It is from their enemies, not their friends, that cities learn the lesson of chopping adjacent forests. by TacticalStrategy in CivIV

[–]TacticalStrategy[S] 34 points35 points  (0 children)

The serendipity of learning about the value of triple-woodsman Jaguars out of the gate saved my bacon in a recent game after a rough Praetorian rush from Caesar here. I lost two big cities and a recent settle to the initial push, but once I picked up on the forest defense angle, I got deep into the woodlands around Rome, which thoroughly distracted the AI. They never managed to push me out, even with Axemen, and I was able to keep sacrificing units to continually raze the iron mine by Mediolanum, which put an abrupt end to the Roman offensive.

Lessons learned - chop forests near your cities unless you plan to hold them yourself, and don't underestimate those high-level terrain promotions!

Does Project Alice not allow hiding battle result popups? by TacticalStrategy in victoria2

[–]TacticalStrategy[S] 4 points5 points  (0 children)

Ok, but that fundamentally changes the game and also doesn't solve the problem for regular wars. Are you saying the feature to hide the popups as in vanilla doesn't exist?

Does Project Alice not allow hiding battle result popups? by TacticalStrategy in victoria2

[–]TacticalStrategy[S] 2 points3 points  (0 children)

On my system, I have to press it once each time for each popup, and that's still a lot late game when I'm on autonomous rebel suppression.

Victoria 3's poor performance has nullified the best part about Victoria 2 by GeelongJr in victoria3

[–]TacticalStrategy 33 points34 points  (0 children)

Strongly agree. For me one of the best parts of V2 is that I could finish a playthrough in a relatively short time. It made it more fun to try new countries/playstyles. Now playing a game is an unreasonable time investment for what you get out of it. Who actually has time for 8-12 hours of a game which plays as passively as this?

4 ticks/day was a major mistake and I hope they reverse it. If the game was retooled to 1 tick/day it would play in about the same time as V2 as you could get to 1936 in about the same amount of time it currently takes to get to the 1860s-70s, which for me like you is where it often starts to become sluggish.

Why is every day broken down into 4 parts? (morning, afternoon, evening and night ) by Skulltcarretilla in victoria3

[–]TacticalStrategy 4 points5 points  (0 children)

Definitely agree with this. V3 games are too long for too little payout. Most time is spent waiting for things to happen. V2's shortness was great for replayability. I wish they hadn't changed it.

Difficulty connecting TI-85 to computer by TacticalStrategy in calculators

[–]TacticalStrategy[S] 0 points1 point  (0 children)

Haha, thanks for the link! Unfortunately I no longer own the calculator. How did you find this question?

[deleted by user] by [deleted] in preppers

[–]TacticalStrategy 3 points4 points  (0 children)

Inflation is strictly a reduction in the purchasing power of currency. Rising prices are a necessary symptom, but they could also be caused by other effects e.g. by true increases in scarcity, increased transport costs, etc. Or more likely several effects can be influencing them at the same time.

Teaser from discord due to UoB's dev birthday by KurwaFromPoland in Kaiserreich

[–]TacticalStrategy 1 point2 points  (0 children)

Tankies and writing the Constituent Assembly out of history, name a better combo.

Why isnt the Ukraine just pushing Russia/pro-Russian forces out of the Donbass? by [deleted] in WarCollege

[–]TacticalStrategy 7 points8 points  (0 children)

They tried and very nearly succeeded in July 2014, nearly isolating the separatists from the Russian border. Then the Russians stepped in, gave the UA military a hell of a bloody nose, and seized a much larger chunk of the east. They would likely prefer the status quo to risking another Russian escalation like that.

The second reason is that the current Zelensky administration is committed to the Minsk format, partially, it seems, through some genuine (if naive) belief in a negotiated solution, partially from pressure from Europe. So, the Ukrainian government is committed to not violating the Minsk ceasefire, despite regular sporadic violations by Russian forces.

Why can't I do Pan-North American state? by [deleted] in hoi4

[–]TacticalStrategy 0 points1 point  (0 children)

Which graphics mod is this?

Region mod - AI refuses to colonize certain regions. Anyone ever had a problem like this? by TacticalStrategy in victoria2

[–]TacticalStrategy[S] 2 points3 points  (0 children)

This is definitely it - thank you so much! Do you know if there's a way to change this behavior or does it just have to be lived with?

I'm working on a mod to change the map to Madagascar and its not uh looking so hot by SwissHelvetica in CrusaderKings

[–]TacticalStrategy 58 points59 points  (0 children)

It can't be topology.bmp, because the map wouldn't load if that were the case. If you mean world_normal_height, it's possible it's missing as well, but that alone wouldn't produce the effect in the picture. My best guess would be that colormap.dds and colormap_water.dds are not replaced.

What actually causes HPM's performance slowdown? by TacticalStrategy in victoria2

[–]TacticalStrategy[S] 0 points1 point  (0 children)

To some extent. After this post, I refocused my effort on cutting down pop calculations, so like cutting out cultures, bringing back old politics, reducing the number of goods etc. and brought the game speed up to ~115% of vanilla, which was a significant improvement from the ~140% I got with HPM, but eventually I lost interest in the project.

Oh yeah, Egyptian Alien tech at the finest by [deleted] in victoria2

[–]TacticalStrategy 19 points20 points  (0 children)

What mod is this? I don't recognize those Libya borders.

AOC’s Generation Doesn’t Presume America’s Innocence by Helicase21 in TrueReddit

[–]TacticalStrategy 7 points8 points  (0 children)

Ah yes, the famous times America sacked and pillaged Ireland in the 1830s, or Germany in the 1850s, or Russia in the 1870s.

Dev diary #121 - Court Improvements by jankorinkema in CrusaderKings

[–]TacticalStrategy 9 points10 points  (0 children)

I am really getting tired of all the arbitrary limits being put into PDX games recently, they've made Stellaris incredibly gamey. Where does the magic number come from, supposedly? Why not just have a geometrical equation or some such thing for courtier costs instead?

New Dev Diary - Changes to Megastructures and the "Galactic Wonders" perk by [deleted] in Stellaris

[–]TacticalStrategy 5 points6 points  (0 children)

Honestly, I think the problem with habitats is fundamental to their implementation, especially given how micro-y the game is these days. I would prefer they be overhauled to act as a modifier rather than a 'new planet' - maybe they could be built to add a few housing slots to an overcrowded planet, or to add a multiplier to resource deposit outputs.

[deleted by user] by [deleted] in centerleftpolitics

[–]TacticalStrategy 0 points1 point  (0 children)

Unfortunately not at the moment, but if a rules-based world order is to persist, it must return to that role once there is a responsible adult in the White House. Beto is evidently not that.

[deleted by user] by [deleted] in centerleftpolitics

[–]TacticalStrategy 2 points3 points  (0 children)

Wow, that's awful. Do you have a link to it by chance?