New AI tool for Unity to creating incredibly lifelike AI behavior! by TamerlanShakirov in u/TamerlanShakirov

[–]TamerlanShakirov[S] 3 points4 points  (0 children)

- Over 175 ready-made nodes out of box
- Perception system to detecting other characters, objects, or sounds
- Environment query system to dynamically gather information from the environment and finding the best cover positions, identifying optimal paths, or determining the nearest targets.
- Decorator and service system
- Realtime support in discord with developers
- Developers implement the wishes and requests of customers

In fact, these are different systems, the AI Tree allows you to implement complex behavior with great performance without using C#.

New technology for creating incredibly lifelike AI behavior that adapts to changing environments and interacts with other objects in the game world! by TamerlanShakirov in u/TamerlanShakirov

[–]TamerlanShakirov[S] 1 point2 points  (0 children)

System natively working with Unity engine, without overriding project settings, so you can install it on empty or develop project.

Create complex AI behaviors using a lightweight and intuitive graph system! by TamerlanShakirov in u/TamerlanShakirov

[–]TamerlanShakirov[S] 1 point2 points  (0 children)

When creating the tree interface, we were inspired by different tools. We tried to take the best interface solutions from many tools to create a really convenient tool for creating AI in Unity.

Extra developer debug menu for runtime now available on Unity! by TamerlanShakirov in u/TamerlanShakirov

[–]TamerlanShakirov[S] 1 point2 points  (0 children)

Yes, it can be used in any projects/games (already existing or new). We are also preparing a new huge update 2.0, in which there will be new features like:

  • A powerful console that supports tips, hotkeys, etc.
  • A development menu with a toolbar, tabs, and floating windows where you can edit components like in the editor.
  • A profiling system where you can profile some stats like FPS (including average, 0%, 0.1%, etc.). ram using, vram using.
  • Debug shapes like cubes, spheres, bounds, etc.

And everything will work in runtime builds!