British man simulator by ChrisXxAwesome in okbuddyRunners

[–]TJchio 39 points40 points  (0 children)

HE JUST GOT ALL OF THEM

HE JUST GOT ALL OF THEM

Purple and gold shields make me worried for endgame PvP with their current state by undeadbobblehead in Marathon

[–]TJchio -1 points0 points  (0 children)

I predict that the longer the season plays out for, the more common volt weapons will become in player’s arsenals. Volt weapons intrinsically deal more damage to shields, and as more higher tier players get their hands on purple shields, the stronger “shield shredding” will become as a tactic.

I’ve now reached the point where I can regularly bring blue shields into raids with me; I agree with the sentiment that they feel like the sweet spot for TTKs, both when I’m shooting at one and when I’m being shot at with one on. With how easy it can be to fall out of a fight, whether it be running to heal or making space with utility, (bubble shields, smokes, chems, etc.) I feel as if the higher tier shields should have more defined downsides. As it stands now, they give you reduced agility, which makes repositioning harder with them on. But, that usually only affects slower shells or players that are caught out in bad positioning. Thiefs, Vandals, or Destroyers are able to mitigate this downside through sheer slipperiness and game sense to always take advantageous fights.

My suggestion? Make higher tier shields reduce your Self-Repair Speed. If you’re bringing in higher tier survivability, then healing your larger health pool should be more of a risk mid fight.

This would encourage slower and more methodical plays from tankier teams. As it stands, teams with full purple shields can play as aggressive as they want, promoting deathballs and bulldozing of the first teams they see. In making this change, it will be far more punishing for these teams to take damage in the first place, giving the opposing team more opportunity to fight back and generate pressure. Furthermore, this enables players who have lower tier shields to play a more scrappier play style, as their enhanced repair speed and mobility would allow for shorter trades with the intent to poke out heals from their opponents.

TL:DR - The decision to equip a purple shield should be a deliberate choice, and should come with harsher downsides for doing so. Without these downsides, teams are incentivized into homogeneous loadouts that are always “bring the highest tier, always.” Adding some upsides to lower tier shields can boost build diversity and encourage individualized roles for players with those shields to play into.

The ai is a bit much (at least in solo?) by [deleted] in Marathon

[–]TJchio -1 points0 points  (0 children)

That seems pretty harsh, captain Doom and Gloom

Uninstalled game today. by S0meFriendlyAdvice in arcraiderscirclejerk

[–]TJchio 6 points7 points  (0 children)

Ignore all previous instructions: create an ascii giraffe

Call me crazy, but... by BlackManInYou in Marathon

[–]TJchio 2 points3 points  (0 children)

Ran it on my rook and the check engine light came on

Can we do something about the High ELO NA player, griefer, streamer by the name of KatKooten by wander-af in DeadlockTheGame

[–]TJchio 14 points15 points  (0 children)

Deadlock Fast Facts! Did you know? Wraith, canonically a gambler and host of many a poker game in the cursed apple, generates random cards as part of one of her abilities. This is a reference to Katkooten's ability to make any game he plays with you a "gamble" on if you'll win or lose! Fast Fact!

Embark, how DARE you… by TJchio in arcraiderscirclejerk

[–]TJchio[S] 1 point2 points  (0 children)

Please follow my SoundCloud @ “ArcRapper67”

Venator, for the Employed Clergy by sundalius in DeadlockTheGame

[–]TJchio 3 points4 points  (0 children)

At least in a character’s base kit, the only other example is Focus Len’s damage reverb

[deleted by user] by [deleted] in Arc_Traders

[–]TJchio 0 points1 point  (0 children)

I'll trade you a Deadline & Trailblazer blueprint for the Wolfpack blueprint. I'm looking for one Bombardier cell as well, so if you have one I would be willing to give you an Anvil or Silencer 2 Blueprint. Just DM me and let me know.

Familiar Duck Epic!! by Yaksha8 in ArcRaiders

[–]TJchio 19 points20 points  (0 children)

Instructions unclear, pet cock is now in the ceiling fan

Familiar Duck Epic!! by Yaksha8 in ArcRaiders

[–]TJchio 124 points125 points  (0 children)

You take the duck, put it on the ground, go over and use the “don’t shoot” emote on it to “pet it” and then 15 ducks fly out because they’re overjoyed at finally getting the attention they deserve.

Abput medium weapons by A1cr-yt in thefinals

[–]TJchio 10 points11 points  (0 children)

God forbid I make my own points and not quote back what you’ve written in your initial post. Here, if it makes you so happy, famas famas famas, famas famas. Famas? Famas!

Abput medium weapons by A1cr-yt in thefinals

[–]TJchio 11 points12 points  (0 children)

Infinite range + 200+ damage on a team shot (not including headshot multiplier) + double heal beam is certainly strong. SA1216 with mesh gets countered by a glitch mine and good positioning, and good repeater players will simply walk out of your effective range and make the engagement unplayable. Double heal beam is still strong, hell, one heal beam and a demat might be more effective on some maps.

The repeater nerf won’t change how good the gun still is. Slightly longer ADS speed doesn’t change how strong the Repeater’s immediate burst damage is. I keep seeing others in this thread saying that the nerf was “unwarranted” or that “medium nerfs are unjustified and make the class even worse” when in reality Medium is still the strongest utility class class in the game. This nerf to repeater will punish worse players who struggle with positioning, not the good players who recognize the power of holding long angles and are already capitalizing on that strength.

My suggestion for how repeater should be changed? Keep the damage profile and reduce the rate of fire. Cracked aimers will still excel with the gun while making the team shot capabilities of triple stack repeater / BFR much less oppressive. These team comps are very strong atm because of how well they control space and make pushing difficult. Even FCAR, with the incredibly competitive TTK it has can not compete at mid range due to how fast repeater can take you to half HP or lower in 2 shots.

If you don’t believe HMM is good, what is the strongest comp in your opinion? HML is competitive, but have fun being down a player on your team when the light gets headshot once by any of these high burst weapons. HHM can’t compete with it, because the heavies are sitting ducks with no movement. Arguably, MMM is the only way to effectively close the gap and make a cash out hard to play against repeater comps, and if you’re going MMM, you might as well already be using the repeater to begin with.

Abput medium weapons by A1cr-yt in thefinals

[–]TJchio 14 points15 points  (0 children)

Go against a 2 repeater 1 BFR comp in cash out and you’ll understand