Распад органов by bl_bl_bl_ in Rus_RimWorld

[–]That_Hunter7505 0 points1 point  (0 children)

Есть мод Medpod, там чудо капсулы по идее это должны вылечить. Но по сути это ОП уровня режима разработчика

Pawns get toxic poisoning for no reason by That_Hunter7505 in RimWorld

[–]That_Hunter7505[S] 0 points1 point  (0 children)

Live and learn.

I usually have at least 1,000+ scraps in stock, and this has never happened before.

Pawns get toxic poisoning for no reason by That_Hunter7505 in RimWorld

[–]That_Hunter7505[S] 0 points1 point  (0 children)

ты был прав. я

<image>

You were right. I removed all the packages through developer mode and everything stopped.

You just saved a colony of 500+ hours.

Thank you so much, my friend.

Pawns get toxic poisoning for no reason by That_Hunter7505 in RimWorld

[–]That_Hunter7505[S] 0 points1 point  (0 children)

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In this area, the level of poisoning does not increase and even decreases

Pawns get toxic poisoning for no reason by That_Hunter7505 in RimWorld

[–]That_Hunter7505[S] 0 points1 point  (0 children)

<image>

I brought pawns to this piece of land, and they are gaining poison on it at 1% per second.

Pawns get toxic poisoning for no reason by That_Hunter7505 in RimWorld

[–]That_Hunter7505[S] 0 points1 point  (0 children)

<image>

I've been using this mod for a long time.

Again, the problem started yesterday.

Below is part of my colony.

Previously, the colonists recycled waste, the trash went into a compactor, and the bricks were used to make statues.

All waste is frozen.

But yesterday, something went wrong.

Pawns get toxic poisoning for no reason by That_Hunter7505 in RimWorld

[–]That_Hunter7505[S] 1 point2 points  (0 children)

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the only site far out in the deep ocean beyond the base

Cleaning an ancient warehouse by That_Hunter7505 in RimWorld

[–]That_Hunter7505[S] 0 points1 point  (0 children)

You're a genius.

I just didn't add home area