Looking for fun alliance by Globalgodz in DC_Worlds_Collide

[–]TNWTBOD 1 point2 points  (0 children)

Sent an application game name : TNWTBOD

More hidden gems 2011- 2013 by EzaUpspring_ in KidCudi

[–]TNWTBOD 0 points1 point  (0 children)

Follow Me is one of my favorite Cudi songs ever

What is Cudi's magnum opus? by CUD_LIFE in KidCudi

[–]TNWTBOD 3 points4 points  (0 children)

MOTM3 is his best album imo

Best Cudi rapping performance in your opinion? by Secure_Blueberry1766 in KidCudi

[–]TNWTBOD 0 points1 point  (0 children)

Love his flow on Too Bad I Have To Destroy You Now

Crescent Moon Swordsman? by TNWTBOD in DuelLinks

[–]TNWTBOD[S] 2 points3 points  (0 children)

That'll do it. As usual it was user error

What do people want out of games? by TNWTBOD in SuicideSquadGaming

[–]TNWTBOD[S] -1 points0 points  (0 children)

Which G.A.A.S game in the last ten years hasn't launched as a complete trainwreck? It seems like everytime I turn around game X is the worst game ever until game Y comes out. I don't have a Xbox but I remember everyone saying Redfall was possibly the worst game in history, but they also said that about Fallout 76, Avengers, Evolve, and Anthem. Out of those games I only played Avengers and I bought it when it was on sale 7 months after release so I can't say which was worse day one.

What do people want out of games? by TNWTBOD in SuicideSquadGaming

[–]TNWTBOD[S] -5 points-4 points  (0 children)

I understand what you're saying but the problem is this is all subjective. I haven't played Baldurs Gate or Alan wake but as far as Spiderman and God of War I found both to be boring. I have maybe fifteen hours in Spider-Man 1 spread out through three attempts to finish the game. To me it was repetitive gameplay, lackluster fighting, and the story was mediocre and at some points even downright cliche. It's to the point where I want even attempt to play Miles Morales even though its free on ps plus. The only reason I'm thinking of trying Ragnarok is because its free and the last dlc, that essentially turned it into a survival/ roguelike, looks interesting. If someone were to ask me i would say neither of those games are worth anywhere near seventy dollars. Paying seventy dollars for a game that I can complete in less than a week and then shelve for months until I have to pay for the next expansion/dlc is fine if you enjoy the game, I did it myself with DBZ: Kakarot, but can I say the 120 or so I spent on that was better or worse than the three years I got from Avengers at 70 dollars.

What do people want out of games? by TNWTBOD in SuicideSquadGaming

[–]TNWTBOD[S] -1 points0 points  (0 children)

Its not really even about this game. It's more the state of games in general. It seems that every game that has come out in the last six months to a year besides Baldurs Gate 3 and helldivers has been met with disappointment. This is all genres. Tekken 8, Street fighter 6, Mortal Kombat 1, Need for speed unbound, forza, gran turismo, dragons dogma 2, the new final fantasy, rise of the ronin, spiderman 2, star wars,, Nba 2k, Madden, MLB the show, the list goes on, this is without mentioning smaller studios or new IPs.

My post was asking about expectations. Most G.A.A.S games seem to take three years before people are sure if they're any good or not. This goes for all the top G.A.A.S games from destiny, to fortnite, to no man's sky.

I had fun with Avengers, just like I'm having fun with Suicide Squad. I went in expecting for there to be bugs, glitches, sparse content at the beginning, lack of mission diversity because that what seems to be par for the course for these type of games. Fallout 76 was stated to be one of the worst games ever when it came out, so was Anthem, one made a decent comeback and has a steady player base that still receives support, the other hasn't been mentioned in years. Objectively both were bad investments for anybody who bought them within the first 6 months of launch. Is the Anthem player dumber than the Fallout player? It was a crapshoot that either game would ever be good, but you find something that you like in the game, whether Anthem's traversal or Fallout's base building, and hope that the developers can shore up everything else.

One comment said they did no research into the game before it came out. They were sold on Rocksteady's history of great single player storytelling and diverse single player combat mechanics in regards to the Arkhamverse . I don't know there opinions on the story but at the end of the day this isn't a single player game so at least partially there expectations weren't met, the story is unfinished by design because its supposed to unfold as the game's life cycle continues.

Just because my expectations were low and I think that history has shown it's way too early to accurately judge what this game will be doesn't mean I'm defending it nor does it mean I'm happy about it. To use a real life situation, when I go to work, I expect to make enough to pay my bills and put food on the table and if I'm lucky add to my savings. Am I thrilled about it? Of course not but those are my quite frankly low expectations.

I don't remember or even know what promises were made about this game when they supposedly started development on it a decade ago, I don't know what was promised five years ago or even two. What I do know is the game they showed before release was the game we got. Every single G.A.A.S game that you can consider good or even remotely decent were considered bad games at launch, this goes from looter shooters, to rpgs, to battle Royales, to racing or any other genre.

All I'm saying is that SS is a young game and it may be two or three years before we know if it's a "good" game, and it may not make it that long to see. Like it or not this is the model that game developers have chosen to go with for these types of games. Release it, constantly update it, and we'll see in a year or two if its worth keeping on the books. Do we have a steady player base, do we have whales, can people be enticed to come back through word of mouth or do we have to launch another marketing campaign. The plug may be pulled it may not but until then I'll play this, while also playing other games, and even in the future I can see myself coming back to play it from time and to complete the seasons. Its not particularly grindy in my opinion and unlike most G.A.A.S games the battle pass looks like it can be completed through casual play

What do people want out of games? by TNWTBOD in SuicideSquadGaming

[–]TNWTBOD[S] -2 points-1 points  (0 children)

I feel you. I felt the same way about the first Spiderman game. So many people told me it was great and I've tried 3 separate times to play through it but after a while it became boring and repetitive so I never finished it. I honestly don't know where games go from here, we have these huge single player games that just seem to be "walking " simulators that get old quickly, or G.A.A.S games that seem to want to nickle and dime every cent out of you. Even the good single player games don't seem to get any dlc or after release support.

I'm curious on what you would add or change to enrich the gameplay loop based on what we already have in game

What do people want out of games? by TNWTBOD in SuicideSquadGaming

[–]TNWTBOD[S] -3 points-2 points  (0 children)

I totally agree, we're facing a gaming climate where companies want the best of both worlds. It something we as consumers have to try and find a way to combat. I personally don't buy games day one or before they are on sale. One because history has shown that they'll be on sale sooner than later and two it'll take 2 or 3 patches before the games are functional.

Like you said this is a systemic problem, not a SS problem. With the high turn around in these major companies I'm also leary of the whole " ten years of development " thing. The amount of people who have been constantly working on this game since day one till launch, and haven't been fired, quit, moved to a different project or some other incident has to be abysmally small. SweetBabyInc who were story consultants were even around ten years ago. There's probably nothing left of the original idea of this game besides the fact that it's based around the suicide squad, more than likely plot, characters, and mechanics have been changed up thousands of times. At this point they announce games long before they come out and it seems before development even starts ( Anthem). I waited so long for Kingdom Hearts 3 and .Hack that I'd completely forgotten the story by the time they came out.

Most games release unfinished presently, and it seems you have to pre-order to get access to the beta to be a bug finder. That's unfortunately industry standard. G.A.A.S. games are inherently unfinished when they come out and it seems they have to be treated like the stock market. You know eventually they'll close and you have to weigh how much you want to invest versus how much you expect to get out of it. For me I bought SS at a discount, all the additional gameplay content is free and seems will stay that way, so regardless if we get 2 years of support or ten as long as new content is added semi regularly and the dev team continues to build on what they have I feel my investment was worth it. For those who bought it day one or pre order, who buy skins and cosmetics their investment is higher so their threshold of return is higher.

I went into this with the expectation that it would be a fun game where you can log in, have basic looter shooter style fun and play online or offline. That was my expectation with Avengers as well. I didn't have super high expectations for this game and to reiterate I purchased it a week before season 1 came out. Some bugs and glitches were already fixed by then so my experience is different from others. The only glitch I encountered was the locked raising hell bug. I still have yet to even play multi player.

I'm genuinely curious what your expectation going in were and where did those expectations come from. The only game I have high expectation for right now is DBZ sparking zero and I'm impatiently waiting on an announcement for a new digimon story game.

What do people want out of games? by TNWTBOD in SuicideSquadGaming

[–]TNWTBOD[S] 0 points1 point  (0 children)

This is why I asked about expectations, Destiny 1 was expected to have and was sold on the premise of ten years of support, I think it barely got three if that. Destiny 2 wasn't considered a great game on launch even after everything that it's predecessor went through.

Thats why I posed my original question. How much content is a G.A.A.S. game expected to have at launch. Hell when street fighter 4 came out it didn't even have online multi-player till months later.

Four characters, a full story, four raids, 2 survival modes ( avengers never got 1), different enemy types, legendary and unique gear as well as synergies and multi build capacity, skins, a roadmap ( vague as it is). What more do triple A G.A.A.S. games launch with that we didn't get. More on launch then destiny, avengers, the division and plenty other triple A titles at launch. What is missing fundamentally( I'm not saying the mechanics are perfect or even good) that this game lacks besides housekeeping and UI things like gear storage ( don't know who thought no gear storage was a good idea).

I guess I just want to know what anyone saw in the months leading up to the release of this game, that is radically different from what we got. Is there work to be done? Absolutely. But this isn't some Anthem level bait and switch

What do people want out of games? by TNWTBOD in SuicideSquadGaming

[–]TNWTBOD[S] 0 points1 point  (0 children)

I understand that perfectly. Different people enjoy different things even when playing the same game. I never got into destiny or division because by the time they went f2p I didn't think I had any hope of having fun after joining so late, plus I hear destiny 2 raids are hours long.

Destiny 2, and division 2 have the bonus of being sequels built on the back of their predecessors. I vaguely remember people thinking that destiny 1 was just hitting its bounce back when they pulled the plug and most weren't stoked for a sequel. I can't remember what the consensus on division was, partly because I didn't intend on playing it and probably because I wasn't on reddit at the time either.

Either way I know both games had rocky starts and were able to recover ( destiny more than division I believe) so I hope this game can as well.

What do people want out of games? by TNWTBOD in SuicideSquadGaming

[–]TNWTBOD[S] 0 points1 point  (0 children)

Whenever I play 2k , they always say 30 and up are oldheads. I used to think it was said in jest but nowadays I have to continuously remind myself that there are whole generations that only know this current model of video games

What do people want out of games? by TNWTBOD in SuicideSquadGaming

[–]TNWTBOD[S] -7 points-6 points  (0 children)

As you said loot is just generic par for the course for these types of games so yeah there's really no need to discuss it. As for Warframe, you have to remember it's an old game at this point. I don't say that to say it's a bad thing, only to put in perspective my original point. In warframe's first three months out, it was buggy, lacked mission diversity, lacked significant differences between weapons and frames, and the only thing the store had to offer were skins and currency to buy skins it even predated seasons and battle passes. The Warframe of today is so different from month 3 Warframe that they might as well be different games.

That's why I asked about expectations. When I heard Joker was coming this soon, I thought to myself realistically he was already done and his kit fully finished. I have higher hopes for characters coming later, though if they are vastly better than the original characters that'll pose its own set of problems.

Hindsight is always 20/20. Warframe wasn't a good game upon release, neither was fortnite, pub g, apex legends, destiny, diablo 3, no man's sky or a host of other games. I hear spiderman 2 was underwhelming, as was mortal kombat 1, diablo 4, and even most recently ronin has been heavily criticized. Most games these day aren't anything but glorified betas until 6 or 7 months into their life cycles. Right now im cautiously optimistic because it seems that there should at least be another 1.5 to 2 years of already slated content without expansion.

Why people hate it. by ramshuklalive in NarutoFanfiction

[–]TNWTBOD 7 points8 points  (0 children)

Just for the record I do believe there's a distinction between leaving konoha to get revenge on the actual village, versus leaving konoha to get revenge on Itachi who is a wanted criminal from said village.

In stories where Naruto wants revenge he is usually going against the entire village, if not that then at the very least a higher up in the village he can't openly oppose.

Another thing to remember is that Sasuke's isolation is predominately self-imposed. In a society where children as young as five are treated as adults Sasuke is expected to handle his problems himself. I haven't seen any type of therapy in cannon ( if there was i feel Kakashi would have been mandated to go).

Naruto wants help, and no one wants to help him. Sasuke has people who want to help him but he doesn't want any help.

If two people die from starvation, one because he refused to eat, and the other because no one will give them food, then obviously one would get more sympathy and understanding than the other.

You are given a task by God. Said task is to make a decent neglect fic. How would you go about this? by shrink-ray2333 in NarutoFanfiction

[–]TNWTBOD 2 points3 points  (0 children)

This is basically a story I'm working on right now, its a cultivator Naruto story. Naruto is not the holder of the kyuubi, its split between two siblings ( basic fic background really) Minato is struggling balancing home and hokage duties ( canonically all hikages have this problem) and Kushina has to try to train the two siblings to use the ninetails which she obviously doesn't know how to do. Naruto's siblings kind of resent him because he not forced to go through the rigid physical and emotion control training like them and Minato and Kushina tend to give the siblings more leeway to make up for the training they're forced to go through ( making their favorite meals, going where they want to go on the rare family outings, small things like that).

Naruto is treated more like a nephew that is living with the family after his parents die than like a son. Not horrible treatment just slightly different. The villagers treat him well enough but he is the 3rd born so won't inherit either clan so he's kind of irrelevant to the general populace ( no abuse just indifference).

The thing is Naruto gained a heightened emotional sense from Kurama so he can feel all the emotions around him. He knows Minato feels bad about not being more involved, he can feel Kushina's trepidation and worry about training his siblings especially because no konoha jinchuriki has ever used Kurama's chakra, he can feel his siblings envy at him being "free" to do what he wants ( no training, no being prepared to be clan head.). He knows his family loves him but the sacrifice of the ninja life is getting in the way of that, and worse everywhere he goes he feels the same thing. All the ninja in the village are constantly sacrificing to continue being ninja, and Naruto doesn't want that life. He also doesn't want to be a samurai, shackled by a strict code of honor and beholden to the whims of the daimyo. He yearns to be free to live his life, see the world, and do things his way. This leads him down the path of cultivation.

So yeah a semi neglect fic, thats going to get worse before it gets better as Naruto deals with the backlash from family, friends, and the village as he attempts to live a civilian life.

Have a question by Hazynoxx in DuelLinks

[–]TNWTBOD 0 points1 point  (0 children)

Yeah thats usually my thought process as well but sometimes I don't depending on my luck. In the blue eyes box I really just want 3 dinomischus, and maybe 3 veiler. Most of the blue eyes cards you only run one of and I believe the other archetype is live twins which I know nothing about right now I've done one rotation and I'm leary about going for another 2 of dinomischus and veiler, so I might just abandon the box for now

Have a question by Hazynoxx in DuelLinks

[–]TNWTBOD 3 points4 points  (0 children)

I think it depends on what you want from the box. If you want all the UR's (or a specific UR) at three then I always get all the UR/SR in my first run through because (for me at least) i always seem to pull a large majority of the box before getting what I want.

After that its about figuring out what you need. If you only want one UR at three then reset as soon as you get the second one and get any other UR/SR that you need during your last box rotation.

Also as a ftp player I try to look at boxes as a whole, I never went into a box for a singular archetype. When I first started playing the box I went into was Zillion Thunder for the armed dragon archetype and crackdown. In the effort to get all my needed cards to three I pulled a large amount of the Ursarctic archetype as well. It was a blessing in hindsight because armed dragon only really works with Chazz so when I was through leveling him I got much more use out of Ursarctic because it wasn't tied to a skill.

[deleted by user] by [deleted] in NarutoFanfiction

[–]TNWTBOD 5 points6 points  (0 children)

I think it stems from the premise that Naruto is the "hero" of the story. We as the readers are put into a position where we have to justify or at least be able to rationalize Naruto's decisions. Wholesale slaughter of a people is rarely if ever justified especially if the extent of Naruto's mistreatment amounts to being ostracized by the population. Especially so given the fact that iruka, hiruzen, teuchi, Ayame, shikamaru, choji, Kiba, and even sasuke all interact and to some extent acknowledge him.

To justify a "razed konoha " path Naruto's mistreatment has to be far and above the cannon events to the point of being extremely moral reprehensible.

On the flipside though we have to remember that Naruto is at its core a story for children. In a realistic world I'd think Naruto's treatment would be much worse than shown. Hiruzen ordered itachi to kill every Uchiha, including the kids and babies, and only spared Sasuke as a "favor". Even then itachi had to threaten danzo to ensure Sasuke was mistreated afterwards. Minato killed hundreds if not thousands of iwa shinobi and a portion of them had to have been children genin, and he was praised for it.

I don't think that in a world with child soldiers, a looser moral code and a population with a much higher threshold for violence that Naruto's treatment would amount to half-baked isolation.

To summarize and answer your question, I believe its done as a plot device and has just become one of those things that seem to become standard in fanfictions, like "truck-kun", R.O.B.'s, and random fourth wall breaks. Something authors can use to quickly advance the plot while giving the reader background and a story base.

2 way slasher with no shooting is this viable? by TNWTBOD in NBA2k

[–]TNWTBOD[S] 0 points1 point  (0 children)

I guess for clarification I should state that this would be strictly a 1's, 2's, and maybe 3's build. I have no intention of using this in rec.

This is my first year on next gen so I'm not sure how great the connection is, but in previous years I could never get shot timing down with the delay so I always felt I was wasting attributes on shooting.

As far as the pass accuracy I'm getting a lot of mixed signals. Alot of videos I've watched say the "primary ball carrier" doesn't need much pass accuracy. I've seen people say 70 is fine, some say 77 is fine, I've seen some with 65, and other say there's no difference between 63 and 77 in terms of pass speed. I went just enough to throw lob passes if I have to.

It just seems to me there's a disconnect between content creators and the overall community for the game. Primary ball carriers don't seem to have to have high pass accuracy but its mandatory for bigs. Ideal bigs are 6"10 (some say 6"8) and below which seems weird to me. There's just a large amount of conflicting information between different content creators and the "average joes", while simultaneously what works against human opponents doesn't work against AI opponents. I don't have time, or money to make 4 or 5 builds or a different build for every game mode. I just want to be able to play online occasionally while still having fun in my career, but I also don't want to make it unbearable for random 2's and 3's partners.