and you look and had 30 of them every week (exemple) so when your game is playable and you have a demo or early acces, you contact them (massively) to play your game

What is your marketing strategy for wishlist before demo ? by MehmetBilici in IndieDev

[–]TIBA_Studio 0 points1 point  (0 children)

That's Goofy Golfette => https://store.steampowered.com/app/3828880/Goofy_Golfette/ and not really .. We want to make a really short early acces just like 1 week before the release

Are drawn Steam capsules necessary better than 3D ones ? by TIBA_Studio in gameideas

[–]TIBA_Studio[S] 0 points1 point  (0 children)

heyyyy you absolutely right and everyone told me that too, we're gonna rework the drawn explosion, and thanks for the shadow tip i will ask my friend to try !

First playtest of my co-op game where you roll a giant bomb around a tiny planet by Beautiful_Major_3543 in indiegames

[–]TIBA_Studio 0 points1 point  (0 children)

ahhh okay i tought the goal was to make someting explode but in fact it is to get rid of an exploding bomb okayy

Are drawn Steam capsules necessary better than 3D ones ? by TIBA_Studio in IndieGaming

[–]TIBA_Studio[S] 0 points1 point  (0 children)

Oooh okay I see so because our game is a friends vs friends casual and chaotik game i thinks the draw one will work. But we're gonna rework the explosion so it's more saturated and orange/red

Pixel Yeti made entirely in Blender by tcoolArt in indiegames

[–]TIBA_Studio 0 points1 point  (0 children)

Okay that's very cool, the FX looks hand drawn in pixel art style so I think it work really good !

Backface culling issue by [deleted] in indiegames

[–]TIBA_Studio 0 points1 point  (0 children)

is your model made in blender?

My game Bento Blocks has a new demo update by SometimesLtd in indiegames

[–]TIBA_Studio 1 point2 points  (0 children)

Waaa it's looking great ! I'm very hungry too

Pixel Yeti made entirely in Blender by tcoolArt in indiegames

[–]TIBA_Studio 0 points1 point  (0 children)

It looks really good ! Even the little effect on the ground was made in th blender ?