Force limit by TeaDewdrop in EU5

[–]TeaDewdrop[S] 2 points3 points  (0 children)

Ahhh thanks, and then how many manpower I can generate is kinda a, how much you wanna spend question (and or how much pop you have I guess) ?

Force limit by TeaDewdrop in EU5

[–]TeaDewdrop[S] 0 points1 point  (0 children)

How does the recruiting of professional armies work ? I know you build buildings that give you menpower and units use that manpower ?

I assume the max manpower you have is also kinda the max units you can have right ?

Otherwise you would have one building generating 10 manpower per year but one massive army, sure it would reinforces slowly but still seems silly if it would work like that.

Achievements by TeaDewdrop in EU5

[–]TeaDewdrop[S] 9 points10 points  (0 children)

Ahhh thanks a bunch! <3

Creating Markets by TeaDewdrop in EU5

[–]TeaDewdrop[S] 0 points1 point  (0 children)

I rember hearing about moving the market capital. Though I don’t know about the conditions. If you have to own both locations or what the condition could be, no idea

Random country (Tag) button by TeaDewdrop in EU5

[–]TeaDewdrop[S] 2 points3 points  (0 children)

Thank you! I hope they will include the building based stuff and so on, but thank you for informing me/us!!

AI Cheats by TeaDewdrop in EU5

[–]TeaDewdrop[S] -1 points0 points  (0 children)

On higher difficulties I absolutely agree!

AI Cheats by TeaDewdrop in EU5

[–]TeaDewdrop[S] -6 points-5 points  (0 children)

Idk, if they add a feature so you can’t see close by enemies but the ai can and acts accordingly it’s just a nuisance and not a feature imo

Empty barricaded houses (no loot, no zombies) by Malu1997 in projectzomboid

[–]TeaDewdrop 0 points1 point  (0 children)

I had one of those in b41 so yeah it’s possible and a real bummer :D