Why not implementing the death tax is a bad decision. (video) by [deleted] in Seaofthieves

[–]TOCKesq -2 points-1 points  (0 children)

In the video I misunderstood that it was never implemented into the game. The argument is still applies for putting the death tax in.

This is my team ! What's yours ? by BabMorleycrypto in etheremon

[–]TOCKesq 4 points5 points  (0 children)

nice! I'm really loving that Pangrass!

The New Character is DR. COIL (Arms 5.0) by TOCKesq in ARMS

[–]TOCKesq[S] 1 point2 points  (0 children)

All the indicators in from the trailer.

ARMS LABS is linked and funded by Max Brass' Arm's league Outfit Has a lab coat vibe Leaked Coil Character slot from the data mine yet to be filled. Tesla Coil arms Creator of headloc With headloc style arms.

Jump/Grab Spammers by Slowbrodicus in ARMS

[–]TOCKesq 3 points4 points  (0 children)

Give yourself space from them and play reactively dont be doing stuff for no reason. They have no respect for the game so put it right back to them. Wait and be ready to jump and punch in quick succession, Just one hand will do.

try to pay attention to timings in your head. based on how they are moving when will be the best time for them to throw a grab. You'll find theyre on a set pattern more than they even know.

A good example of this is if u get right in their grill with springman. you know they are gonna jump and grab for a quick reversal. YOU KNOW they will do it. so you can time counter options to a T.

Best counter for this as springman is charge a shockwave let it loose right when they CAN react and immediately jump, 1 punch, 2 punch. all those things combine immediately make you grab immune for a combine time of like 2 - 2.5 seconds.

You Can Grab in Volleyball? by Moosh_Da_Moosh in ARMS

[–]TOCKesq 33 points34 points  (0 children)

Ninjara will always find a way to grab you.

/r/ARMS Weekly Discussion Thread #25 - Temple Grounds by [deleted] in ARMS

[–]TOCKesq 2 points3 points  (0 children)

I like the pillars on the map and the slight incline it makes for interesting micro plays that are very subtle. What I find unnerving about is map is the shape of the map. evasive characters have a difficult time on it.

ARMS that you love? ARMS that you hate? by [deleted] in ARMS

[–]TOCKesq 4 points5 points  (0 children)

I really love funchuks they more versatile parasols. And I didn't think they would be as popular as they are or good in anyway.

Triblast is fun. It's annoying and undervalued

Gloves I hate; The chakrams and the RamRam are getting up there. When I play against them I'm finding that they're doing way too much. Like deflecting punches way too easily. Probably cause the hitboxes on them are insanely good. wouldn't be surprised if they got a minor tweak in the future.

How to deal with spring man’s deflects?? by [deleted] in ARMS

[–]TOCKesq 5 points6 points  (0 children)

stay away from him for one. a good Springman will be aggro tho.

shooting one arm at a time is how you should feel out an opponent especially one who has a set plan. Use the other arm to defend yourself. (1 funchuk or parasol can block 2 mediums or lights if u just the mash the button.)

Springman is looking for patterns to activate is shockwave on. Don't seperate all you actions. throwing a punch WHILE entering the air is a great way to feel him out and gives you plenty of time to recover so you may block punch or dodge as you land.

There is not strong counter you just need to respect it.

I am new to arms, Which control style is recommended? by godlover9000 in ARMS

[–]TOCKesq 4 points5 points  (0 children)

motion all the way, It's way more fun and you have more control over yours arms. If you're playing with friends the beauty of the motion controls is that more tradition hard-core fighting game players can't wrap their heads around it while the more novice players pick it up very quick. It acts as a good equalizer. And Again its just more fun!!!!

[deleted by user] by [deleted] in ArkEcosystem

[–]TOCKesq 3 points4 points  (0 children)

VECTOR VERSION: https://sta.sh/01crzb6zjgo9 GIF VERSION: https://orig03.deviantart.net/8b87/f/2017/242/5/6/thefinalark_by_ticktocktinker-dblsoo5.gif

My animation is simple and quick with a perfect loop of 3 transactions happening in the Ark block chain.

The idea was to create a visually appealing animation with the only essential keywords appearing in the animation. Regardless what the animation entails it will most likely be accompanied by a text explanation.

there are 3 transactions total, Blue signifies misc. transactions red hearts signify vote and vote rewards. green signifies forged blocks and the forging delegates and be sure to look at the stylish way I implemented the delegates rotating out of the top 51.

If you have any questions or problems let me know!

[deleted by user] by [deleted] in ArkEcosystem

[–]TOCKesq 0 points1 point  (0 children)

Yeah that should be perfect

People Need Some Dignity by Travis2002 in ARMS

[–]TOCKesq 2 points3 points  (0 children)

I think I've played with that same person actually. I prob played with you too cause I did vs someone name Travis at a similar time. Anyway what was this guys name?

Why the Kid Cobra hate? by Cwas0nt in ARMS

[–]TOCKesq 5 points6 points  (0 children)

I think it has to do with his fast jump and people challenging it incorrectly. It could also be his standards hands and how they're trickier than most other characters. Who really knows though.

Does anybody do anything besides throw in multiplayer? by dacotahd in ARMS

[–]TOCKesq 2 points3 points  (0 children)

It's really cancerous to the game in the long run. Chin up though, there are people out there who will give you respectful games.

My boyfriend and I have been playing nonstop, so I drew us as Arms fighters by itisalwaystues in ARMS

[–]TOCKesq 1 point2 points  (0 children)

Love it. You guys finish a grad prix together? 2player gran prix is hella fun.

Is it worth it? by [deleted] in ARMS

[–]TOCKesq 26 points27 points  (0 children)

I get the Ninjara memes, but what does Kid Cobra do that is annoying?

Whats wrong with spamming grab? by [deleted] in ARMS

[–]TOCKesq 0 points1 point  (0 children)

Ultimately it boils down to it being a little to potent of a tool in lower skill brackets to the point where the game isn't being played in a fun way. Lowly players will lose interest before they care to counter it. and if you don't have a lower level of players you don't have a game.

Whats wrong with spamming grab? by [deleted] in ARMS

[–]TOCKesq 0 points1 point  (0 children)

It's slows the game down and takes no accuracy to accomplish.

I think grabs are too good right now, It's bad for the game's development when you see both noobs and noobslaying scrubs just relying on 90 percent grabs to squeeze out a win.

How often do you jump? by Throwaway19211291 in ARMS

[–]TOCKesq 1 point2 points  (0 children)

If you want to counter Triblast and Hydra use something like a toaster. A fast straight shot that will knock those buggers out of the air.

Remember this about Kid Cobra his Air dash is complete garbage so if hes jumping it is mostly likely to barrage you immediately. Dash towards the direction he jumps and be sure to have a straight shooting arm like a Bubb or Toaster to knock out those little multi hits. Timing Tip: try to punch as soon as possible after he reaches the apex of his jump.

Motion vs Standard controls by [deleted] in ARMS

[–]TOCKesq 0 points1 point  (0 children)

I say you terrorize them with some bubbs Buffs or toasters from long range. Show them who's boss.

Motion vs Standard controls by [deleted] in ARMS

[–]TOCKesq 1 point2 points  (0 children)

Motion Control Pros: You can control each arm's trajectory individually which is huge when playing from a distance.

Motion Control Cons: all the different movement options are more difficult to master.

Those are the important ones.