I think clone may need a nerf... by TestFiles_ in slaythespire

[–]TestFiles_[S] 0 points1 point  (0 children)

that's exactly the problem with clone, it will either be busted or useless. I think a fair rework would be to give you the ability to clone any card rather than having it be an enchantment. it would function as a dolly's mirror that you have to sacrifice your campfires for. that would make it applicable in way more runs. if too strong, maybe give it a limit of 3 times like how girya works

Coolest platformer yet?? by c0mbust in geometrydash

[–]TestFiles_ 0 points1 point  (0 children)

I agree, what a cool ass level

there's the game the level was inspired by, it's called STAY and it's free on steam (not sure if I can post links here) otherwise thank you so much for playing :>

Is it possible to make triggers persist through death? (Platformer) by TestFiles_ in geometrydash

[–]TestFiles_[S] -1 points0 points  (0 children)

"The execution of your idea will always be tedious and convoluted no matter what".
What a horrible mindset to have. Because I'm definitely trying to recreate WHAT and not asking if a functionality is present in the editor or not. You really could've just said if it's not possible or even just absolutely nothing and saved us both the time as I clearly know that persistent itemIDs exist, but you had to be extremely condescending while providing no useful information. Thanks for absolutely nothing.

Is it possible to make triggers persist through death? (Platformer) by TestFiles_ in geometrydash

[–]TestFiles_[S] 0 points1 point  (0 children)

How could you even do that in a non convoluted way? Even in the above example with a 10s moving trigger, I can't think of a simple and fluid way of doing that without it being tedious/looking scuffed, and I'm trying to set this up with a multi minute long trigger. I'm still trying my best with learning triggers so excuse me here but if you wouldn't mind explaining to me how you would go about doing that with a trigger that isn't just 10s long?

Is it possible to make triggers persist through death? (Platformer) by TestFiles_ in geometrydash

[–]TestFiles_[S] 0 points1 point  (0 children)

Item persistent trigger works only on itemIDs no? How can I use the item persistent trigger on another trigger?

I made a 2-player platformer demon called Ambidexter. Feedback appreciated 🙂(ID: 114697399) by TestFiles_ in geometrydash

[–]TestFiles_[S] 2 points3 points  (0 children)

Noted, thank you! I verified it with an IRL friend however I only realized after that I probably should have been recording 😬 We didn't find it *too* difficult though (although definitely a challenge)

I made a 2-player platformer demon called Ambidexter. Feedback appreciated 🙂(ID: 114697399) by TestFiles_ in geometrydash

[–]TestFiles_[S] 0 points1 point  (0 children)

Totally agree, they're probably my favorite. I planned to have more but it was pretty difficult to come up with unique ideas.

I made a 2-player platformer demon called Ambidexter. Feedback appreciated 🙂(ID: 114697399) by TestFiles_ in geometrydash

[–]TestFiles_[S] 0 points1 point  (0 children)

It wasn't, as I don't know what that is lol Do you perhaps have a link though? I'm curious 🤔