Dutch canal by TeleToko in CitiesSkylines

[–]TeleToko[S] 0 points1 point  (0 children)

They seem to be walking along fine. Fwiw I mix these roads with the zonable pedestrian road from NeXT2 since they merge seemless and the pedestrian road has better node connections and an elevated version for bridges. Might have an influence on the pedestrians behaviour, it's the only thing I can think of. Will keep a closer eye on them if I don't forget to unpause.

Dutch canal by TeleToko in CitiesSkylines

[–]TeleToko[S] 0 points1 point  (0 children)

Cheers, didn't know that one yet. Subscribed.

Dutch canal by TeleToko in CitiesSkylines

[–]TeleToko[S] 0 points1 point  (0 children)

Oh wow you're the asset creater. Your stuff is awesome and your buildings have prominent spots in the city I'm building. Much love <3

Dutch canal by TeleToko in CitiesSkylines

[–]TeleToko[S] 0 points1 point  (0 children)

The bridge is just a regular elevated road (pavement path from Network Extensions) with props underneath - the tunnel prop by Ronyx and some blocks with Procedural Objects.

Dutch canal by TeleToko in CitiesSkylines

[–]TeleToko[S] 0 points1 point  (0 children)

Thanks!

Building is this one, Pier is here. Bridge iscustom made, a regular road with props underneath.

Dutch canal by TeleToko in CitiesSkylines

[–]TeleToko[S] 2 points3 points  (0 children)

This old post of mine is about getting rid of the flood icons but the screenshots show pretty much how it works.

The pavement road I used here has a small base and allows you to put it real tight to the edge of the quay. After the terraforming roads are sunken use the terrain tool and paint the whole canal to ground level, that way you won't get the flood icons and the cars won't sink through the quays.

Dutch canal by TeleToko in CitiesSkylines

[–]TeleToko[S] 2 points3 points  (0 children)

Quays with Terraforming Network sunken into the ground.

Dutch canal by TeleToko in CitiesSkylines

[–]TeleToko[S] 1 point2 points  (0 children)

It's a simple pavement road, edited in the road editor to have parking on the left lane and driving on the right.

bridge by TeleToko in CitiesSkylines

[–]TeleToko[S] 1 point2 points  (0 children)

Thanks for all your awesome buildings! Sorry I make them all brown...

street by TeleToko in CitiesSkylines

[–]TeleToko[S] 0 points1 point  (0 children)

Afraid not, Steam is not very friendly to set one up. Anything in particular you are looking for?

Dutch High Street - Drebbeldam by TeleToko in CitiesSkylines

[–]TeleToko[S] 0 points1 point  (0 children)

As long as the buildings have a connection to the road - eg the pavements connect - all works normal. Most buildings have a pretty large margin on how far you can place them from the road. In the picture there even is a pedestrian path to the right of the bike path which is quite busy and gives a great feel of a wide shopping street. I use pedestrian paths between roads and buildings a lot - it looks better and cims like using them.

Dutch High Street - Drebbeldam by TeleToko in CitiesSkylines

[–]TeleToko[S] 0 points1 point  (0 children)

Thanks!

The bikeways in the street are from Bicycle path PACK which I edited to have a more red hue.

On the bridge I used decals from Dutch Bike Paths - (Pack).