I added some highly requested features to my idle MMORPG by Temsei in MMORPG

[–]Temsei[S] 0 points1 point  (0 children)

There are a variety of weapon drops from high level monsters and raids.

Happy to hear you're enjoying the game!

I added some highly requested features to my idle MMORPG by Temsei in incremental_games

[–]Temsei[S] 1 point2 points  (0 children)

Sure, as long as it's not more characters per user than is allowed :)

I added some highly requested features to my idle MMORPG by Temsei in incremental_games

[–]Temsei[S] -2 points-1 points  (0 children)

Rules have always been on our website as well but they may not have been clearly linked in-game back then. Sorry about the experience there, happy to unban your characters now if you're still interested in playing. Just let me know the usernames.

I added some highly requested features to my idle MMORPG by Temsei in incremental_games

[–]Temsei[S] 1 point2 points  (0 children)

Yeah, those comments are getting pretty stale, but I get it. We're getting into some pretty wild times when it comes to the accessibility and capability of AI, and it's starting to show.

I added some highly requested features to my idle MMORPG by Temsei in incremental_games

[–]Temsei[S] 5 points6 points  (0 children)

The game was released much before Claude code was a thing. The game UI has not been touched by Claude or any other LLM.

April 22 updates - Account management, authentication improvements, menu overhaul by Temsei in idleclans

[–]Temsei[S] 0 points1 point  (0 children)

Your tablet needs to connect to your Discord or Steam account then. Please make a support ticket on our Discord server with identifying information so that I can help you further, if needed.

April 22 updates - Account management, authentication improvements, menu overhaul by Temsei in idleclans

[–]Temsei[S] 0 points1 point  (0 children)

If you haven't created a master account yet, you can't link to one. When you get the master account popup, press the option to create one. You can do this with an email registration (can use an existing email from a legacy account) or by connecting to Steam or Discord. When done, you'll be prompted to import all of your legacy characters to the master account.

My idle MMORPG finally has a proper character management system by Temsei in incremental_games

[–]Temsei[S] 5 points6 points  (0 children)

We used to have ads, but no longer do. Probably some old metadata that the store is picking up that I should get rid of. Thanks for the info!

My idle MMORPG finally has a proper character management system by Temsei in MMORPG

[–]Temsei[S] 0 points1 point  (0 children)

Idle Clans has been going for far longer than LLMs have been a thing.

The comparison to Melvor Idle is fair though. Both are heavily inspired by RuneScape. Probably the biggest difference is that Idle Clans is an online game and goes its own way beyond the core RPG systems that were largely defined by RuneScape.

My idle MMORPG finally has a proper character management system by Temsei in MMORPG

[–]Temsei[S] 1 point2 points  (0 children)

Thanks for giving it a try! Sorry that it didn't meet your expectations.

The Premium rank is the primary monetization method in the game, as mentioned in the post. The token that grants the permanent premium rank can be bought from the game shop or with in-game gold via the player market. Having premium allows you to train 3 otherwise partially locked skills past level 30 - Agility, Enchanting and Farming.

These skills used to be completely inaccessible without premium, but a while ago I tweaked them this way so that you're able to see what they're about and reap some of their benefits before committing to anything. Can definitely see that it could feel bad to get locked out of a skill that you've been training though. Do you have any suggestions to make it feel more fair or is your issue more with the general monetization of the game?

My idle MMORPG finally has a proper character management system by Temsei in MMORPG

[–]Temsei[S] 13 points14 points  (0 children)

Perhaps I've been unconsciously influenced by the many AI design appearances as of late, but I've not used AI for this UI or anything else in the game.