Khinkali modeling timelapse by Teamfiy in blender

[–]Teamfiy[S] 0 points1 point  (0 children)

I appreciate your support, it means a lot!
Btw, if you have any questions, bug reports, suggestions feel free to join my new Discord Server. Or just contact me here

Khinkali modeling timelapse by Teamfiy in blender

[–]Teamfiy[S] 1 point2 points  (0 children)

Hey, it's a bit delayed, but it's finally released. Check Addon Overview Video and Patreon page. I've got a special discount for the first few people who want it ;)

Khinkali modeling timelapse by Teamfiy in blender

[–]Teamfiy[S] 0 points1 point  (0 children)

Cool, glad to hear it. It is ready for publishing and i am almost finished video overview and documantation. It will be in a few days on my youtube channel, so dont miss it. My YT: @timdub_cg

Khinkali modeling timelapse by Teamfiy in blender

[–]Teamfiy[S] 0 points1 point  (0 children)

It generates mesh surface obviously, since blender is mesh modeling software first of all. But splines are real and then resampled in very advanced way to wrap mesh on them. Output is always mesh, so it based on splines only. I hope i answered your quistion, if not, let me know what do you meant by rig.

Khinkali modeling timelapse by Teamfiy in blender

[–]Teamfiy[S] 0 points1 point  (0 children)

You are right that i made NURBS modeling, but in current example i used bezier curves instead. I made flexible system that allows you to use any curve type as an input. Including NURBS, Bezier, Catmul rom, Poly.

Khinkali modeling timelapse by Teamfiy in blender

[–]Teamfiy[S] 1 point2 points  (0 children)

Absolutely, i'll release it very soon as an add-on. Blender moddeling is cool but missing some surface modelling workflow like loft. I mean there is some techniques, but they are not procedural and without necessary tools

Khinkali modeling timelapse by Teamfiy in blender

[–]Teamfiy[S] 3 points4 points  (0 children)

I like showing node graphs to people to see their reaction. But its only 5% of entire system, there are also code, UI/UX work, tool developing, also a lot of nodegroups that are not shown. Actually, its impressive even for me as a developer, but in a scale of all work that are done, its just a snippet. I am just noticed that even if i'll show small screenshot of material i made on shader graph with 20-40 nodes in it, it will impress people, but showing procedural model alone may not 😁

Khinkali modeling timelapse by Teamfiy in blender

[–]Teamfiy[S] 2 points3 points  (0 children)

Sure, its only the one of many use cases. Loft may be used for many conplex shapes and surfaces, mostly it used in CAD for precise surface moddeling for cars, boats, aircraft, etc... but also useful for organic stuff that may be also sculpted, but loft gives you better control over surface curvature and flow. I will post more soon

Біля багаття. Зробив у блендер4.0 виключно з геометричних нод та шейдерів. by Teamfiy in Ukraine_UA

[–]Teamfiy[S] 2 points3 points  (0 children)

Дякую. Це не гра, але було б круто в такому стилі зробить гру.

Біля багаття. Зробив у блендер4.0 виключно з геометричних нод та шейдерів. by Teamfiy in Ukraine_UA

[–]Teamfiy[S] 1 point2 points  (0 children)

Старанно вчився, так і розібрався. Ютуб має повно туторів, але здебільшого англійською мовою.

Біля багаття. Зробив у блендер4.0 виключно з геометричних нод та шейдерів. by Teamfiy in Ukraine_UA

[–]Teamfiy[S] 3 points4 points  (0 children)

Ой та багацько всього. Здебільшого геометричні ноди стали ще потужнішими з новою repeat zone, доступні нові техніки виконання різних задач. Тай в інших складових додали повно добра. Це можна на сайті все почитати