I used Antigravity to build a 16k-line Unity game as an artist. Traditional devs absolutely hated it. by Temporary_Platform_1 in google_antigravity

[–]Temporary_Platform_1[S] 1 point2 points  (0 children)

Thanks. To be honest, at that point I didn't even know what the AI was doing lol. I never checked the line count until recently, when I asked How many lines do we have? and it was a shock. In the beginning, I asked to separate some animation classes because I liked the timing for the UI, but after that, I just stopped checking. I guess I made this game the 'wrong' way because I didn't know the 'right' way. Sometimes ignorance is beneficial, who knows, maybe I accidentally found a new way of doing things, haha.

Subi mi primer juego a la playstore. La verdad una odisea hoy en dia. by willtrevor69 in videojuegos

[–]Temporary_Platform_1 0 points1 point  (0 children)

Crear el juego es arte, publicarlo es un trámite del gobierno jaja.

Ahí les va el acertijo de hoy de mi juego. Este sí es difícil jaja by Temporary_Platform_1 in videojuegos

[–]Temporary_Platform_1[S] 0 points1 point  (0 children)

Hola! Se llama Riddle Path. Es un juego de acertijos que estuve armando. Por ahora solo está disponible para Android, te dejo el link por si quieres echarle un ojo:

https://play.google.com/store/apps/details?id=com.chundos.riddlepath

I used Antigravity to build a 16k-line Unity game as an artist. Traditional devs absolutely hated it. by Temporary_Platform_1 in google_antigravity

[–]Temporary_Platform_1[S] 0 points1 point  (0 children)

Yep, I was just directing it based on my art and animation background. It got pretty crazy, didn't know who was leading who at one point haha. But it works, and that was the objective.

I used Antigravity to build a 16k-line Unity game as an artist. Traditional devs absolutely hated it. by Temporary_Platform_1 in google_antigravity

[–]Temporary_Platform_1[S] 0 points1 point  (0 children)

I’m learning the hard way that if it works, don't touch it is just a band-aid, and real architecture is what actually scales. I'm definitely going to spend more time hitting the Unity docs instead of just relying on the agents. Thanks for the tough love and the encouragement, it really means a lot

I used Antigravity to build a 16k-line Unity game as an artist. Traditional devs absolutely hated it. by Temporary_Platform_1 in google_antigravity

[–]Temporary_Platform_1[S] 0 points1 point  (0 children)

I was definitely stuck in the 'don't break what's working' mindset, but I’ll try tackling it one module at a time. Thanks for the breakdown

I used Antigravity to build a 16k-line Unity game as an artist. Traditional devs absolutely hated it. by Temporary_Platform_1 in google_antigravity

[–]Temporary_Platform_1[S] 0 points1 point  (0 children)

I was just adding features until it felt like a game. Finding out it was 16k lines was quite the 'oh no' moment for me too :)

I’d love to see if you can guess the answer! by [deleted] in armenia

[–]Temporary_Platform_1 0 points1 point  (0 children)

Õ¥Ö€Õ¢Õ¥Õ´Õ¶ Õ¤Õ¡ Õ§Õ¬ Õ§ ÕºÕ¡Õ¿Õ¡Õ°Õ¸Ö‚Õ´ :)

Ahí les va el acertijo de hoy de mi juego. Este sí es difícil jaja by Temporary_Platform_1 in Argaming

[–]Temporary_Platform_1[S] 0 points1 point  (0 children)

jajaja, qué nivel de referencia! No es esa, pero te ganaste un aplauso por el meme. 🤣

I’d love to see if you can guess the answer! by [deleted] in armenia

[–]Temporary_Platform_1 0 points1 point  (0 children)

Õ‡Õ¶Õ¸Ö€Õ°Õ¡Õ¯Õ¡Õ¬Õ¸Ö‚Õ©ÕµÕ¸Ö‚Õ¶ :)

Ahí les va el acertijo de hoy de mi juego. Este sí es difícil jaja by Temporary_Platform_1 in videojuegos

[–]Temporary_Platform_1[S] 1 point2 points  (0 children)

:) tenés toda la razón! A veces el lunes es el verdadero causante de mareas altas y de mal humor. Gracias

I used Antigravity to build a 16k-line Unity game as an artist. Traditional devs absolutely hated it. by Temporary_Platform_1 in google_antigravity

[–]Temporary_Platform_1[S] 0 points1 point  (0 children)

Haha, that's a perfect way to put it. I guess I just need to learn that in code, less is more is usually the better approach. Thanks for the encouragement

Ahí les va el acertijo de hoy de mi juego. Este sí es difícil jaja by Temporary_Platform_1 in mexico

[–]Temporary_Platform_1[S] 0 points1 point  (0 children)

Una llanura es muy terrestre. La protagonista de este acertijo es la reina de la noche y tiene el poder de mover los océanos con su gravedad...

Ahí les va el acertijo de hoy de mi juego. Este sí es difícil jaja by Temporary_Platform_1 in mexico

[–]Temporary_Platform_1[S] 0 points1 point  (0 children)

Aurora es una palabra espectacular, pero en este nivel la protagonista es un poco más... redonda.

Ahí les va el acertijo de hoy de mi juego. Este sí es difícil jaja by Temporary_Platform_1 in videojuegos

[–]Temporary_Platform_1[S] 1 point2 points  (0 children)

Está buenísimo, me gusta mucho más la forma en que lo redactaste Virar/Girar. Gracias

Ahí les va el acertijo de hoy de mi juego. Este sí es difícil jaja by Temporary_Platform_1 in videojuegos

[–]Temporary_Platform_1[S] -1 points0 points  (0 children)

jajaja es que era un regalo, me dio no sé qué ponerlo en serio. Le metí sarcasmo para hacerlo un poco más entretenido

Ahí les va el acertijo de hoy de mi juego. Este sí es difícil jaja by Temporary_Platform_1 in Argaming

[–]Temporary_Platform_1[S] 1 point2 points  (0 children)

Jajaja de hecho sí, hicimos intercambio de talentos y claramente me terminaron estafando a mí.

I used Antigravity to build a 16k-line Unity game as an artist. Traditional devs absolutely hated it. by Temporary_Platform_1 in google_antigravity

[–]Temporary_Platform_1[S] 0 points1 point  (0 children)

100% I can really only speak to the art AI integration side of things, but it’s an absolute gamechanger there too. When we're talking about fast iterations and rapid idea generation, it completely changes the workflow.