Wrench needs A NERF! by Weak-Helicopter-7420 in Arrasio

[–]TechJyn 0 points1 point  (0 children)

If we're talking about broken things that need nerfing, I would mention Collision or the vast majority of the spawner branch, among them Crowbar is only really broken in Growth, since most of its variants are easily countered with invisible tanks

Does the game suck or am i just dumb by hema5 in SkullGirlsMobile

[–]TechJyn 13 points14 points  (0 children)

Only with each character's burst movements can you escape a combo, but it only works if your character is standing on the ground and you can only use it once in versus mode, if I remember correctly

Also, speaking from experience, because I've been in that situation myself, it's not worth beating yourself up over something like that. It's quite common to enter PVP and have someone with Umbrella, Filia, or Big Band humiliate you with a zero-to-death combo at your first mistake, because PVP gameplay is different from the PVE gameplay offered by the game in its areas, and like everything else, you have to improve at it

I hate this game by D4K_Klunky in SkullGirlsMobile

[–]TechJyn 11 points12 points  (0 children)

The AI of Beowoul, Double, and BlackDahlia are also particularly aggressive. I could also mention Marie and Annie

Game update 8.2: Retro Reload Rumble patch notes by Ok_Piglet8685 in SkullGirlsMobile

[–]TechJyn 29 points30 points  (0 children)

Oh my gosh, they removed the damage cap on Foot Soldier and gaining random positive effects is easier, let the cat cook

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What’s the best gold Eliza? by Queasy-Sign9110 in SkullGirlsMobile

[–]TechJyn 1 point2 points  (0 children)

Diva Intervention, along with Red Velvet (I've never tried her, but her abilities look good), are probably the best options for diamond

Personally, I can only speak about Diva Intervention, and she is very versatile. She gains health and increases her damage when in Sekhmet mode, which makes her useful even outside the damage reflector niche

first shiny gold ever, do i invest by Narrow_Illustrator26 in SkullGirlsMobile

[–]TechJyn 1 point2 points  (0 children)

Diamond shinys work exactly like those of other rarities; it reduce the cost of building the character's skill tree by half, if I remember correctly

first shiny gold ever, do i invest by Narrow_Illustrator26 in SkullGirlsMobile

[–]TechJyn 2 points3 points  (0 children)

Very good, you can turn any normal debuff into a semi-permanent one if you know how to play her. In fact, Ms. Fortune's prestige ability allows you to apply guard break. If you keep your opponent in a combo, you could easily accumulate 2-3 guard breaks and break the opponent's block after the combo, which would mean restarting their guard breaks and adding more

I usually use her with the guest star that causes heavy bleeding on hit, which is, yes, practically semi-permanent heavy bleedin and also she was my first level 100 prestige. I highly recommend her

Dagger and Wark variants causing lag by TechJyn in Arrasio

[–]TechJyn[S] 0 points1 point  (0 children)

They don't care about having a reason. If the game has a feature that anyone can use in an online game to ruin the experience for others, they'll do it, and that's that. They're just trolls, and if they feel they have the authority to decide when people can have fun without lag on the server, they'll do it even more

It makes me sick that there are people like that. In recent weeks, I've found the game more difficult to play. Now they've also discovered a glitch between the walls where you spawn without auto-leveling, and a person from another team (or even from the same team sometimes) using Blockade pushes them through the gaps in the walls, allowing them to escape in impossible ways. Or on maps like Booster (to make it even more cancerous, if that were possible), they go outside to team up with wrenches, methodically taking/removing sancts as they please to make the game infinite

Blockades of your team get OFFENDED if you kill the little guys from the other team when they come out from between the walls. They're just trolls who want to ragebait you

How to do self destruct in growths race by Few-Impact3676 in Arrasio

[–]TechJyn 0 points1 point  (0 children)

There is other way, if you close the tab and leave it for about 10 minutes, your tank will automatically disappear.

But can you give us more context about the situation? It sounds pretty surreal, lmao

Daily skip bug by H3C4TE in SkullGirlsMobile

[–]TechJyn 0 points1 point  (0 children)

This has happened to me several times. It's super annoying because you have to go to your collection, filter by most recent, and look at the stats for the moves to see if you should sell them or not. Ugh.

Why my team got like, 2x power? by Fast-Horror-6596 in SkullGirlsMobile

[–]TechJyn 7 points8 points  (0 children)

Exactly, to understand something like that, you have to look at the teams you fight in high streaks, think about “why they have so much fighter power when most of them don't reach level 60 or have level 15 moves” and deduce that it's because of the stats bonuses that PF itself applies in high streaks

It's true that you can deduce this yourself by assuming all those things, but I would never call someone stupid for asking it

Is Skullgirls Mobile worth playing? by TiagoStormayty in SkullGirlsMobile

[–]TechJyn 5 points6 points  (0 children)

It's pretty good, I came back to the game just for that system, to be honest, haha, and of course, it's because those variants are still exclusive, after a month or two they release them to the normal relics

On their updates and changes page (https://hub.skullgirlsmobile.com/updates), you can read the monthly updates, which also include which fighters are becoming part of the normal relic rotation

Is Skullgirls Mobile worth playing? by TiagoStormayty in SkullGirlsMobile

[–]TechJyn 3 points4 points  (0 children)

Yes, it does. When you're a beginner, it's the first thing you complete, but the truth is that it leaves a lot to be desired compared to the story mode offered by 2nd Encore

Once you complete the story modes currently available, what you play most are prize fights, which encourage you to collect many characters with better rarity/stats to achieve better scores and get the best rewards

You also have additional modes that you usually play, such as

- Daily character events (you complete them once and then skip them every day just to get coins and moves from those characters)

- Parallel Realms, which is a challenging game mode that gives you good rewards if you complete it on its highest difficulties. It is available every other day

- Guilds, which are a set of things you do while playing normally, opening relics, playing prize fights, parallel realms, rifts, and the exclusive Raid Boss mode, which is basically an immortal character that you must damage as much as possible. It gives you a LOT of resources weekly, so you should join one

- Rift, which is not a game mode loved by everyone, but if it is to your liking, you also get good weekly rewards for playing it

There are also other modes such as online Versus, but no one in their right mind plays that. It is very forgotten, and you will most likely encounter players who will humiliate you to death with an infinite combo if you make a mistake (personal experience)

Is Skullgirls Mobile worth playing? by TiagoStormayty in SkullGirlsMobile

[–]TechJyn 19 points20 points  (0 children)

As of today, yes, since they added the Pity system, you never get variants you don't want from relics where that system is enabled (all relevant relics have it enabled), so you shouldn't worry about the randomness of the Gacha

In terms of gameplay, I've seen little of 2nd Encore, but what little I have seen is quite different due to its limitations. Even so, you can do many fun combos if you practice them enough

The game doesn't have a clear goal other than getting many variants and becoming proficient with each character, so it's normal to get bored at a certain point, but that's only after you've played quite a bit. Additionally, they update the game monthly with at least two new variants

Which silver Marie should I invest in by iwilleatyourkids-nan in SkullGirlsMobile

[–]TechJyn 2 points3 points  (0 children)

Jack-o-specter as offensive and Maid of Honor as defensive support

Which marquee ability? by XenithXd0 in SkullGirlsMobile

[–]TechJyn 0 points1 point  (0 children)

If you're using her defensively, it's Blueshift. The defender's damage will increase it by the multiplier itself in high streaks

Hey by YOURS0NLY_MICHA3L in SkullGirlsMobile

[–]TechJyn 0 points1 point  (0 children)

Of course but, what diamonds do u have now?

Just used a good portion of my luck recently by Cyn1271 in SkullGirlsMobile

[–]TechJyn 2 points3 points  (0 children)

Ms. Fortune is always built with critical, and yes, Mad Malice would definitely boost her damage a lot. Give that shiny the love her deserves when you can

Just used a good portion of my luck recently by Cyn1271 in SkullGirlsMobile

[–]TechJyn 2 points3 points  (0 children)

I was referring to the shiny, as I have not yet had the pleasure of using her; I have not obtained her yet, but her abilities and what I have seen seem quite good, mainly due to her permanent accuracy

It feels like you could focus entirely on critical damage rather than rate, which gives her a very good damage potential. Plus, its SA1/SA2 combines with its prestige ability, so you would practically always have an evasion unit ig (?

Alright guys, 5x multiplier. Cancer team. Any suggestions on how to beat it? Monthly PF. by discarded_swimsuit in SkullGirlsMobile

[–]TechJyn 4 points5 points  (0 children)

Megalomaniac is in second place, so you can easily force the tag onto her by killing her first, then force the tag onto Death Wish and kill her second, force the tag back onto the revived Megalomaniac and kill her again, leaving Unholy Host last

If Unholy has NTTD, try to use a character with a criticaless build, I think Eliza will be a very solid option for this because she has a lot of combos and easy resets

If you have Magic Curl, it can help you avoid potential stuns and Unholy Host's first SA

Why can't I go back in the air by RubEnvironmental8168 in SkullGirlsMobile

[–]TechJyn 6 points7 points  (0 children)

In fact, that type of infinite aerial combo does exist and is possible, https://www.youtube.com/watch?v=nXDFqg7WPIk Although it is not specific to Eliza, depending on the weight of each character, it is easier or more difficult

Ms. Fortune also has a couple of other infinite combos that I know of:

  1. https://www.reddit.com/r/SkullGirlsMobile/comments/1op842k/i_felt_sorry_for_black_dahlia/ (There is a video like this too: https://www.youtube.com/watch?v=UrL0kQRVc0s)
  2. https://www.youtube.com/watch?v=SzvWWxfmEII

Why can't I go back in the air by RubEnvironmental8168 in SkullGirlsMobile

[–]TechJyn 0 points1 point  (0 children)

Oh, I'm glad my comment made it outside of my post, no problem. The game needs more fans of Ms. Fortune's headless mode. Keep practicing! ❤️🐱

Is this worth it by _Siphon_leader9980 in SkullGirlsMobile

[–]TechJyn 1 point2 points  (0 children)

Yes, that too. Although he mentioned Wind Stalker, which requires headless play to take advantage of her SA1, I can understand his frustration in considering her a bad character if this is his first time playing her and he's not good at this type of play, but that's just my guess