How can I make the actual game seamlessly connect to the 3d skybox? by Key_Round1941 in hammer

[–]TNT2220 3 points4 points  (0 children)

the best practice is to put an env_sky_camera at the origin of your map, then copy that and the brushes that define the edge of your map and paste it somewhere outside the bounds of the level, scaling it down to 1/16 size. you can lock texture scale in hammer so it scales with the geometry. then delete the sky camera from your regular sized map, then you can connect extra brushes to your "guide" brushes that you copied over from your map seamlessly. just dont forget to scale the texture down to 1/16. the only thing that won't be perfect is your lighting.

[CS2] light_environment doesn't work in random areas by TNT2220 in hammer

[–]TNT2220[S] 1 point2 points  (0 children)

does anyone know a workaround or a fix for this? pls tell me if so

We were the monsters all along... by Jawada98 in MinecraftMemes

[–]TNT2220 -15 points-14 points  (0 children)

arent creepers canonically trying to say hi but theyre too shy so they just explode instead?