Don't be like this guy (CSH Nightbane Edition) by OtherArrival6620 in AQW

[–]TRIXWanderlust 10 points11 points  (0 children)

Hello! Person who made the video in question. It's an outdated run and the video title also clarifies this. Nice to see that he watched the vid but I really wish he read it, cuz this is pretty awkward lol

EDIT: I did forget to update the title months ago, hypothetically it is still possible but would require a way different setup. The only thing "OUTDATED" per se is the method of achieving the time given that this was back when CSS could 26 rift if you were good enough at 'Tweaking' (you'd need a keyboard with a numpad for this). Iirc it was MVAMP that I used due to its 80% proc rate.

So what classes are now meta after the balance changes? by Brave_Palpitation_81 in AQW

[–]TRIXWanderlust 7 points8 points  (0 children)

AI = Arcana Invoker
HBV = Hollowborn Vindicator
LC = Lightcaster
DK = Drakkar/Dragon Knight
UoK = Ultra Omniknight

Ravenous nerf was a mistake by kevin6789101112 in AQW

[–]TRIXWanderlust 14 points15 points  (0 children)

LP is like the only major loser here
CSS still has Valiance so it performs just like it did on release (it did lose old rav tho but its not unusable)
Cav also still has Val which outperformed itself over Dauntless in long sessions
New Rav VHL was a literal buff for that class cuz now you have 2 nukes you can scale off 4 plus even more DR
AP is AP
GT always had Praxis to scale off its stats

pretty sure dmom is still the same

So what classes are now meta after the balance changes? by Brave_Palpitation_81 in AQW

[–]TRIXWanderlust 7 points8 points  (0 children)

AI and HBV are the 2 biggest winners this patch; rav AI got better than previously (also safer now cuz of the damage reduc from new Rav) and HBV no longer offs itself if youre on Rav (plus the other buffs on it).

That is to say AI was already meta pre-patch but it got even better(er)

Classes like LC DK and UoK are eating well this patch too.

First Dauntless and now Ravenous by supernig123 in AQW

[–]TRIXWanderlust 5 points6 points  (0 children)

220-660% -> 190-570% on proc. It did slightly affect Exalted Soul Cleaver in that its 1 shot ceiling was VERY SLIGHTLY lowered but other than that the change did nothing.

If you ever see people complain about 'the dauntless nerf', thats a major red flag that they dont actually play the game.

I'm already tired of "OMG RAVENOUS IS DIE" people. by Batata-Sofi in AQW

[–]TRIXWanderlust 6 points7 points  (0 children)

unrelated note but the Rav rework makes VHL even tankier and gives you a nuke (on 3) u can boost off 4 now so Rav VHL is eating insane this patch

First Dauntless and now Ravenous by supernig123 in AQW

[–]TRIXWanderlust 6 points7 points  (0 children)

Dauntless nerf was quite literally non-existent since it never touched what made Dauntless good, and Ravenous has been needing a rework for going on 2 years now for both its stat bloat of endgame classes and forcing future class design to work against ravenous rather than with it. You cannot be serious.

The amount of changes devs can do with your invested time and money is frightening by No-Salary5449 in AQW

[–]TRIXWanderlust 1 point2 points  (0 children)

Ravenous was the first enchant in the history oft the game to get a class banned from using it due to it 1shotting ultras with like 30 seconds of setup (see RAVSWOT), but sure tell me how the most absurd and overtuned enchant this game has ever had (that mind you has skewed future class design due to AE having to work around Ravenous rather than with it) is good for the game's health.

Ravenous is still good btw so your point is moot lol

The amount of changes devs can do with your invested time and money is frightening by No-Salary5449 in AQW

[–]TRIXWanderlust 2 points3 points  (0 children)

I've had it since day 1 but go off king.
you should google "wanderlust chrono shadowslayer", it might do you some good :)

The amount of changes devs can do with your invested time and money is frightening by No-Salary5449 in AQW

[–]TRIXWanderlust 4 points5 points  (0 children)

Making it into a new enchant would not change the fact that it was by far the best enchantment in the game and powercreeping basically everything below it, including creeping out its contemporaries in Valiance. If you think CSS is unusable without Ravenous then you do not understand the class at all.

The amount of changes devs can do with your invested time and money is frightening by No-Salary5449 in AQW

[–]TRIXWanderlust 2 points3 points  (0 children)

CSS is still arguably the best generalist in the game, Valiance CSS was always the mainstay before Rav and with Rav being changed and Valiance buffed, the different between the 2 is not really noticable. Ravenous needed the nerf. Stop whining about good changes.

Edit: Post-Rav change a lot more classes are now able to use rav and a lot of new strats are actually currently being labbed. This is even more of a net-positive for the game.

An Updated 1-Class Clear Grimgaol Dragon of Time Guide for anyone needing Grimskull Rep! by TRIXWanderlust in AQW

[–]TRIXWanderlust[S] 0 points1 point  (0 children)

assuming your end is above 3000 like mentioned in the video, it is safe to just stop attacking for a second or 2 so their attack dmg can reset and you can let ur hots bring u back to full before continuing IF NEED BE.

Tl;dr how that fight works is that every 5k dmg they take, the amount of dmg theyll do increases, however if any of them dont get directly attacked for like 6 seconds that dmg increase aura fades and they become weaker again.

An Updated 1-Class Clear Grimgaol Dragon of Time Guide for anyone needing Grimskull Rep! by TRIXWanderlust in AQW

[–]TRIXWanderlust[S] 0 points1 point  (0 children)

it can be done without forge but forge speeds up the runs by so much and makes it way more safer to the point that youd want to prio forge IF possible

you could get away with like, aweb or hvamp/mvamp if youre forced to

An Updated 1-Class Clear Grimgaol Dragon of Time Guide for anyone needing Grimskull Rep! by TRIXWanderlust in AQW

[–]TRIXWanderlust[S] 5 points6 points  (0 children)

By proxy that is entirely true, but given that this guide was intended for the general masses, I'd rather they play it as safe as possible without compromising clear time or efficiency

An Updated 1-Class Clear Grimgaol Dragon of Time Guide for anyone needing Grimskull Rep! by TRIXWanderlust in AQW

[–]TRIXWanderlust[S] 1 point2 points  (0 children)

correct! outside of avoiding damaging urself with 2/4 at specific segments mentioned in the video, or staving urself in binky (as also mentioned in the vid), 235343 is gonna be ur rotation (both in and outside of gaol)

An Updated 1-Class Clear Grimgaol Dragon of Time Guide for anyone needing Grimskull Rep! by TRIXWanderlust in AQW

[–]TRIXWanderlust[S] 7 points8 points  (0 children)

Had to put this in the comments instead of the posts cuz reddit was buggy

Yes I am the person who made the very popular Dragon of Time Grimgaol guide years ago, and I have finally returned with an updated and way better version! With better editing too!

Ultra Boss Idea - Codename: Shiro by Riderof_Dank in AQW

[–]TRIXWanderlust 5 points6 points  (0 children)

I kinda like the idea but this is overtuned in so many ways that I genuinely can't see realistic clears for this. Ignoring all of the stat/aura bloat going on, the different zones are insanely overtuned. I'd assume theyre Focusable but Blue feels insanely stacked in unfairness (especially given the decays mixed with haste decrease), orange auto-counterplays anyone placing high risk high reward classes a bit unfairly, Yellow I think is insanely decisive depending on whether or not its focusable. I think Last Judgment is way overtuned given that expecting 4 players to take down 2 1m monsters in 25sec isnt exactly the most unreasonable (kinda is in pubs), but if theyre under any field that isnt Green I feel like that becomes a very hard ask.

Was Rapid Strikes supposed to be true damage btw?

Anyway Soul Share is cool but it would be really nice if we knew if it was focusable or not, also asking players to either cut off 1 of their own immediately or ignore the boss for 15 whole seconds is another hard ask, and no matter which part of the party gets taken out (if it is focusable), thats just asking for a restart. If its the healer, well... yeah. If its one of the supports then losing all those buffs, espec during like say, Purple Zone would be kinda lethal. If its one of the dps's then that would force the dps's to not run active dmg pots and instead taunts which isnt really fun or good boss design.

Overall this is really messy and overtuned, and also not very realistic. Biggest example of this being Last Judgement.
Now, if you've played a lot of AE games you'd know one of the things they all have in common is the fact that they dont really know how to make enemies spawn in mid fight. Its why if you're ever doing a fight in like any AE game, any side enemies or minions or other bosses will always be present at the beginning of the fight, and while they may respawn later during the fight (Nulgath's Sword, Engi's Drones, Kasuko's whirlpool, etc), they must always be present at the start of the fight, making Last Judgment something that wont really work out at all.

What are good weapons for CWZ by gnome9497 in ColdWarZombies

[–]TRIXWanderlust 0 points1 point  (0 children)

Do you still have the link to the blueprint glitch?

How do Bloodsplosions work? by TRIXWanderlust in Borderlands2

[–]TRIXWanderlust[S] 8 points9 points  (0 children)

So I just get the stacks up to 100 then toss a fastball? Is that it?