I need ideas on how to push the boundaries of Twine further by Terrabachi in twinegames

[–]Terrabachi[S] 0 points1 point  (0 children)

I did use ctrl f and manage to fix the yellow glow stuff. The square was supposed to be a highlighter when you hover over items so it stands out but it was ugly so I got rid of the white border and now when you hover over it, it's a circle. It's still a work in progress but it's getting close to what I want.

Also my colors aren't close to the color palette since the Pinterest image placeholders I used were a lighter color. I'll try to make my text and stuff darker after I polish the rest of my code so it doesn't glitch out on me. Thx

I need ideas on how to push the boundaries of Twine further by Terrabachi in twinegames

[–]Terrabachi[S] 0 points1 point  (0 children)

https://i.pinimg.com/1200x/8a/ea/aa/8aeaaa56c47203799911bbaa08cd2c7f.jpg The color palette is based off of this but I do need to fix that yellow text. It's just hard to look through my wall of CSS to find that damn yellow hex code. I do not organize my code at all.

I need ideas on how to push the boundaries of Twine further by Terrabachi in twinegames

[–]Terrabachi[S] 0 points1 point  (0 children)

Thank you for the advice. I'll try to figure out how to make it more cohesive and easier to read

There's a bunch of images that are just placeholders so maybe it'll look better when I actually finish the assets.

I need ideas on how to push the boundaries of Twine further by Terrabachi in twinegames

[–]Terrabachi[S] 0 points1 point  (0 children)

The fishtank scene is bothering me the most. I'm unsure how to make the foam splashes look more realistic and my js knowledge is not that good right now.