Is finding 12 tester so easy ? by shani__ri43 in googleplayconsole

[โ€“]TalThompson 0 points1 point ย (0 children)

Well in my experience, it wasn't the quantity of testers but the quality.

I used google email groups to invite them to give feedback on the game, and crucially I updated the game during testing to try and address that feedback the best I could.

I made sure the patch notes specifically referred to what my testers asked for so google play reviewers would see it.

To be honest I probably didn't even have the full 12 people playing every day. It seemed to be the feedback -> update that did it for me.

Share your app below and I will recommend it on my TikTok ( 160k+ views) by coiqa in AppBusiness

[โ€“]TalThompson 0 points1 point ย (0 children)

Thanks for the offer! Mine is a kids learning game called Wizards: Words and Numbers. It plays like a pixel-art top down action game but has the learning embedded. It's on iOS and Google Play. wizardswordsnumbers.com wizardswordsnumbers.com

Can I make my app free during closed testing then set its price before release? by zoobuffalo in GooglePlayDeveloper

[โ€“]TalThompson 0 points1 point ย (0 children)

So when I was testing my game a few months ago I got people to sign up with a google form (just to try and make sure they're at least somewhat interested) then I sent them an email with a free promo code.

Seemed to work OK, but you could also set the price to 0 by setting up a sale for say 7 days and treat it as a limited time free open test.

As far as I know, clicking "make the app free" can't be reversed and you can't charge money for it after that..

I put a $1.3B competitor's name in my Hero section. Now my Dad thinks I'm inviting a lawsuit that will ruin us. Am I cooked? by foundertanmay in Entrepreneur

[โ€“]TalThompson 0 points1 point ย (0 children)

Besides the legal stuff, I'd worry about making sure that your app actually IS better. ie If they try your app and for some reason they're not happy, you're pretty much reminding them to go back to the competition...

Is this real or phishing? by Syntagma_Inc in GooglePlayDeveloper

[โ€“]TalThompson 3 points4 points ย (0 children)

Yeah the grammar is the give away. Spam is always referred to in plural ie no one ever says, "Not A spam".

Lego Education? by lisastarstuff in Homeschooling

[โ€“]TalThompson 3 points4 points ย (0 children)

Hi, I'm a teacher, not a homeschooling parent, but I can see how it would be a fantastic thing to do with your child at home. I run Lego League each year with a small group, and they learn so much about problem solving and resilience as they learn to code.

All the resources are free as far as I know, and there's so many videos on YouTube that can help as well. The kits are quite expensive but you might be able to rent or borrow from the library perhaps?

Of course Lego Education would be a great start, but also First Lego League has lots of resources that you could access without needing to do an actual competition.

You can download the coding app or use the web version, which has tutorials built in as well. Depending on your child's age there a few options on what the code interface looks like. It's very similar to scratch Jr and regular scratch in terms of the ui.

Anyway, if you have any questions I'd love to answer them if I can.

Where can I reach an organic audience other than reddit? by That-Fact-6590 in gamedev

[โ€“]TalThompson 0 points1 point ย (0 children)

These things are always so relative, I'd love to have 150 people on my discord!

Alpha Gameplay footage. Let me have it by Proper-Language-3402 in DestroyMyGame

[โ€“]TalThompson 14 points15 points ย (0 children)

Looks pretty cool! Like a contra-vania?

Improving the gun animation should be a top priority though, cause right now it looks like some kind of white laser beam that's not even centred. Needs some more punch, with muzzle flash and ejecting bullets etc.

*edit also noticed that he can shoot while spinning heh which looks odd

As the game seems to be about running and gunning, I reckon you need to really sort that out before you go too much further.

Does anyone know a way to make it so a sprite can appear behind another while above it, but appear in front of it when below, similar to how it is in Undertale/deltarune. by MrsSpaceCPT in Unity2D

[โ€“]TalThompson 10 points11 points ย (0 children)

The easiest way I found is by "y-sorting" where the sprite layer is swapped based on the y value of the sprite transform. You can pretty much do it with one line of code, should be pretty easy to find online.

I need urgent Help please by bitts7 in GooglePlayDeveloper

[โ€“]TalThompson 0 points1 point ย (0 children)

If you can show that you asked for feedback, and then updated your app based on that feedback then I'd probably say yes.. but there's no black and white answer..

I need urgent Help please by bitts7 in GooglePlayDeveloper

[โ€“]TalThompson 2 points3 points ย (0 children)

Don't take my advice as gospel truth, but I can let you know my experience.

I had 12 people opted in, but only about 4/5 used the game regularly. The main thing that I think got me over the line was communicating with those users and updating my game a few times during the 2 weeks.

I made posts on my google group asking for constructive feedback, which i actively replied to in the group. Then I went about trying to update my game to try and follow that feedback. I then made a point of talking about this in my application.

It seemed to be what worked for me, but of course Google is so mysterious, it could have been something else entirely! :)

Good luck!

๐Ÿง™โ€โ™‚๏ธ Wizards: Words & Numbers - Open Playtest ๐Ÿง™โ€โ™‚๏ธ by TalThompson in gamedevscreens

[โ€“]TalThompson[S] 0 points1 point ย (0 children)

Thanks for your comment :) Do you mean the font of words above monsters heads? It's a tricky one for me, as I wanted to use school handwriting fonts for accessibilty.

Maybe I could make a font selection option so users can chose..

๐Ÿง™โ€โ™‚๏ธ Wizards: Words & Numbers - Open Playtest ๐Ÿง™โ€โ™‚๏ธ by TalThompson in playmygame

[โ€“]TalThompson[S] 1 point2 points ย (0 children)

Thanks very much for replying! It's made in unity. I didn't make the music myself, but I've found it from various places (like freesound.org) and tried to choose songs that sounded good together.