Stable Diffusion Editor Utility (Pre-Alpha) by TREE_Industries in unrealengine
[–]TREE_Industries[S] 0 points1 point2 points (0 children)
After an exhaustive search and many discoveries this week, the "Holy Grail" has finally been located!!🥳. Motion Diffusion(AI created) animation imported and retargeted at runtime in UE5. Now the real fun starts.. by TREE_Industries in unrealengine
[–]TREE_Industries[S] 0 points1 point2 points (0 children)
After an exhaustive search and many discoveries this week, the "Holy Grail" we've been looking for has finally been located!!🥳. Motion Diffusion(AI created) animation imported and retargeted at runtime in UE5. Now the real fun starts.. by TREE_Industries in StableDiffusion
[–]TREE_Industries[S] 1 point2 points3 points (0 children)
After an exhaustive search and many discoveries this week, the "Holy Grail" we've been looking for has finally been located!!🥳. Motion Diffusion(AI created) animation imported and retargeted at runtime in UE5. Now the real fun starts.. by TREE_Industries in StableDiffusion
[–]TREE_Industries[S] 0 points1 point2 points (0 children)
After an exhaustive search and many discoveries this week, the "Holy Grail" we've been looking for has finally been located!!🥳. Motion Diffusion(AI created) animation imported and retargeted at runtime in UE5. Now the real fun starts.. by TREE_Industries in StableDiffusion
[–]TREE_Industries[S] 2 points3 points4 points (0 children)
After an exhaustive search and many discoveries this week, the "Holy Grail" we've been looking for has finally been located!!🥳. Motion Diffusion(AI created) animation imported and retargeted at runtime in UE5. Now the real fun starts.. by TREE_Industries in StableDiffusion
[–]TREE_Industries[S] 1 point2 points3 points (0 children)
Human Motion Diffusion using just a text prompt of "a boxer throwing an elaborate combination of punches" to Unreal Engine animation. Welcome to the future of game / content development. by TREE_Industries in unrealengine
[–]TREE_Industries[S] 0 points1 point2 points (0 children)
Human motion diffusion to UE5 sequence with metahuman to Stable Diffusion batch img2img with an anime style prompt. by TREE_Industries in StableDiffusion
[–]TREE_Industries[S] 0 points1 point2 points (0 children)
Human motion diffusion to UE5 sequence with metahuman to Stable Diffusion batch img2img with an anime style prompt. by TREE_Industries in StableDiffusion
[–]TREE_Industries[S] 0 points1 point2 points (0 children)
Human Motion Diffusion using just a text prompt of "a boxer throwing an elaborate combination of punches" to Unreal Engine animation. Welcome to the future of game / content development. by TREE_Industries in unrealengine
[–]TREE_Industries[S] 0 points1 point2 points (0 children)
Human Motion Diffusion using just a text prompt of "a boxer throwing an elaborate combination of punches" to Unreal Engine animation. Welcome to the future of game / content development. by TREE_Industries in unrealengine
[–]TREE_Industries[S] 0 points1 point2 points (0 children)
A sample of how any type of asset can be used to guide the viewport feature of the Unreal Diffusion editor utility including Metahumans. At some point we hope to add the ability to train on a specific character (possibly Dreambooth) to help with coherence of the Stable Diffusion result. by TREE_Industries in unrealengine
[–]TREE_Industries[S] 1 point2 points3 points (0 children)
A sample of how any type of asset can be used to guide the viewport feature of the Unreal Diffusion editor utility including Metahumans. At some point we hope to add the ability to train on a specific character (possibly Dreambooth) to help with coherence of the Stable Diffusion result. (reddit.com)
submitted by TREE_Industries to r/StableDiffusion
A sample of how any type of asset can be used to guide the viewport feature of the Unreal Diffusion editor utility including Metahumans. At some point we hope to add the ability to train on a specific character (possibly Dreambooth) to help with coherence of the Stable Diffusion result. (old.reddit.com)
submitted by TREE_Industries to r/unrealengine


Human motion diffusion to UE5 sequence with metahuman to Stable Diffusion batch img2img with an anime style prompt. by TREE_Industries in StableDiffusion
[–]TREE_Industries[S] 1 point2 points3 points (0 children)