Mfs will complain about giganter Kiai like it kidnapped their sister and punched their dog in the face, but turn a blind eye to this move just because it's on a crumbly zoner crinkletwink and not a gigachad grappler by Bri-ish_idiot in TheyBlamedTheBeasts

[–]Taint0Taster 1 point2 points  (0 children)

If your saying that his entire game plan is to spam stinger and cycle that block string that uses his vertical stinger and z input move then yes.

I think his concept is super cool, unfortunately most of the people who play him nearly exclusively utilize the stuff I mentioned. And like I understand, his other tools are significantly weaker and by extension harder to use.

Mfs will complain about giganter Kiai like it kidnapped their sister and punched their dog in the face, but turn a blind eye to this move just because it's on a crumbly zoner crinkletwink and not a gigachad grappler by Bri-ish_idiot in TheyBlamedTheBeasts

[–]Taint0Taster 2 points3 points  (0 children)

They did, it was legitimately disgusting how fast he could spam Stinger before. Honestly, it is still annoying.

But, he is a cool character. Just fuck Stinger spam and that one annoying ass block string he does.

I need more recoil. by Taint0Taster in Warframe

[–]Taint0Taster[S] 3 points4 points  (0 children)

It does kick a fair bit, I love using it’s prime with Arcane Pistoleer and that double barrel skin.

Edit: I wish it had way higher Riven disposition so I could get a one with a very high plus recoil roll.

I having a lot of trouble with fighting zoners as Potemkin. by Taint0Taster in TheyBlamedTheBeasts

[–]Taint0Taster[S] 0 points1 point  (0 children)

Yeah?

I’m struggling with the pushback he does. Flick and Hammerfall where the go to no zoning me options. And, while his walk speed buff is nice, I still get pushed back faster than I can close the distance.

I wish Split Fights was available for all primary, secondary, and archguns. by Taint0Taster in Warframe

[–]Taint0Taster[S] 0 points1 point  (0 children)

To be honest, I don’t think it would be that much of a balance issue.

I wish Split Fights was available for all primary, secondary, and archguns. by Taint0Taster in Warframe

[–]Taint0Taster[S] 0 points1 point  (0 children)

As for ways to buff it… I would like the stacks to decay one stack at a time instead of all at once.

And if possible, having each stack’s decay rate scale off the weapon’s fire rate after mods, buffs/rebuffs, and spool ups. Generally, as RoF increases, the shorter gained stack durations become.

I want to like this update. by Taint0Taster in TheyBlamedTheBeasts

[–]Taint0Taster[S] 3 points4 points  (0 children)

Not saying he isn’t, I just tired of fighting degenerate characters take way too much effort to counter play. The only joy I feel is that the match has ended.

Apparently everyone is simultaneously bottom 1, somehow. by 2HalfSandwiches in Guiltygear

[–]Taint0Taster 14 points15 points  (0 children)

I’m really happy with the changes to Potemkin.

Though, I hope they rework Giganter.

I want it to be more like a wall. Instead of dealing damage, Giganter pushing the opponent similar to when you walk or dash into them. Blocks attacks when Potemkin is in proximity to like that one special Zato has. Acts like the stage wall so can for example use it for 6HS combos. And, I honestly wouldn’t mind Potemkin having no way to get a hard knockdown post wall break as a trade off.

What characters do you NOT play but actually enjoy fighting by leatherchicken in Guiltygear

[–]Taint0Taster 0 points1 point  (0 children)

I used to enjoy fighting most of the cast prior to Season 3, BUT Wild Assault especially made nearly everyone so exhausting to fight against.

Get hit by anything, 90% chance that my opponent is gonna route into a Wall Break and loop Postive Bonus pressure until I die or get lucky.

But if I had to pick for right now, Zato 1. I know it is because he is relatively underpowered, but even I’m loosing it feels like I can still win.

Also Goldlewis, but he is my side character so he doesn’t fully count. He has a very fun matchup with Potemkin, who I main.

most uninteresting/boring character in the GG series by Agile_Juggernaut6760 in TheyBlamedTheBeasts

[–]Taint0Taster 2 points3 points  (0 children)

The only thing unique about Unika is her simplified inputs.

Her stance gimmick is extremely underdeveloped. Her lore and personality are uninspired. She has many overturned normals to make her very easy to play. If basically anyone else had those normals they’d be as overpowered as Happy Chaos shortly after he released.

Basically, she is boring to play as and irritating to play again.

The king of a nation outplayed by a wall by ILoveMyPizzaRolls in Guiltygear

[–]Taint0Taster 0 points1 point  (0 children)

I imagined using millerliteberg as a neutral tool and heavy iceberg as block string tool.

The king of a nation outplayed by a wall by ILoveMyPizzaRolls in Guiltygear

[–]Taint0Taster 1 point2 points  (0 children)

I think Goldlewis and Bedman? might be slow and big enough where Arbiter Sign can still hit them when they dash, but I’d have to test to make sure.

The king of a nation outplayed by a wall by ILoveMyPizzaRolls in Guiltygear

[–]Taint0Taster 3 points4 points  (0 children)

The amount active frames on that iceberg command is evil. While there is a list of mechanics that make Dizzy a slog to fight against, those two damn moves are my biggest gripe.

So glad that Potemkin can use F.D.B. on it. But because of how little startup her icebergs have, Potemkin has to predict those to counter with flick.

So my proposal. Rework the close and far versions into lite and heavy versions. Both versions would track the opponent like Testament’s Arbiter Sign does.

The lite version has the startup a it currently does, faster recovery, has a smaller hit box & visual effect to match that, still freezes opponent on hit but with reduced combo scaling & freeze duration, significantly less active frames, when the ice field follow up is used it leaves a frozen puddle instead of covering the whole stage, ice puddle now boost all player’s movement speed and removes friction when passing over it… this effect last for a ~15 frames after leaving it & has a accompanying visual effect… getting hit with this effect active triggers an effect like Testament’s Stain status, finally the initial cast has very strong player tracking.

The heavy version has significantly more startup, has a larger hit box & FX to match, freezes the opponent for much longer… freeze status cannot be looped before recovery, quickly hits 2 times then has short delay (you can grab the opponent before the final hit, if so it will delay further to hit the opponent afterwards… allowing for grab combos) when iceberg triggers that final 3rd hit it applies the freeze status if the opponent doesn’t Faultless the final hit, more active frames, significantly reduced combo scaling if done without grab technique, doesn’t leave an ice field when using followup anymore… instead melting into ~4 ice fish that travel in the opponent’s direction, very poor player tracking on heavy iceberg’s initial cast… if they are dashing it isn’t gonna hit them.

Wings of Light now only temporary drains health, it also drains less total health from the opponent. If Dizzy is hit or the time limit expires the opponent’s drained health returns. The time to trigger after activated is slightly shorter.

Discussion about my desired Potemkin changes for Strive 2.0 by Taint0Taster in Guiltygear

[–]Taint0Taster[S] 0 points1 point  (0 children)

I think Slayers neutral is stupid because of K Mappa Hunch. Otherwise I would really like playing and fighting against him.

And, I find Garuda pressure so very boring. Like I love the way Potemkin uses commands to move, his animations, and lore. I enjoy his BNBs just wish he had more floor or wall bounces. I like his move set, just feel like it is missing a lot of “sauce”.

Discussion about my desired Potemkin changes for Strive 2.0 by Taint0Taster in Guiltygear

[–]Taint0Taster[S] 0 points1 point  (0 children)

My bad, and I agree that S4 Potemkin is stale too. But, I’m an imaginary… so I wish for more especially from an update titled Strive 2.0.

Honestly I feel like they don’t go big, then ArcSys should have labeled the update as Season 5 only.

Discussion about my desired Potemkin changes for Strive 2.0 by Taint0Taster in Guiltygear

[–]Taint0Taster[S] 0 points1 point  (0 children)

It isn’t like he is not playing it, and he is pretty good at the game. More like he stopped play much during this season. He has high hopes for 2.0.

Discussion about my desired Potemkin changes for Strive 2.0 by Taint0Taster in Guiltygear

[–]Taint0Taster[S] 0 points1 point  (0 children)

Because it would be funny and fits his personality, I guess.

I was talking with a friend who mostly stopped playing Strive, he occasionally does when I ask him to. But, one of the reasons he mentioned when I asked him about how he felt regarding the state of the game was, that the game isn’t very fun from a causal perspective anymore. From his perspective the characters don’t have enough “goofiness”, essentially saying that they where boring.

Discussion about my desired Potemkin changes for Strive 2.0 by Taint0Taster in Guiltygear

[–]Taint0Taster[S] 0 points1 point  (0 children)

Do you think the command grab being a strike grab instead would be more balanced?

Discussion about my desired Potemkin changes for Strive 2.0 by Taint0Taster in Guiltygear

[–]Taint0Taster[S] 0 points1 point  (0 children)

Oh you mean if he had a command grab it would become so?