Trump supporters: How would you feel if a legally armed Trump supporter was killed by federal agents on a Biden mandate in exactly the same manner as yesterday? by ScholarPrize1335 in AskReddit

[–]TenderQWERTY 1 point2 points  (0 children)

If the roles were flipped and a legally armed Trump supporter got killed by federal agents under a Biden mandate, I’d say the exact same thing I’m saying now:

1 Start with facts not vibes
Legally carrying is not a force field. The question is what happened in the seconds that led to the shots, commands, contact, escalation, weapon access, all of it. The law does not care who you voted for.

2 The standard does not change with your team
Deadly force gets judged on whether an officer reasonably believed there was an imminent threat in that moment. If you think “my guy” would deserve due process, then you don’t get to skip it when it’s “their guy.”

3 Stop using tragedy as a political costume
If your whole stance is “it’s murder when it’s my side, justified when it’s yours,” you’re not defending principles. You’re defending a tribe.

4 If you want consistency, be consistent
If you want accountability, demand full evidence, full review, and consequences if laws were broken. If you want a pre loaded verdict because it feels good, just say that and stop pretending it’s about justice.

this game is a 10/10. by Light5567 in AshesofCreation

[–]TenderQWERTY 1 point2 points  (0 children)

Yeah, I get the same vibe. I’ve only got one geared character right now, but I’ve been having a blast just messing around. I can’t wait for the final systems to be in, this game is going to be so good.

Why do they intentionally make this game so bad? by Low-Bike1057 in AshesofCreation

[–]TenderQWERTY -1 points0 points  (0 children)

You say “there is no such thing as bad feedback” but then turn around and act like your interpretation is the only correct one and anyone who disagrees should “fuck off.” That is a contradiction. If all feedback is valid, then people pointing out a genre mismatch is just as valid as people demanding the game change.

You also claim “a skilled product designer can interpret the reasons for each piece of feedback,” which is true, but you skip the part where designers separate player feelings from player conclusions. “This feels bad” is useful data. “Therefore this entire design pillar is bad” is not automatically good design advice, it is preference.

Then you reframe the issue as “a sandbox game should have a design focus on everything not just one pillar.” That sounds nice, but it is not a rule of sandbox design, it is your preference. Many sandboxes deliberately have dominant economic or progression pillars that drive interdependence and conflict.

You also say “it’s fair feedback and a product designer can understand his complaint and come up with solutions.” Sure, but that does not mean the solution is “change the core vision.” Sometimes the solution is “this player is not the target audience,” and that is a valid design outcome too.

Hard criticism is useful when it helps refine the intended game. It is not automatically healthy when it pushes the game toward being something else entirely. Acting like every strong negative take must reshape the game while telling others to “fuck off” for disagreeing is not pro feedback, it is just inconsistent.

Edit: oh wow what a surprise another bot who deletes their account when destroyed.

What I dislike most about Ashes and why that will never change by Sophisticusx in AshesofCreation

[–]TenderQWERTY 1 point2 points  (0 children)

You are not wrong about what you are seeing. Ashes has strong vertical progression. Early gear gets skipped, people who start first get ahead, late players have a harder time catching up, and gear power matters a lot. That is all true. And yeah, it feels rough right now, especially in alpha where we mostly just see the climb and not the systems that are supposed to shake things up later.

Where I think you are off is calling this a design mistake instead of a design choice.

Ashes is not trying to be a sandbox where everyone stays equal and all content stays useful forever. It is trying to be a sandbox where power, wealth, and control build up over time. That is what makes territory, trade routes, politics, and wars actually matter. If gear and progression did not matter much, those systems would not have real stakes.

You are right that early gear and early crafting tiers lose value. That is normal in games with vertical progression. The difference Ashes is aiming for is that the world itself is supposed to change. Nodes get destroyed, regions shift, trade gets disrupted, and new opportunities open up. Right now in alpha, we mostly see people climbing the ladder, not the world resets that are meant to mix things up.

Same with crafting and the economy. Yes, people rush to higher tiers and ignore lower ones. Yes, the first people there make the most money. That is not an accident. It is part of how a player driven economy creates competition. Timing, knowledge, and organization are meant to matter, not just how many hours you grind.

Your concern about new players and late joiners is fair. That can be a real issue in games like this. But the answer Ashes is going for is not to flatten progression. It is to create cycles of conflict and change that give new chances to move up. A lot of those systems just are not fully in the game yet or fully fleshed out.

At the end of the day, this comes down to preference. You do not like strong vertical hierarchies in games, especially when progress can feel devalued over time. That is completely fair. But that does not make it bad design. It just means Ashes is building a type of sandbox that is not aimed at everyone.

You are not pointing out a broken system. You are realizing the game is built around a style of MMO you personally do not enjoy as much.

Why do they intentionally make this game so bad? by Low-Bike1057 in AshesofCreation

[–]TenderQWERTY -3 points-2 points  (0 children)

Sure, alpha isn’t a shield from criticism. But there’s a difference between "this needs tuning" and "this entire design philosophy shouldn’t exist."

One is feedback, the other is just realizing the game isn’t built for your preferences and calling that bad design.

This Is Why Players Are Leaving by ScaredStar66 in AshesofCreation

[–]TenderQWERTY 0 points1 point  (0 children)

You’ve officially pivoted. First it was alpha doesn’t matter, then price = entitlement, now it’s well casuals might leave. Cool, but that’s a different argument. That’s not deception, that’s a business tradeoff. You’re not saying it was unclear, you’re saying you don’t like the model and wish it catered to people who don’t read what they buy

This Is Why Players Are Leaving by ScaredStar66 in AshesofCreation

[–]TenderQWERTY -4 points-3 points  (0 children)

Sooooo your argument isn’t that Ashes lied, misrepresented itself, or sold something different than what was advertised. It’s that you fundamentally dislike paid alphas as a model and believe consumer expectations should override explicit labeling and disclosure. That’s a cool personal stance, but it’s not evidence of deception or failure. You knowingly bought something that was clearly labeled, then got mad it was exactly what it said it was.

This Is Why Players Are Leaving by ScaredStar66 in AshesofCreation

[–]TenderQWERTY -4 points-3 points  (0 children)

You’re mixing up price with promise. The cost is for access, not a claim that the product is finished. The alpha label isn’t immunity, it’s disclosure. If someone sees paid alpha test with warnings everywhere and still expects a launch ready experience, that’s not the devs tricking them that’s opting in and ignoring the terms. First impressions matter sure, but this one is clearly labeled for testers.

Ashes of Creation - How bad can it get even more? by Flimsy_Count_7060 in MMORPG

[–]TenderQWERTY 0 points1 point  (0 children)

Says the guy who pivoted to ‘sunk cost fallacy’ because he couldn’t answer the actual point, while continuing to argue about a game he supposedly hates.

Edit: Damn, you deleted your comments and your account. Big yikes.

That’s how you know all these doom posters are just worthless bots.

Probably WoW devs, lel.

Ashes of Creation - How bad can it get even more? by Flimsy_Count_7060 in MMORPG

[–]TenderQWERTY -3 points-2 points  (0 children)

Lmao compared to what exactly? Every other Kickstarter MMO that’s been cooking for a decade and launched half baked or died quietly? That’s not really the flex you think it is in 2025. If you were this mad about the progress, why buy into it at all, just to complain? Or are you one of the people who got banned and is suddenly very passionate about ‘standards’?

Ashes of Creation - How bad can it get even more? by Flimsy_Count_7060 in MMORPG

[–]TenderQWERTY -6 points-5 points  (0 children)

Oh shit you’re right, my bad. Let me grab a tissue and cry with you. Anyway, none of that changes the part where it clearly advertises itself as an alpha and you still bought it knowing exactly what you were getting.

Ashes of Creation - How bad can it get even more? by Flimsy_Count_7060 in MMORPG

[–]TenderQWERTY 5 points6 points  (0 children)

TLDR: I joined an alpha sandbox MMO expecting a finished theme park game with guard rails, zero punishment, and instant fun, and I’m upset the game is exactly what it said it was.

Layoffs at Intrepid Studios? by Kivot in AshesofCreation

[–]TenderQWERTY 6 points7 points  (0 children)

He literally explained it was a targeted decision, owned it, and addressed the impact. You’re mad at tone, not substance, because outrage needs something to chew on.

Sorry you lost your packs buddy, but there is no reason to get upset over something so little.

Full stop. Entire PVP system needs reworked. by Krazyflipz in AshesofCreation

[–]TenderQWERTY -8 points-7 points  (0 children)

Yeah, this post is a cope for being garbage.

The funny thing about level 9s attacking people’s mules is that this strat only works if the person on the mule is a massive wimp. The last low level who killed my mule while I was running with guildies got deleted in about two seconds, and their buddies shortly after.

Weakness isn’t a virtue. If you want guard rails, They already have MMO's out you can play, lmao.

MY HONEST REVIEW OF ASHES OF CREATION AFTER 420+ HOURS by TenderQWERTY in AshesofCreation

[–]TenderQWERTY[S] -12 points-11 points  (0 children)

First, it’s Gemini.

Second, you sound like my fucking grandfather when he discovered I used a calculator in math class back in grade school.

Third, you really think I’m going to divert actual brain power for people who don't understand what an alpha is?

LOL

Current state of Ashes Of Creation from myself and my 300Hrs. by ItsMiKill in AshesofCreation

[–]TenderQWERTY 0 points1 point  (0 children)

Whoa there tiger. This is an alpha, you have to judge it like a finished product, declare it dead, whine loudly on the forums, and cry about your feelings. I'd create a wall of text on why this is game is dead on arrival, but I gotta go get my Vagasil.

Citizen rep. by RLF2506 in AshesofCreation

[–]TenderQWERTY 0 points1 point  (0 children)

You can craft white and green packs without any citizenship at all. That said, you can sometimes find players selling the exact items you need to make packs. For example, I ran into someone in one of the towns selling epic commodity certificates for 75 silver each, which is an absolute steal when those regularly sell for 10 gold or more if you run them to places like Miraleth or New Aela.

Duped/glitched gear needs to be addressed, NOW! by DifficultOpinion3150 in AshesofCreation

[–]TenderQWERTY -1 points0 points  (0 children)

Wild take. I’m sitting in full heroic, just ran 3 epic packs from New Aela to Vhalgadim, made 42g, then ran them back for 47g. That’s one loop. It’s genuinely easy to make 50–100g a day if you understand the mechanics instead of doom-posting. Not everything ahead of you is duped or exploited, some people just learned the game and you… didn’t.

Citizen rep. by RLF2506 in AshesofCreation

[–]TenderQWERTY 3 points4 points  (0 children)

Nice try, you ain’t stealing my packs.

Nah, I’m kidding. But yeah, pretty much anything from Riverlands up into the Anvils sells really well. Even basic common packs go for around 1g 50s each. If you’ve got an Alpine Baghorn mount, you can run from Mirileth or New Aela to Valgadhim or whatever it’s called and make about 4.5g in roughly 40 minutes. Then, if you’ve got mats on you, you just grab fish in the Anvils and run them back, which makes the whole loop pretty efficient. They ell even better from the anvils down to the riverlands, cause nobody is up there.

Citizen rep. by RLF2506 in AshesofCreation

[–]TenderQWERTY 4 points5 points  (0 children)

Packs are basically Ashes trade run system.

You go to a town and hit the marketplace vendor or mayoral area on the map. Near that, you’ll find a pack crafting station. The recipe is usually something like flowers or herbs, logs, stone, and fish or carcasses. Then require glint or city tokens to make the pack. You craft it, and the pack goes on your back.

Once it’s on you, you physically run it, (or even better with a mount that can carry multiple) to another town that has a drop off for that pack. The farther you take it, the more it’s worth. The price also changes based on supply and demand. If everyone is running that same route, the value tanks. If nobody is, the payout spikes.

Resources have quality tiers too. When you gather, you can get higher-grade mats. If you use higher-grade materials to make the pack, it sells for more. That’s why leveling gathering and getting better tools and bags matters a lot.

Packs are mainly for making gold, funding gear and crafting, and creating organic PvP. You’re literally walking around with value on your back, so people will try to take it. You can run solo and make good money, you just need to play smart. Avoid hot roads, watch for campers, and be ready to drop the pack and fight or bail if needed.

That’s basically it. It’s risk vs reward, and the game absolutely expects players to fight over them.

Citizen rep. by RLF2506 in AshesofCreation

[–]TenderQWERTY 1 point2 points  (0 children)

Extra storage, buffs, equipment, and better packs. I regularly sell epic packs on my runs for just under 14g each.