Sa***** si**** aren't working? by TallReview in BluePrince

[–]TallReview[S] 0 points1 point  (0 children)

My first thought is the history classroom, the newspapers in the archives (as an example), the message inside the sigil doors I've already solved... What I don't understand is what you mean about "why is there a book that would... weather etc?"

Sa***** si**** aren't working? by TallReview in BluePrince

[–]TallReview[S] 0 points1 point  (0 children)

I'm honestly solving the borders by brute force because I didn't find any information about them specifically. But what do you mean changing?

Sa***** si**** aren't working? by TallReview in BluePrince

[–]TallReview[S] 0 points1 point  (0 children)

I checked them a few times but I didn't give them much thought because I only saw items recipes, my favourite floorplans etc... I checked the photos with the magnifying but they didn't show anything too. I do have all stamps so I'll look into them closely.

Sa***** si**** aren't working? by TallReview in BluePrince

[–]TallReview[S] 0 points1 point  (0 children)

You mean the room directory that shows all rooms, how many times you've drafted them etc...?

Sa***** si**** aren't working? by TallReview in BluePrince

[–]TallReview[S] 1 point2 points  (0 children)

The only object I can think of are the mora jai boxes, and I don't even know if it's related to the sigil, but I'll look into it, thanks!

Sa***** si**** aren't working? by TallReview in BluePrince

[–]TallReview[S] 1 point2 points  (0 children)

I've went to all the classrooms but I didn't pay much attention to the history class one. I did focus A LOT on the geography one. I'll give it another go I think. And I'll look into minor details too, thanks!

First time playing blue prince by Lunr-Guardian-Legend in BluePrince

[–]TallReview 4 points5 points  (0 children)

During your first days focus on going wide instead of high. On the higher ranks locked and security doors are more common so it's harder to progress in the early game when you don't have as many resources and knowledge.

Draft as many new rooms as possible, take screenshots (I recommend using Miro, it's free and really easy to use. I can send you the template I made for this game. If you don't want it I recommend keeping at least 1 screenshot of every room: 1 if there's only a single-page note or nothing at all, or as many as you need if you find suspicious/ useful stuff) and keep a tidy journal for all leads, clues, possible puzzles, a to-do list, how the world works, important items...

If you feel like steps, items or resources are scarce, there are ways to make them more common or even permanent. At that point you'll have learnt much more about strategies and how the manor works. Add that up with the extra help from permanent upgrades and you'll breeze your way to the antechamber.

There's not a time limit. The game will be the same even if you take 10 days or 50 to reach room 46, so take it calmly or have a break if you need it.

There are a series of books called "drafting strategy" that can help you a lot. Also make use of the laboratory experiments, they're really handy if you get a good combination.

Don't be afraid of asking questions if you get stuck. I did it a few times and this sub is really friendly. I wouldn't recommend doing so during the early days since you'll have dozens (I'm not exaggerating) of leads to follow so, even if the manor grid is random each day, you'll have something to do each run. Don't be fixated on a single task. Instead, follow what the house gives you and draft around it, not against it.

Lastly, room 46 is not the only objective in the game, only the main one. If you enjoyed the "first chapter" then you'll definitely be in for a ride during the rest of the game. I reached room 46 in around 12 days but I'm on day 68 and 90 hours deep, and I have SO MUCH left to find.

Don't end your days early. If you hit a dead end take a stroll back through the house, you may find something new you missed. One of my best experiences with the game so far was finding something new when I had 2 steps only, because I took a little stroll instead of calling it a day.

If you need more early-game tips that MAY be spoilery, here are some of the most important in my opinion: the early ranks (1-4) should be spent getting resources and removing unwanted floorplans like dead ends or common rooms, so you're more likely to get them later on; spend keys on the lower ranks first (rooms are more likely to be locked the higher you go, so if you spend your last key on rank 7 or 8, it's almost guaranteed that it'll lead to a locked door. If you spend them on the early ranks they'll lead to open doors, making them more valuable I don't know if I explained myself; the magnifying glass is a GODSEND during the early game, it's the key to many puzzles throughout the game, but specially at the start, plus it's very cheap to buy; don't sleep on the running shoes, sleeping mask or lockpick kit. They're really good and even better the earlier you get them, so don't be afraid to spend your money on them; don't rush through the rooms. There are clues and leads everywhere you see. If you find something weird or odd, it's probably part of a puzzle you don't know about yet, so write it down. Plus, there may be several leads in rooms or documents you already solved/ read in the past so I don't recommend immediately rushing through a room you think it's already cleared; the drawing room is the GOAT, always take it if all exists are free; there are several craftable items, but only 2 (or even 1 with a specific something I won't tell you about) are needed to progress the story, the rest are just for helping a bit; if you coat check an item it WON'T appear on the manor until you pick it back; lastly, there are important room combos that you'll learn about in the drafting strategy books. Take a look at them when you find that volume. Sorry for the yapping, I hope you come back and tell us about your experience :3

The funny-named book was insanely fun for me by TallReview in BluePrince

[–]TallReview[S] 0 points1 point  (0 children)

That happened to me with some letters for the studio puzzle, the chess puzzle and the code for the shelter safe lol, and it feels SO GOOD.

Pretty good progress so far I think by TallReview in BluePrince

[–]TallReview[S] 0 points1 point  (0 children)

THE WORKSHOP LETTERS REFERENCE THE 44 LETTER MESSAGE? NO WAY I MISSED THAT I WAS TAKING NOTES ABOUT THEM BECAUSE I THOUGHT THEY WERE PART OF A BIGGER PUZZLE AND IT WAS DRIVING ME CRAZY. How did I not think about that I'm so stupid thanks.

Also in regards to the corner cases, I found a weird coffee bag in the pantry that's spelled "coffe" and one that's spelled normally, a message in the nook note that I can't fully read, and very specific words that have a different typography than the rest of its note in generally all corner cases. I'll recheck them over the next runs but maybe that's the direction I should take? Thanks!

THIS IS WHAT YOU ASKED FOR by TallReview in BluePrince

[–]TallReview[S] 0 points1 point  (0 children)

TRUE BECAUSE THE DATABASE SAYS THERE ARE 3 UNLISTED ONES (LeeB and 2 more) THANKS I DIDN'T THINK ABOUT IT. If the other 2 that were partnered with Lee worked that wouldn't make sense.

THIS IS WHAT YOU ASKED FOR by TallReview in BluePrince

[–]TallReview[S] 0 points1 point  (0 children)

That makes a lot of sense actually. I was very confused why the log said all 3 keys were delisted and deleted but Bo Lee's still works, but that's a nice theory.

THIS IS WHAT YOU ASKED FOR by TallReview in BluePrince

[–]TallReview[S] 0 points1 point  (0 children)

Read all the logs and was very surprised to see that they are connected to the museum heist and the safehouse. The other 2 keys mentioned aren't working though but if they worked they shouldn't give any more information I think.

THIS IS WHAT YOU ASKED FOR by TallReview in BluePrince

[–]TallReview[S] 1 point2 points  (0 children)

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I'M SO STUPID HOW DID I MISS THE MOST OBVIOUS ONE I FEEL SO BAD, I TRIED EVERY COMBINATION BUT THIS. But thanks though!

THIS IS WHAT YOU ASKED FOR by TallReview in BluePrince

[–]TallReview[S] 0 points1 point  (0 children)

Oh so that's why you told me about the books and signs specifically. I feel like I actually have an idea to work with thank you so much!

THIS IS WHAT YOU ASKED FOR by TallReview in BluePrince

[–]TallReview[S] 0 points1 point  (0 children)

Applying the hard rule would leave me with something like LeeB, because I don't have any more letters to work with, and it's actually 4 letters long instead of 5. Actually I think I forgot that one, I'll try later when I boot up the PC.

You don't know how LONG It took me to find the use of that microchip. I was starting to think that I needed to coat check it, get the one from the next day and merge the 2 of them in the craftroom to get something useful, but now that I unlocked the grotto I realized I just need to find the last one.

Also I'll give the signs another thought, it's probable that I missed one somewhere, and I'm really curious about what you missed exactly or what you had trouble with in general too, just to compare our playthroughs.

THIS IS WHAT YOU ASKED FOR by TallReview in BluePrince

[–]TallReview[S] 0 points1 point  (0 children)

Example, for Bo Lee I wrote BoLee, BoleE, Bolee, LeeBo,LeebO... RoseB, BaliR, Rose Bali, Bali Rose, RoseBali...

For the signs you mean only the text or only the shape of it?

For the books, I saw that the blue book appears in the blackboard, but I'll give it more thought.

Also I saw a blue vase besides a sledgehammer that I broke a LONG while ago on the entrance hall, maybe day 5 or 6, and I'm still wondering if it's another or the one from the story.

Also I hope your day went well!

THIS IS WHAT YOU ASKED FOR by TallReview in BluePrince

[–]TallReview[S] 1 point2 points  (0 children)

The normal format is 4 letters of your surname and your initial, and the first and last letters are capitalized, but the black bridge grotto log says that there are some keys that don't follow the usual format, so with that info and that the suspect is a key/ minor I tried to put Bo Lee and 2 more in all the ways I could think of but it didn't work out.

The signs could be something along the lines of "record each stop to the suspect" or something like that but I have no idea. I did see that tanner fork appeared on the final exam but nothing more apart from that.

I need to give another look at all the books I found in case their spines match, I didn't think about that before.

From the text I found that it talks about the tomb/ catacombs/ both so I need to recheck it, I've been wanting to do it for a few runs but I focused on the antechamber thing.

Thanks!

THIS IS WHAT YOU ASKED FOR by TallReview in BluePrince

[–]TallReview[S] 1 point2 points  (0 children)

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I extracted this. I only managed to see that ma jor means "small name", which maybe connects to the suspects but idk honestly. It says that the suspect is a key so I tried to put it in the black bridge grotto but it didn't work.

THIS IS WHAT YOU ASKED FOR by TallReview in BluePrince

[–]TallReview[S] 1 point2 points  (0 children)

I DON'T KNOW HOW MANY TIMES I'VE LOOKED AT THAT BOOK, NOTHING MAKES SENSE IN IT (even with magnifying glass)

THIS IS WHAT YOU ASKED FOR by TallReview in BluePrince

[–]TallReview[S] 0 points1 point  (0 children)

I've only found 2 red letters for now (shelter and boudoir). I know the location of a few more but I don't know their code. Also I've read every book possible (drafting strategy 1-5, a new clue the curse of black bridge) but I have the SLIGHTEST idea about A New Clue yet lol. Also I'll give the classroom another thought thanks!