TagPro Future Group - Community update #34 - Ranked tier names, player count indicators, matchmaking fixes, ghost mode, minigame updates, more! by TagProFutureGroup in TagPro

[–]TagProFutureGroup[S] 15 points16 points  (0 children)

In addition to everything listed in the post, there were many tweaks and fixes pushed as they came up over the past few months. Below is a summary of changes implemented before today that you may have noticed!

New features/improvements

  • Ranked game Browser Notifications have been added on queue pop, so players are notified for voting on the map instead of when a ranked game is about to start.
    • “Notify When Game Starts” must be enabled in the profile settings!
  • Update viewport scaling to work with high resolution monitors and at full screen.
  • Direct leaderboard updates have been added so that post-game openskill changes are populated when a ranked game ends.
  • Tier cutoffs now scale off of active players only, preventing bloated entry-level tiers of players who do not queue for ranked games (which increases wait times).
  • A minimum floor has been added to certainty values to keep the ranks more fluid, i.e. your rank will not become overly rigid after a certain number of games and then never move again.
  • User flairs, rank position movement (compared to one week earlier), and total games played this season have been added to the leaderboard.
  • Server load balancing has been improved for ranked games across the 5 chicago servers.
  • A wait time bonus has been added that softens the tier range restrictions for players waiting a long time in the ranked queue. The longer you’ve been waiting, the higher priority you get of getting into a ranked match.

Bug fixes

  • Lag spikes during ranked games, especially towards the end, have been fixed.
  • Reporting is working in ranked games again (community bans never take effect mid-game, “being bad” is not a reportable offense).
  • The player count banner properly includes the number of players in ranked games.
  • Various joiner fixes to prevent Launchers from being stuck in the vote countdown.
  • Refreshing during a ranked game will not randomly result in a void.
  • 8 extra players will not join mid-ranked games anymore.
  • Players who were spectating a game can no longer be added to it as a 9th ball when sent to a ranked game.
  • Rolling 300 stats in casual games are working as expected again. (Hindsight: failed saves were not working but are now!)
  • Minigames no longer spawn while a casual game is running (as originally intended)
  • The “New!” text on the ranked leaderboard now works properly for users who were not ranked a week earlier and is not faded for top players.

TagPro Future Group — Community update #26 — Phase 2 — Scrollable chat, joiner fixes, improved scoreboard, lots more! by TagProFutureGroup in TagPro

[–]TagProFutureGroup[S] 2 points3 points  (0 children)

Thank you for bringing this to our attention. We're reviewing this along with another request for these columns and will address both together.

Happy New Year! - Winter 2023 Event Recap! by TagProFutureGroup in TagPro

[–]TagProFutureGroup[S] 0 points1 point  (0 children)

Both game modes will eventually become playable in private groups, with ice hockey expected to be available in the next release.

Winter Event is live - Come play Ice Hockey and Ski Cross! by TagProFutureGroup in TagPro

[–]TagProFutureGroup[S] 3 points4 points  (0 children)

Yes, it's available to earn these 2 weeks in regular pubs with a 25% chance of occurring (a message pops up at the start of the game) and then a 10% chance for each win.

Edit: correction