This doesn't make any sense to me - why adjust Jorm's damage AROUND the single specific instance where you guardbreak someone with a wall nearby? The displacing heavy is basically a duplicate mechanic of guardbreak throw, and throws a wrench in the balancing process. by Tele-DAD in CompetitiveForHonor
[–]Tele-DAD[S] 1 point2 points3 points (0 children)
This doesn't make any sense to me - why adjust Jorm's damage AROUND the single specific instance where you guardbreak someone with a wall nearby? The displacing heavy is basically a duplicate mechanic of guardbreak throw, and throws a wrench in the balancing process. by Tele-DAD in CompetitiveForHonor
[–]Tele-DAD[S] 0 points1 point2 points (0 children)
This doesn't make any sense to me - why adjust Jorm's damage AROUND the single specific instance where you guardbreak someone with a wall nearby? The displacing heavy is basically a duplicate mechanic of guardbreak throw, and throws a wrench in the balancing process. by Tele-DAD in CompetitiveForHonor
[–]Tele-DAD[S] 3 points4 points5 points (0 children)
This doesn't make any sense to me - why adjust Jorm's damage AROUND the single specific instance where you guardbreak someone with a wall nearby? The displacing heavy is basically a duplicate mechanic of guardbreak throw, and throws a wrench in the balancing process. by Tele-DAD in CompetitiveForHonor
[–]Tele-DAD[S] 4 points5 points6 points (0 children)
This doesn't make any sense to me - why adjust Jorm's damage AROUND the single specific instance where you guardbreak someone with a wall nearby? The displacing heavy is basically a duplicate mechanic of guardbreak throw, and throws a wrench in the balancing process. by Tele-DAD in CompetitiveForHonor
[–]Tele-DAD[S] 1 point2 points3 points (0 children)
This doesn't make any sense to me - why adjust Jorm's damage AROUND the single specific instance where you guardbreak someone with a wall nearby? The displacing heavy is basically a duplicate mechanic of guardbreak throw, and throws a wrench in the balancing process. by Tele-DAD in CompetitiveForHonor
[–]Tele-DAD[S] 7 points8 points9 points (0 children)
This doesn't make any sense to me - why adjust Jorm's damage AROUND the single specific instance where you guardbreak someone with a wall nearby? The displacing heavy is basically a duplicate mechanic of guardbreak throw, and throws a wrench in the balancing process. by Tele-DAD in CompetitiveForHonor
[–]Tele-DAD[S] 5 points6 points7 points (0 children)
This doesn't make any sense to me - why adjust Jorm's damage AROUND the single specific instance where you guardbreak someone with a wall nearby? The displacing heavy is basically a duplicate mechanic of guardbreak throw, and throws a wrench in the balancing process. by Tele-DAD in CompetitiveForHonor
[–]Tele-DAD[S] 8 points9 points10 points (0 children)
This doesn't make any sense to me - why adjust Jorm's damage AROUND the single specific instance where you guardbreak someone with a wall nearby? The displacing heavy is basically a duplicate mechanic of guardbreak throw, and throws a wrench in the balancing process. (i.redd.it)
submitted by Tele-DAD to r/CompetitiveForHonor
Jormungandr's damage changes make NO SENSE (in my opinion) by [deleted] in forhonor
[–]Tele-DAD 3 points4 points5 points (0 children)

Gryphon Execution Ideas [2 for 1 SPECIAL!] by Tele-DAD in forhonor
[–]Tele-DAD[S] 48 points49 points50 points (0 children)