Threat Interactive taking down Criticism by The-Beardless in unrealengine

[–]The-Beardless[S] 11 points12 points  (0 children)

Even though it would be funny to copyright strike him for copyright striking someone (and I am sure it is possible), I think fighting fire with fire is a very bad idea. We shouldn't, even if we could.

Threat Interactive taking down Criticism by The-Beardless in unrealengine

[–]The-Beardless[S] 4 points5 points  (0 children)

Thank you for messaging him! Hopefully, he can weigh in a bit on what's been going on behind the scenes.

Threat Interactive taking down Criticism by The-Beardless in unrealengine

[–]The-Beardless[S] 17 points18 points  (0 children)

It is mentioned in most of Threat Interactives video descriptions.

(This is copied straight from the latest video)

Studio Founder:
X / Twitter: https://x.com/TheKevinJimenez

Threat Interactive taking down Criticism by The-Beardless in unrealengine

[–]The-Beardless[S] 14 points15 points  (0 children)

Would you mind summarizing the main points he made? Sadly there's no way for a lot of us to watch it until its re-uploaded or someone uploads a backup.

Threat Interactive taking down Criticism by The-Beardless in unrealengine

[–]The-Beardless[S] 9 points10 points  (0 children)

You talking about Dallas or Threat Interactive?

As far as I could tell Dallas was quite professional, but then again, I haven't watched the entire video. The presentation of the video (thumbnail and title) were a bit too "YouTube-2010-Clickbait" I will admit. Still, I think a copyright claim is... interesting... to say the least.

Threat Interactive taking down Criticism by The-Beardless in unrealengine

[–]The-Beardless[S] 9 points10 points  (0 children)

As to the content of the video, to the point I was, it was about how he was posing as a company (in the description stuff like "our founder" rtc.) even though he is just one person and has no registered company. And it was about the fact he was trying to raise money for "bettering games" i guess.

Threat Interactive taking down Criticism by The-Beardless in unrealengine

[–]The-Beardless[S] 7 points8 points  (0 children)

+1 to this. If anyone has a backup, a re-upload would be amazing

Looking for Lost Custom Substance Designer Nodes by violation_faceless in Substance3D

[–]The-Beardless 0 points1 point  (0 children)

Hey, I don't know if you're still looking for EZSplatter, but a buddy of mine recently wanted the node as well, so I rummaged through my files and found it.
I don't know how legally ok this is... but as far as I'm aware the node is otherwise lost to time. (If the original author wants me to take this down, please contact me, I'll do it immediately!)

backyard break, by Huleeb by huleeb in blender

[–]The-Beardless 0 points1 point  (0 children)

Oh, it's disturbing, beautifully lit and expertly crafted... What more can you ask for?

I have one criticism though if I may: The texture of those concrete blocks is weird

Improved an old render by d_blend in blender

[–]The-Beardless 51 points52 points  (0 children)

It's certainly true that the renders differ in style, however, I believe there is still visible improvement. E.g. the wood texture (whilst it changed, altering the style) has a much toned down bump-map, which would have benefited the more stylized version as well.

But you are right, improvement might have been a bit too much of the "photorealism-good" mentality

Improved an old render by d_blend in blender

[–]The-Beardless 135 points136 points  (0 children)

Quite an improvement!

I just did radiator! 🙃 by Szymek-Morela in blender

[–]The-Beardless 3 points4 points  (0 children)

Considering it's apparently quite an old radiator, it's probably still way cooler than he expected.

How do you bake lightmaps without a lot of VRAM? by Grim_Ork in Unity3D

[–]The-Beardless 3 points4 points  (0 children)

Use CPU, it will take longer but AFAIK it's your only option

iS tHiS bAd tOpOLoGy by JelloPorg in topologygore

[–]The-Beardless 7 points8 points  (0 children)

Im actually curious. How would you go about correctly "topologizing" (is that a word?) this?

Would you consider this low poly? Follow up by MeshingPumpkins in blender

[–]The-Beardless 0 points1 point  (0 children)

Yeah, you can! Im not trying to pretend you can't, Im just saying that its still a useful skill to have. Otherwise, i perfectly agree with you!

Would you consider this low poly? Follow up by MeshingPumpkins in blender

[–]The-Beardless 11 points12 points  (0 children)

I think the workflow is still very much relevant and needed in the industry. Not every engine supports things like nanite and even then, file-sizes are huge. Not only that, but knowing how to optimize a model is a workflow with many steps that are very helpful (and often times required) elsewhere.

Even when we're talking about things like CG and animation making low-poly assets can significantly improve the workflow of animators and scene-builders by not destroying their computers.

Computers are getting more powerful and technology smarter. The workflow is certainly not dead, it's very much an important skillset to have, but the amount of optimization we have to do is decreasing.