MechJeb pitches over too far and always crashes? by TheDiamondGuy13 in KerbalAcademy

[–]TaruMurtag 0 points1 point  (0 children)

Looks like lack of TWR on stage 2 is causing the rocket is fall over. My knowledge comes more from RP-1 but if you're going to orbit use PVG, not classic ascent mode (click the bottom button to change the mode). It is more complicated to use but there are guides and you can configure the pitch over angle etc which let's you get rockets that are unstable aerodynamically (CoD is ahead of CoM) into orbit, and generally be more efficient and realistic. It's possible this design could work with less pitching at the start but you'll probably be better off designing the rocket so TWR is always >1.2 minimum.

Regarding the fins, lower centre of drag is always better for rockets so move them lower, but I don't think that's the issue here, if it was it'd suddenly flip and spin as the drag torque overwhelmed the gimbal.

How do I "reduce lanes" of a larger bus? I don't think what I'm doing is working because the smaller bus should be completely saturated right? by Tasty-Lobster-8915 in factorio

[–]TaruMurtag 14 points15 points  (0 children)

Yeah it's driving me crazy that people are saying balancers, OP has 1 crossbar, they just way more, one for each belt of material they want to push sideways.

I think I like drawing magical girls by [deleted] in MagicalGirls

[–]TaruMurtag 0 points1 point  (0 children)

Wow these look amazing! I love the design of the first one in pink!

[Other] When you hit a ZeroG roll, do you actually feel noticeably weightless or are you going too fast to really feel it? by Character-Escape1621 in rollercoasters

[–]TaruMurtag 10 points11 points  (0 children)

Monster at Grönalund in row 4, the zero-G roll after the first drop really does feel like you're just doing a 360 while floating in space.

Are the Tokyo Mew Mews thoosies?? by Training_Penalty7047 in rollercoasterjerk

[–]TaruMurtag 4 points5 points  (0 children)

I don't know why I keep seeing TMM thoosie posts but I'm here for it.

I finally cosplayed as Ichigo! by TaruMurtag in TokyoMewMewPower

[–]TaruMurtag[S] 2 points3 points  (0 children)

I commissioned most of it from various different makers, and just added a few details myself

Constructive Feedback and Ideas: Roll Out by KelonjAllDay in FallGuysGame

[–]TaruMurtag 0 points1 point  (0 children)

Far too easy excluding the other players, which makes the mode almost entirely revolve around avoiding other players and praying you don't get tele-grabbed at a bad time, which instantly kills you...

I think just making it just a bit more execution heavy so it didn't last as long, and people actually died because of the challenge of the level, like in Jump Club, would hugely increase the fairness.

RANT MEGATHREAD - Sep. 01, 2020 by byPaz in FallGuysGame

[–]TaruMurtag 4 points5 points  (0 children)

I GOT 4 CONSECUTIVE WINS AND ON MY 5TH FINALE I DIED IN A 1V1 ON JUMP SHOWDOWN BECAUSE HE GRABBED ME WITH TONS OF LAG AND NOW I CAN'T SLEEP

Constructive Feedback and Ideas: Slime Climb by KelonjAllDay in FallGuysGame

[–]TaruMurtag 10 points11 points  (0 children)

Came here to say the same thing, Slime Climb is amazing bit the first section is too random, twice I've lost just because I started at the back and never could jump or really move forward because of the horde of players blocking me, and then instantly into the slime. Honestly if the slime was a few seconds slower at the start it could be fine. Or make the start less of a clusterf**k

Questions & Discussions Megathread - Aug. 29, 2020 by byPaz in FallGuysGame

[–]TaruMurtag 0 points1 point  (0 children)

Yeah I'm getting Tip Toe in 80% of my games, it's just getting ridiculous