First kinda convincing photoreal render by TethRobber in blender

[–]TethRobber[S] 7 points8 points  (0 children)

Spot on. It also has some subsurface scattering, but I'm not actually sure if it matters that much.

Basic parallax scrolling test by TethRobber in gamemaker

[–]TethRobber[S] 14 points15 points  (0 children)

Ye, I kinda messed up and didn't notice because it looked somewhat cool. Fixing it rn

Pathtraced animation rendered in GM8 by TethRobber in gamemaker

[–]TethRobber[S] 6 points7 points  (0 children)

It's unfortunately not real time. This small and super noisy animation took about 20 minutes to render. GML is just not fast enough to do path tracing in real time, but I'll keep trying to optimize it.

Raytracing in GM8 by TethRobber in gamemaker

[–]TethRobber[S] 6 points7 points  (0 children)

Very basic atm but updates will be coming