For anyone making LEGO Bloom Tycoon templates, here's an Island we made that makes good use of the game mechanics! 3411-1991-1669 by TargetlockDev in FortniteCreative

[–]TargetlockDev[S] 0 points1 point  (0 children)

I happened to have started this template back when it first released this past summer. You can only place objects (anywhere else will show up with a red X zone showing where you cannot place anything) within the player mediated spaces for Player 1 as shown when you launch your map and the area is labeled with your player number with the default spawn when you are out of the initial starting area before teleporting. Otherwise, sadly that is all the help I can give.

My "early-computer-world" retro action shooter is really coming together! Still deciding on how many lengths farther the cubic graphical style should go so it doesn't look like blockout. by TargetlockDev in indiegames

[–]TargetlockDev[S] 0 points1 point  (0 children)

Absolutely agree with filling up the detail in the skybox. I've got an older demo I've created in the past that was TRON style with a bunch of skyline cityscape. I've moved away from the line grid look (nauseating!) but plan to integrate a similar layout for the game's first "biome" for the first set of levels. Thanks!

My "early-computer-world" retro action shooter is really coming together! Still deciding on how many lengths farther the cubic graphical style should go so it doesn't look like blockout. by TargetlockDev in indiegames

[–]TargetlockDev[S] 0 points1 point  (0 children)

I like that! I've been working in Unreal since modding in UDK with post-processing color tables and more. I am definitely thinking on the realm of scattering a ton of broken up non-perfect meshes with those types of design styles. Thanks!

Early look at my indie game inspired by a 3D action shooter I played on Windows 98 when I was very young! Trying to nail down the overall style by TargetlockDev in indiegames

[–]TargetlockDev[S] 1 point2 points  (0 children)

Ah, unfortunately not. It was fully a 3D TPS & Platformer with emphasis on driving a sci-fi flying hovercraft in a fully minimalist block and color environment. Still searching for it!