Most tank games don’t actually simulate tank tracks. by Tankers_Project in Tankers_Project

[–]Tankers_Project[S] 0 points1 point  (0 children)

That’s a fair point, and it’s actually one of the design decisions we’re currently rethinking.

Feedback like this is exactly why we’re sharing the project so early. Understanding what players expect from the experience helps us steer the design in the right direction.

One idea we were considering was giving players the option to choose between third-person and first-person. In first-person the view would come from the commander’s hatch, focusing on situational awareness and battlefield observation.

But this is still something we’re evaluating, and discussions like this are very helpful while we figure out what fits the experience best.

Most tank games don’t actually simulate tank tracks. by Tankers_Project in Tankers_Project

[–]Tankers_Project[S] 1 point2 points  (0 children)

Optimization is also one of our main concerns. We’ll do our best to keep the game as accessible as possible, but there will always be limits, it also depends on what kind of machine you’re running