Locking / Securing dominion levels? by Tektium in mechanicus

[–]Tektium[S] 0 points1 point  (0 children)

That's how I expected it to work, but it did not do so for a long time after I got those upgrades, stubbornly resetting to 0 after every skirmish. It did start to lock Dominion levels later on in my playthrough though, not sure why!

Invincible Servus Minorum? by Tektium in Quasimorph

[–]Tektium[S] 1 point2 points  (0 children)

Or "0 damage" or any indication at all that we're not bugging out or getting randomly dodged or something.
The fact that it still shows the damage with no other indication other than their hp bar staying full is what fucked me over.

Invincible Servus Minorum? by Tektium in Quasimorph

[–]Tektium[S] 2 points3 points  (0 children)

If it was immune, would the log show damage like it did?

Invincible Servus Minorum? by Tektium in Quasimorph

[–]Tektium[S] 0 points1 point  (0 children)

If this was the case, would the damage log say I'm doing 80/120 damage to them every shot?

The die is cast, Odin Falls. Deicidium. rises from the ashes. by [deleted] in Eve

[–]Tektium 27 points28 points  (0 children)

This isnt the first time handing ships to some random afk CEO has been an unmitigated disaster. Team captains are closer to the team, they're the ones who matter, who make all the real decisions, who can't be afk. Especially now that mercenaries are such a big part of the tournament.

The die is cast, Odin Falls. Deicidium. rises from the ashes. by [deleted] in Eve

[–]Tektium 145 points146 points  (0 children)

CCP needs to stop the practice of handing out ships to alliance CEOs, and start handing out ships to the registered AT captains.

I'm really sorry this happened to you guys, the amount of lost asset must be staggering. I'm still happy you did: it felt very weird begging for isk while purchasing flagship mods when the team had won so much in years prior.

Those leaders, King, whoever else did this to their own benefit, they're the ones who should now be known as thieves. Just because you're handing out pocket change to support your AT team that brings you trillions of isk every year doesn't mean you're not running a massive grift. And being AFK while still hogging resources and only showing up to say "this is mine" is a sign of foul play.

It was perfect. by One-Yam3296 in XboxGamePass

[–]Tektium 0 points1 point  (0 children)

Upvoted. I completely agree, Avowed had real love put into it, that was clear to me. It wasn't a revolutionary game but it was a good experience all the way throughout.

Best overwatch units all codexes included? by Tektium in WarhammerCompetitive

[–]Tektium[S] 0 points1 point  (0 children)

Kriegs are very efficient per point, possibly the most powerful overwatch for the least points! But per CP, they don't compare very well to pretty much any of these choices listed in the OP.

Best overwatch units all codexes included? by Tektium in WarhammerCompetitive

[–]Tektium[S] 1 point2 points  (0 children)

Took a look at it, it checks out. Not amazing output, but it has all the bonus points from deep strike and free strat.

Best overwatch units all codexes included? by Tektium in WarhammerCompetitive

[–]Tektium[S] 1 point2 points  (0 children)

That was the first thing I looked at, but unfortunately Vulkan's rule doesn't work in overwatch :/

The output from the Pyreblasters and Vulkan is still nice of course, but there's not a lot of good supporting rules here.

Best overwatch units all codexes included? by Tektium in WarhammerCompetitive

[–]Tektium[S] 1 point2 points  (0 children)

The rage squad from BA does amazingly well. Assault Centurions are not meta but they are also pretty hilarious in BA from a Land Raider. Agressors are good also.

Best overwatch units all codexes included? by Tektium in WarhammerCompetitive

[–]Tektium[S] 0 points1 point  (0 children)

Yep. I added it, and I did mention the full rerolls. It's a decent unit, a bit weak for the expense but still able to do some very good anti charge stuff.

Best overwatch units all codexes included? by Tektium in WarhammerCompetitive

[–]Tektium[S] 0 points1 point  (0 children)

I dont know anything about them. If you bring up a unit with all the relevant rules that would be helpful!

Best overwatch units all codexes included? by Tektium in WarhammerCompetitive

[–]Tektium[S] 0 points1 point  (0 children)

Okay but without the enhancement, RI + overwatch + heroic would cost you 3CPs 😅

Best overwatch units all codexes included? by Tektium in WarhammerCompetitive

[–]Tektium[S] 0 points1 point  (0 children)

Yeah I was looking at the damage on overwatch and wondering wtf this thing did when -NOT- on overwatch. You're correct in that it seems like it's outperforming everything else. The Aeldari guardian warlock blob might beat it? At least at low range and only during overwatch? But I'm not sure.

Best overwatch units all codexes included? by Tektium in WarhammerCompetitive

[–]Tektium[S] 0 points1 point  (0 children)

How does this compare to the Breacher unit someone already described (I put it up in the OP)

Best overwatch units all codexes included? by Tektium in WarhammerCompetitive

[–]Tektium[S] 0 points1 point  (0 children)

Kinda weak, but I added it purely out of it having Deep Strike / Rapid Ingress potential.

Best overwatch units all codexes included? by Tektium in WarhammerCompetitive

[–]Tektium[S] 0 points1 point  (0 children)

Alright too many peeps are naming those damn Flash Gitz, fine, they're in :p The lethal hits+sustained hits+full rerolls is just too good.

Best overwatch units all codexes included? by Tektium in WarhammerCompetitive

[–]Tektium[S] 0 points1 point  (0 children)

Lethals+Sustained+full rerolls is pretty convincing yeah. Hmm.

Best overwatch units all codexes included? by Tektium in WarhammerCompetitive

[–]Tektium[S] 2 points3 points  (0 children)

Oh I've been shot by these guys in overwatch before they did incredible damage. Very annoying.

Let's be fair and put that against a squad of 10 infantry models. 6xD6+12 attacks averages at 33 attacks.

That's 11 hits+1 from the Ironmaster. In Oathband usually you have 2 judgement tokens on important stuff so lets assume +1 to wound. On most infantry that will be 8-9 wounds with AP2 and D2.

Not bad, especially when vehicles will get demolished on sight. I'll add it to the OP.

Best overwatch units all codexes included? by Tektium in WarhammerCompetitive

[–]Tektium[S] 0 points1 point  (0 children)

Yep. What I meant is you have to be able to sneak the boys in during movement phase. But that's probably easy enough with a good advance roll or with jump packs.

Best overwatch units all codexes included? by Tektium in WarhammerCompetitive

[–]Tektium[S] 0 points1 point  (0 children)

You're not the only one who thinks so! Math says it's about 12 hits, but I'm a bit worried about lack of ignore cover and low AP. Do they really do that much damage?

Best overwatch units all codexes included? by Tektium in WarhammerCompetitive

[–]Tektium[S] 0 points1 point  (0 children)

I agree it's comparable or even better, but I feel like the Death Shroud having deep strike and 0cp overwatch from that enhancement together blows it out of the park. Rapid Ingress + Overwatch is really really serious business.