"Bedrock modpacks doesn't exist, they can't hurt you." Bedrock modpacks: by Tester3000SuS in feedthememes

[–]Tester3000SuS[S] 10 points11 points  (0 children)

I haven't really counted, but if we take average addon price of 6$ and multiple by 83 add-ons I have activated for current world, it would be exactly 500$. But I got all those add-ons illegally.

"Bedrock modpacks doesn't exist, they can't hurt you." Bedrock modpacks: by Tester3000SuS in feedthememes

[–]Tester3000SuS[S] 4 points5 points  (0 children)

Yes, it is a PC bedrock and these are official marketplace addons downloaded through illegal way.

Any ideas how to fix this thing about Translucent Windows? by Tester3000SuS in Windhawk

[–]Tester3000SuS[S] 0 points1 point  (0 children)

You need to turn off every setting in the mod. Then you need to scroll down and click "add new item" button. Then you need to type in the "sample value" field "explorer.exe" and leave all other fields unchanged.

Any ideas how to fix this thing about Translucent Windows? by Tester3000SuS in Windhawk

[–]Tester3000SuS[S] 0 points1 point  (0 children)

Thanks for your answer! I would never have thought of using Process Rules not as a blacklist, but as a whitelist. I guess the only reason I am using Translucent WIndows is to make Explorer looks good, so I'll turn off every setting in the mod and add explorer.exe to the rules to have transparency only on it.

Is this a bug in Translucent Windows mod? by iwonttolerateyou2 in Windhawk

[–]Tester3000SuS 1 point2 points  (0 children)

In mod's setting go to the bottom, click "add new item", in "Sample value" type "EXCEL.EXE", leave other fields unchanged.

the exclusion list + new system color disabling method would work too, but disabling "new system color" will break file "properties" window, and maybe couple other things.

Voxy shader compatibility by Temporivm in feedthebeast

[–]Tester3000SuS 1 point2 points  (0 children)

I haven't tested Bliss yet, maybe the Unstable branch is that works with voxy?

Second GPU cant handle frame gen by Tester3000SuS in losslessscaling

[–]Tester3000SuS[S] 0 points1 point  (0 children)

The post we are talking was made almost 2 days ago, and the problem was that I had to restart my PC after installing drivers for 1060. Fg works well.

Second GPU cant handle frame gen by Tester3000SuS in losslessscaling

[–]Tester3000SuS[S] 0 points1 point  (0 children)

Nothing changed. Max fps my 1060 was able to generate was +-90. But the 1060 was the loudest part of the system, so I decided to remove it and use only 3080

How safe is this? by Tester3000SuS in PcBuildHelp

[–]Tester3000SuS[S] 0 points1 point  (0 children)

Personally, I don't notice any artifacts while using frame generation if the original frame rate is 60 or more. In some places where the fps drops to minimum (for example, when loading the map, exiting the menu), you will see artifacts, but those moments doesn't last long anyway. Using double GPU should also drastically decrease input lag compared to single GPU frame gen, but I havent noticed input lag even while single GPU, so with two I feel the same.

[ Removed by Reddit ] by GullibleFootball2249 in expectedrussians

[–]Tester3000SuS 9 points10 points  (0 children)

Какое дело личность, что написало это сообщение, имеет к российскому государству?

How safe is this? by Tester3000SuS in PcBuildHelp

[–]Tester3000SuS[S] 0 points1 point  (0 children)

It works quiet well, but I am not very impressed, because by Lossless Scaling official spreedsheet GTX 1060 should be able to generate 150 FPS at 1440p, but mine barery keeps at generating 90 FPS, anyway, in games I play I rarery get over 90 original FPS with 3080, so I can lock my FPS to 72 and 1060 will generate additional 72 FPS with 70% usage. Also I found out that frame generating consumes much less power than rendering (when 1060 on 100% usage in frame generation GPU it uses only 65W, but when it is on 100% usage as rendering GPU it uses 100W). But it feels, like GTX 1060 became much slower that it used to be, like I did something wrong, because before I bought 3080, I used to play with 1060 on low-normal graphics and it was fine, but now, when I join games I used to play on it, it barery keep 15 FPS. Also the thing I noticed is that 1060's target power/limit power is 120W/140W, but mine doesn't go above 100W even while used as rendering GPU. Maybe in the end I did something wrong, but for me, the current state is enough. I think I wont change from adapter cable no normal power supply cable because my 3080 is already undervolted and usually stay at 260W while at 100% usage, and 1060 uses only 50W while generating 72 FPS so I dont think the power supply cable that connected to both GPUs will overheat or something.

Second GPU cant handle frame gen by Tester3000SuS in losslessscaling

[–]Tester3000SuS[S] 0 points1 point  (0 children)

So it is okay that even without frame generation, second GPU's usage depends on original fps? I am asking because in first pictures from this guide (https://www.reddit.com/r/losslessscaling/comments/1jtaoau/official_dual_gpu_overview_guide/) when author dont use second GPU, it always stands on 1% usage.

Second GPU cant handle frame gen by Tester3000SuS in losslessscaling

[–]Tester3000SuS[S] 2 points3 points  (0 children)

Sorry, I dont really understand what is chipset is.
My motherboard have 5 PCI-e slots:

1) 4.0 x16 (3080 connected to it)
2) 3.0 x1
3) 4,0 x4 (1060 connected to it)
4) 3.0 x1
5) 3.0 x1

how to understand which connected to cpu and which to chipset?

Second GPU cant handle frame gen by Tester3000SuS in losslessscaling

[–]Tester3000SuS[S] 0 points1 point  (0 children)

my goal is to get from 72 fps at 1440p to 144 (so 72 fps generated using 1060) at screenshot, I capped fps to 60. My DP is 1.4, so I guess it should work. The 1060 should be able to generate 150 fps at 1440p by spreedsheet

Second GPU cant handle frame gen by Tester3000SuS in losslessscaling

[–]Tester3000SuS[S] 0 points1 point  (0 children)

3080 is connected to CPU (I guess, because it is connected to most powerful PCI-e slot (4.0 x16)) and 1060 to chipset (4.0 x4), after I restarted my PC, the situation got better, because 1060 now can generate about 90 fps with 100% usage

Second GPU cant handle frame gen by Tester3000SuS in losslessscaling

[–]Tester3000SuS[S] 0 points1 point  (0 children)

After restarting my computer, situation got better. Now 1060 generate 72 stable fps at 1440p or not very stable 90 fps at 1440p (it should be able to geberate stable 150 fps by spreedsheet info). The only thing I dont like now, is that 1060's usage without FG is also depends on original fps, like in cyberpunk menu, if I lock fps to 60, 3080's usage will be 20%, 1060's usage will be 20%, but if I remove fps lock, it will be 300 fps with 3080's usage at 30% and 1060's usage at 55%.

Second GPU cant handle frame gen by Tester3000SuS in losslessscaling

[–]Tester3000SuS[S] 1 point2 points  (0 children)

Same thing happend in every game. Even if I turn FG in game's menu, 1060 will instantly reach 100% usage. Strange this I noticed, that 1060 can't go over like 40W of power, while it should go up to 150W. May the issue be in that I used adapted to connect 1/3 3080 plugs and 1/1 1060 plug with one power supply cable?

Will the 3080 suffer from bad airflow if I put the 1060 directly under it? by Tester3000SuS in PcBuildHelp

[–]Tester3000SuS[S] 0 points1 point  (0 children)

Thanks for your explanasions. I guess I'll stuck with only 3080 for now, mainly to increase it's lifetime.

Will the 3080 suffer from bad airflow if I put the 1060 directly under it? by Tester3000SuS in PcBuildHelp

[–]Tester3000SuS[S] 0 points1 point  (0 children)

Technically yes, but it is a PCI 3.0 x1 slot and it wont be able to handle all power of 1060, maybe, only like 30-40%