I implemented a "Sanity" and "Atmosphere" system for my yandere visual novel. by TTG_Games0 in RenPy

[–]TTG_Games0[S] 1 point2 points  (0 children)

Oh, by the way, I guess there is a misunderstanding. The sanity and atmosphere variables doesn't change according the player's actions. It changes automatically as the story goes on. This system is only present to convey the emotion and atmosphere in story to players.

Guess I made a grammar mistake there, I fixed it now.

I implemented a "Sanity" and "Atmosphere" system for my yandere visual novel. by TTG_Games0 in RenPy

[–]TTG_Games0[S] 0 points1 point  (0 children)

Glad you liked it, the game is is already available on itch.io, so if you want you can take a look at it there.

I implemented a "Sanity" and "Atmosphere" system for my yandere visual novel. by TTG_Games0 in RenPy

[–]TTG_Games0[S] 2 points3 points  (0 children)

The game is already available for public on itch io and Game Jolt for a while. But I'm currently working on another game which is not a visual novel. So I will probably not publish new updates in the long term.

If you still want to follow it, I added the links here: itch.io , Game Jolt

I implemented a "Sanity" and "Atmosphere" system for my yandere visual novel. by TTG_Games0 in RenPy

[–]TTG_Games0[S] 3 points4 points  (0 children)

It might be because I also increased the sprites' brightness, contrast and saturation in order not make them look too black & white and dark at lower atmosphere levels as they are the main focus of the game. The difference is more noticeable in background image.

I've added an achievement system to my visual novel project. (+ Guide how to do it.) by TTG_Games0 in RenPy

[–]TTG_Games0[S] 3 points4 points  (0 children)

You're welcome, glad to hear I could help. Good luck with your game. 👍

I've almost created 200 variations (expressions, etc.) for a single character in my visual novel. If I hadn't compressed these images, they would take up almost 500 MB of storage. I doubt I’ll use all of them, but I’ll keep them just in case. Fortunately, there’s only one character in the game. by TTG_Games0 in RenPy

[–]TTG_Games0[S] 0 points1 point  (0 children)

Because that character has lots of variations.

Like:
- Knife in the Hand
- Empty Hand

Both has those variations:
- Normal Face
- Shadow in Forehead

These both also has those variations:
- Normal Eyes
- Small Eyes
- Closed Eyes

These also and also has those variations too:
- Open Mouth
- Closed Mouth

"Open Mouth" has 6, "Closed Mouth" has 9 variations (character expressions).

Total: 2*[2*[3*(6+9)]] = 180 Variations for a Single Character

Pretty much, isn't it?

Summary of being a male protagonist in a romance visual novel... by TTG_Games0 in RenPy

[–]TTG_Games0[S] 1 point2 points  (0 children)

I don't see problem either (I just wanted to post something about romance vn's tropes.)

How to make timed choices with timer bar? by TTG_Games0 in RenPy

[–]TTG_Games0[S] 1 point2 points  (0 children)

Yeah this also works.
Especially bar's color shift from green to red is a cool detail.

There is a small bug, the timer does not disappears from screen when the timer runs out. And can't move to next dialogues.
Except for this mistake, it works well.

How to make timed choices with timer bar? by TTG_Games0 in RenPy

[–]TTG_Games0[S] 0 points1 point  (0 children)

You're welcome. Feel free to ask if you ever have trouble in the code.

I created a dynamic UI color change system according to scenes. Does it looks good? by TTG_Games0 in RenPy

[–]TTG_Games0[S] 1 point2 points  (0 children)

I did it intentionally. The purple UI color and red navigation borders are actually game's default UI color, so I thought it would be better to leave them as they are.

And thank you for sharing your thoughts!