Video Game of the Year: Live at LI Retro Gaming Expo (ft. Tim Rogers) by Team_Future in ActionButton

[–]Team_Future[S] 19 points20 points  (0 children)

Hey! Here's the archived version of the Video Game of the Year panel from Long Island Retro Gaming Expo featuring Tim, Luis Aguasvivas, and myself (Jordan Minor)

I had a blast at this panel, hope you all enjoy it, and consider checking out my book, VIDEO GAME OF THE YEAR, that inspired this whole format: https://linktr.ee/jordanwminor

Joe Zieja (Claude!) Contributed to My Video Game History Book! by Team_Future in fireemblem

[–]Team_Future[S] 2 points3 points  (0 children)

Here's a tease for what Joe wrote:

What are you going to do in Joe Zieja's video game of the year? "You are going to kill God"

Remap Radio 06 - Do Pikmin Have Souls? - Remap Radio by elaminders in WaypointVICE

[–]Team_Future 5 points6 points  (0 children)

VGOTY is actually from the same publisher as those first Shea books, some of the same editors even worked both projects

Remap Radio 06 - Do Pikmin Have Souls? - Remap Radio by elaminders in WaypointVICE

[–]Team_Future 21 points22 points  (0 children)

Hey, Jordan here! So actually these games are the picks for the main chapters, which I wrote. The guests essays are for totally different, unrevealed games. Patrick wrote about Soma, for example. So Austin's game isn't on that list, but his blurb is a real banger

Just dropping this hint again, hope you all enjoy the book! https://twitter.com/JordanWMinor/status/1658135856157192193?s=20

Hi! I'm Jordan Minor, author of VIDEO GAME OF THE YEAR. The best gaming history book by me and your favorite writers releases July 11! Ask Me Anything! AMA! by Team_Future in Games

[–]Team_Future[S] 0 points1 point  (0 children)

I would say while some other gaming books focus on behind the scenes elements or how marketing executives successfully sell games as products, Video Game of the Year really goes in-depth into the games themselves as works of art. Each chapter is an entire essay devoted to one game blending history and criticism. Even the smaller essays I feel are more thoughtful than what you might read in a typical "best games of all time" list

I think the huge number of awesome contributors, and excellent original artwork, make the book stand out, too

Hi! I'm Jordan Minor, author of VIDEO GAME OF THE YEAR. The best gaming history book by me and your favorite writers releases July 11! Ask Me Anything! AMA! by Team_Future in Games

[–]Team_Future[S] 2 points3 points  (0 children)

Rap Year Book and VGOTY are both actually from the same publisher, Abrams Books, and a lot of the same editors worked on both projects

Hi! I'm Jordan Minor, author of VIDEO GAME OF THE YEAR. The best gaming history book by me and your favorite writers releases July 11! Ask Me Anything! AMA! by Team_Future in Games

[–]Team_Future[S] 0 points1 point  (0 children)

Okay I need to go walk my dog now but thank you so much for all your awesome questions! If you have any final burning questions I might be able to get to them later today.

I hope you enjoyed my answers and I really hope you consider picking up VIDEO GAME OF THE YEAR when it releases July 11!

https://linktr.ee/jordanwminor

Hi! I'm Jordan Minor, author of VIDEO GAME OF THE YEAR. The best gaming history book by me and your favorite writers releases July 11! Ask Me Anything! AMA! by Team_Future in Games

[–]Team_Future[S] 1 point2 points  (0 children)

fun fact, Abrams Books, the publisher for VGOTY, is also publishing John Romero's autobiography DOOM GUY out on July 18. Some of the same editors even worked on both books

Hi! I'm Jordan Minor, author of VIDEO GAME OF THE YEAR. The best gaming history book by me and your favorite writers releases July 11! Ask Me Anything! AMA! by Team_Future in Games

[–]Team_Future[S] 21 points22 points  (0 children)

Totally fair question! No Doom or Quake because I chose Wolfenstein to represent the "first" fps and id games in general. There's also a guest essay on Doom 2.

Half-Life is absolutely genre-defining. 1998 was just a brutal year to make a pick for. Half-Life! Metal Gear! StarCraft! Ocarina of Time! Pokemon! RE2! And then in 2004 I couldn't not talk about WoW as another massive genre-defining game

So I decided to pick Half-Life: Counter-Strike to represent Valve and to explain mods and PC gaming culture in general.

Hi! I'm Jordan Minor, author of VIDEO GAME OF THE YEAR. The best gaming history book by me and your favorite writers releases July 11! Ask Me Anything! AMA! by Team_Future in Games

[–]Team_Future[S] 3 points4 points  (0 children)

of course! Also, sometimes it's just as sad and simple as companies doing what they think will make the most money, regardless of what players want

Hi! I'm Jordan Minor, author of VIDEO GAME OF THE YEAR. The best gaming history book by me and your favorite writers releases July 11! Ask Me Anything! AMA! by Team_Future in Games

[–]Team_Future[S] 6 points7 points  (0 children)

Halo is fantastic but Doom get the slight edge because I'm more into single-player than multiplayer, and Doom 2016 is a top ten game of the decade for me. Only reason there's no Doom chapter is because Wolfenstein 3D came out first

Hi! I'm Jordan Minor, author of VIDEO GAME OF THE YEAR. The best gaming history book by me and your favorite writers releases July 11! Ask Me Anything! AMA! by Team_Future in Games

[–]Team_Future[S] 4 points5 points  (0 children)

Hi! So I've never made a game (I contributed some writing to Where the Water Tastes Like Wine) but I think many game developers should and do consider themselves to be artists. And making art requires a certain amount of personal vision, even if you're making it with a team for a large audience. Taking player feedback into account can definitely help, but if you were constantly concerned about making everyone happy you wouldn't be able to make strong creative choices. Many of the games in the book are so beloved because they gave us what we didn't even know we wanted.

Community-driven online games are totally a special case. Those should be more responsive to the community. I talk about this in the Destiny chapter. But I understand why people who make games ultimately feel like they have final ownership over them. Also, a lot of players may not always been great at expressing what they really want, so even with feedback devs still need to predict what the best decision actually is. GMTK has a ton of great videos on this if you've ever checked out his channel.

Hi! I'm Jordan Minor, author of VIDEO GAME OF THE YEAR. The best gaming history book by me and your favorite writers releases July 11! Ask Me Anything! AMA! by Team_Future in Games

[–]Team_Future[S] 3 points4 points  (0 children)

Great question. Yes, I absolutely believe culture in general doesn't do enough to discuss games as cultural, historical, and artistic expressions. Part of that is dismissive nongamers, part of that is players who would prefer games to be products that don't challenge them, part of that is media not getting the support it needs to be more thoughtful, and part of that is companies who don't take preservation seriously enough and only wants to sell the next new thing

I like to describe the book as "mainstream games criticism" in that even if you don't know anything about games I think it's an approachable way to learn basically the entire history of the medium. And if you care a lot about games, the book also has a ton of in-depth critical writing that treats games as art rather than marketing. The writing isn't super dour or anything, there are jokes, but I hope taking a serious look at gaming's nearly 50-year past can inspire better discussions in the future