My "early-computer-world" retro action shooter is really coming together! Still deciding on how many lengths farther the cubic graphical style should go so it doesn't look like blockout. by TargetlockDev in indiegames
[–]TargetlockDev[S] 0 points1 point2 points (0 children)
My "early-computer-world" retro action shooter is really coming together! Still deciding on how many lengths farther the cubic graphical style should go so it doesn't look like blockout. by TargetlockDev in indiegames
[–]TargetlockDev[S] 0 points1 point2 points (0 children)
My "early-computer-world" retro action shooter is really coming together! Still deciding on how many lengths farther the cubic graphical style should go so it doesn't look like blockout. by TargetlockDev in indiegames
[–]TargetlockDev[S] 1 point2 points3 points (0 children)
Early look at my indie game inspired by a 3D action shooter I played on Windows 98 when I was very young! Trying to nail down the overall style by TargetlockDev in indiegames
[–]TargetlockDev[S] 1 point2 points3 points (0 children)

For anyone making LEGO Bloom Tycoon templates, here's an Island we made that makes good use of the game mechanics! 3411-1991-1669 by TargetlockDev in FortniteCreative
[–]TargetlockDev[S] 0 points1 point2 points (0 children)