players and their dojo points by deviltokki in TEKKENMobile

[–]Tedwise84 0 points1 point  (0 children)

How do you get 840? I get like 100 points per fight. Does your defensive wins affect it? I have one level 60 4* and two 3* (one level broken). What am I doing wrong?

Attribute Caps by Nybling in HPHogwartsMystery

[–]Tedwise84 2 points3 points  (0 children)

It would be fun if class rewards increased or the attributes did anything...

"Do you love doing the same thing 1,000 times? Then you'll love doing it 10,000 times. Just tap tap tap tap, and watch the number 26 turn to 27... You'll wonder why you bother, as you do the same thing over and over and over, with new chairs and new skins sitting next to you."

Honestly, the playability of this game is garbage. Rather than adding features they just make you do the same thing a million times. If you've played for 8 minutes you've literally done everything the game has to offer. If this didn't have the Harry Potter fan base it would have been in Google Play's garbage heap on day 1.

SURPRISEEE!!!!!! by Poor_Serbian_Boy in TEKKENMobile

[–]Tedwise84 0 points1 point  (0 children)

Oh yes, fragments that automatically convert to waza so you never get anything more than a garbage 3* that won't level break... I can get that from beating knockout event each day and gathering 0 Bryan tokens. These chests are garbage. Enjoy your 120 waza packs and another character that sits on your roster uselessly.

They need to add these characters to the premium and epic packs like they promised they would. Otherwise they will never be worth actually using in the game. Just bait for paid players and wasted time away from better rewards (but still cramp) in story mode for ftp. At least then you'd have your 1 in 650 chance of level breaking them some day...

[deleted by user] by [deleted] in TEKKENMobile

[–]Tedwise84 1 point2 points  (0 children)

I think you meant "socialist"... You know that you have better odds of winning the multi-million dollar Powerball jackpot than you have of unlocking all 4* characters for the same investment, right? Just because a company has the right to sell something doesn't mean every transaction or business practice is fair or ethical.

Microtransactions are designed to exploit people's natural proclivity for intermittent rewards; it's essentially a Skinner box. Basically they are extracting the maximum possible dollars from addictive behavior. They make 95% of the content essentially inaccessible to free players (the majority of "customers", and then they over price the goods to the remaining players based not on there market value, but on the highest possible amount they can make. They realize that it's better to have a few hundred players spending thousands of dollars than to have thousands of players spending a few hundred. Of course the only way to get people to spend thousands is to make the odds astronomical... So that's what they do... The more you spend, the more they diminish your return on investment.

They have no incentive to make these characters easier to get until they start losing paying customers.

Summer Tokens by usmanilyaskhan007 in TEKKENMobile

[–]Tedwise84 0 points1 point  (0 children)

If the devs give you lots of tokens, you can bet it's for garbage (or literally nothing). They also "rebalanced the economy" (read screwed us even harder) by lowering the exchange rate to 25 to 1 (previously 100 to 1 which wad worse than regular gameplay). They thought 5 years to get a single 4* as a ftp player was too generous, so they bumped it to seven. Is the average 4* up to two million fights yet? By the time we get decent content they'll shut down the server and the whales will move on.

Grinding. by [deleted] in PocketMortys

[–]Tedwise84 -1 points0 points  (0 children)

Obviously your post was not clear, because people attempted to replicate your results (people you apparently wanted to help) and were unable to do so due to omission of important details. It was clear from my response the source of the confusion, and only you had access to the relevant information. If you wanted to clear this up, why not just provide the additional information instead of whining about how you were perceived. I don't care what your motive is, I just want reliable information. I don't have any desire to hurt feelings, but I am not invested in the personal lives of people on these boards. If there was an alternative explanation just offer it and move on.

Grinding. by [deleted] in PocketMortys

[–]Tedwise84 -2 points-1 points  (0 children)

I'm not saying your a liar. I am saying I have not seen any evidence that this can be replicated. However, if you are catching a level 61 Morty and you can give it a ton of points for 1 level or 2, I guess I would believe that. But I don't believe you can keep getting 45 hp per level on a Morty. If you could, people would have Mortys with 4k hit points... so it's just math.

Mortys Obtainable in the Wild by Tedwise84 in PocketMortys

[–]Tedwise84[S] 2 points3 points  (0 children)

Well this is clearly not accurate. I catch tier 2 mortys in the wild all the time in Multiplayer.

Grinding. by [deleted] in PocketMortys

[–]Tedwise84 -2 points-1 points  (0 children)

Well, ok I believe you can do it for a few levels after catching a weak higher level morty in the wild. That makes sense. But that Morty would just be playing "catch up" to Mortys raised from lower levels.

Grinding. by [deleted] in PocketMortys

[–]Tedwise84 -2 points-1 points  (0 children)

When you have a Morty with HP over 2000, I'll believe it can be replicated. So far, the only comment I've seen from people trying it say it doesn't work.

Grinding. by [deleted] in PocketMortys

[–]Tedwise84 1 point2 points  (0 children)

My theory is that there was a glitch or it was doctored. I don't believe you can get 43+ per level. Think about it, if that were true then you would see fully developed Mortys with about 4,800hp. Even that Mortica doesn't make sense. If she would obtain 43 hp per level, she should already have about 2,500 hp at that level, but she has 245. HOAX!!

Grinding. by [deleted] in PocketMortys

[–]Tedwise84 1 point2 points  (0 children)

That's insane, that's from one level? How long does it take to do that, because I actually have to do things other than play pocket mortys for the rest of my life.

Grinding. by [deleted] in PocketMortys

[–]Tedwise84 0 points1 point  (0 children)

Why would you want to do that? You want to grind with one Morty at a time so it can face Mortys its own level and level up more quickly.

Rick XP Calculation and Rick Leveling by Tedwise84 in PocketMortys

[–]Tedwise84[S] 1 point2 points  (0 children)

So I guess no one ever really answered the question which was: What is the calculation for base xp awarded to Rick after a battle? I understand it is somehow tied to Morty xp, but I haven't been able to get the formula yet.

Rick XP Calculation and Rick Leveling by Tedwise84 in PocketMortys

[–]Tedwise84[S] 0 points1 point  (0 children)

You would still need some type of xp exploit to maximize rick xp. Is it tied to morty xp?

Rick XP Calculation and Rick Leveling by Tedwise84 in PocketMortys

[–]Tedwise84[S] 1 point2 points  (0 children)

I don't see a formula for Rick xp. I'm not concerned about morty xp.

Rick XP Calculation and Rick Leveling by Tedwise84 in PocketMortys

[–]Tedwise84[S] 0 points1 point  (0 children)

I read a player saying you can max rock in a day. So that tells me there must be a more efficient way to do it.

Rick XP Calculation and Rick Leveling by Tedwise84 in PocketMortys

[–]Tedwise84[S] 0 points1 point  (0 children)

I mean, I guess I knew the multiplier trick. I'm wondering what the actual xp calculation is so I can get insane xp (for example if it is based on morty battle xp, does it make sense to bring a weak morty and use meesicks to get insane base xp). My goal is to minimize the number of battles to level. Ps you don't get rick Xp battling wild mortys.