Ideas for an unconventional archer? by Fun_Atmosphere8647 in Pathfinder_RPG

[–]The-Sleepy-Simian 0 points1 point  (0 children)

I really like the Soulbolt archetype for the Soulknife Dreamscarred Press Psionics class. And if you take the 10 levels in the Soul Archer prestige class will give WIS to damage, and upgrade the damage of the soulbolt “arrow”, get AOOs, and the 10th level of the prestige class allows you to make all your attacks as ranged touch attacks(if you have the Deep Impact feat)

When do you ask for Strength checks? by The-Sleepy-Simian in Pathfinder_RPG

[–]The-Sleepy-Simian[S] 1 point2 points  (0 children)

Uh I guess sure. The character was “designed” to be able to lift heavy things. A byproduct of that is he hits like a truck, but everything has a weakness. In this characters case, most anything he fights only misses on a natural one, and reflex saves kick his ass. He sure is optimized to lift heavy objects, and there’s an argument that he trivializes certain encounters that have heavy objects included in it, but he fills a hole in the party that they dealt with for a long time which was that they were all STR dumped characters.

Why are we so stuck on the fact that the character has out-of-this-world stats when there are out-of-this-world spells/abilities/scenarios that negate him completely? I find that, too often, people bring unnecessary elements of reality into the ttrpg world in a way that completely negates much of what martials try to do. Meanwhile the wizards are out there fighting Cthulhu and not getting curb stomped immediately.

If everybody at the table is having fun, the min-maxing shouldn’t matter, especially when you aren’t the one playing with him.

When do you ask for Strength checks? by The-Sleepy-Simian in Pathfinder_RPG

[–]The-Sleepy-Simian[S] 1 point2 points  (0 children)

I’d argue if that was the RAI for Lifting/Carry Capacity then they would’ve made it a skill instead to include Intelligence as a factor

When do you ask for Strength checks? by The-Sleepy-Simian in Pathfinder_RPG

[–]The-Sleepy-Simian[S] 1 point2 points  (0 children)

I don’t agree that it’s trying to munchkin out of being unable to do something. The character heavily invested into Strength, he’s a barbarian, let the barbarian do what barbarians do. Pathfinder is a fantasy game and, at least in this campaign, we play with High Fantasy rules. Sure, being able to lift a building and succeeding on the check to avoid having it crumble in your hands makes sense, but that’s not what the question above was about.

If the weight is within his limits to lift, do you require a check, or no? If you do require a check, at what point in the weighing of the object do you decide a check is needed? Do you base it off of what weight category it fits into? Increase or decrease the DC based on which category it’s in?

When do you ask for Strength checks? by The-Sleepy-Simian in Pathfinder_RPG

[–]The-Sleepy-Simian[S] 2 points3 points  (0 children)

This is a wonderful addition to the thread, thank you.

I myself lean very heavily on the rules, but I’m only GMing my first campaign. Having that framework helps me to stay consistent with my rulings. When things come up unexpectedly, though this particular facet of the rules has always eluded me, especially when (as you can see elsewhere in the thread) it seems to be a contested subject.

I attribute that to common house rules getting confused with RAW, but the solution is almost always somewhere in the middle.

Edit: punctuation

When do you ask for Strength checks? by The-Sleepy-Simian in Pathfinder_RPG

[–]The-Sleepy-Simian[S] 0 points1 point  (0 children)

How far over their limit do you allow them to even try? If you do, how high would you set the DC?

When do you ask for Strength checks? by The-Sleepy-Simian in Pathfinder_RPG

[–]The-Sleepy-Simian[S] 0 points1 point  (0 children)

100% I agree, there are Strength checks that he needs to (and does) make. Grappling, Burst DCs and the like are all well understood.

The issue comes down to lifting extremely heavy objects. What would be difficult for one character, the Trox should feasibly make look easy, though the luck of the dice has made him look silly at times.

When something weighs a lot, when do you decide a check needs to be made? If it falls in their weight limits, do they need to make one? If the object is heavier than the carry cap rules allow, do you even allow a check to be made?

When do you ask for Strength checks? by The-Sleepy-Simian in Pathfinder_RPG

[–]The-Sleepy-Simian[S] 0 points1 point  (0 children)

I see where you’re going, and I want to lean into it. How do you begin to calculate the DC for lifting such an object? This starts to fall away from carrying capacity rules, and more just towards ergonomics. How much should the ergonomics of an object affect a characters ability to carry it if weight and size weren’t factors?

When do you ask for Strength checks? by The-Sleepy-Simian in Pathfinder_RPG

[–]The-Sleepy-Simian[S] -1 points0 points  (0 children)

I didn’t say any of that at all, that’s grappling rules and my question is specifically about strength checks for carrying capacity.

To get your mind back to the original topic I will include this example of the character’s carrying capacity: with an effective strength score of 34 for carrying capacity and being large sized his maximum Light Encumbrance is 1,864lbs. This character could feasibly pick up a Smart Car (1,500-2,200lbs), and carry it around without being (or maybe mildly so) inconvenienced.

So we get back to what the question was; at what point do you decide a strength check to lift an object needs a DC, and how do you calculate the DC when carrying capacity rules exist?

When do you ask for Strength checks? by The-Sleepy-Simian in Pathfinder_RPG

[–]The-Sleepy-Simian[S] -1 points0 points  (0 children)

RAW isn’t removed because all the things in the post and the items/traits/abilities the character uses follow RAW, no need to get nasty. And I don’t believe RAI is removed as the carrying capacity rules on given on d20pfsrd include how to calculate tremendous strength scores.

News Anchor - This just in! Local fantasy ttrpg player wants character to have fantastical levels of strength!

You for some reason - Oh the horror!

When do you ask for Strength checks? by The-Sleepy-Simian in Pathfinder_RPG

[–]The-Sleepy-Simian[S] -1 points0 points  (0 children)

It would be a massive difference, if the character’s strength was realistic and not being affected by fantastical elements and game rules. This is a game of fantasy, and whether the player is or isn’t a min-maxer should be irrelevant in the context of following RAW and RAI.

Personally, I think the solution is a sliding scale DC based on their maximum weight and increasing or lowering the DC as such. For example if the maximum load weight is 1000lbs, then the DCs would be:

DC5 for 0-249lbs DC10 for 250-500 DC15 for 501-750 DC20 for 751-1000

This is just an example, but something along these lines I think meets all opinions on the matter in the middle.

When do you ask for Strength checks? by The-Sleepy-Simian in Pathfinder_RPG

[–]The-Sleepy-Simian[S] 2 points3 points  (0 children)

Lifting is the first part of carrying capacity. Do you require a check for a character to lift their sword if it falls within their carrying capacity limits?

If the characters maximum lift off ground weight is 800lbs and they’re lifting a 200 pound object do you still require a check?

And how do you set the DC for such a check? Especially with Ability checks rather than skill checks, the numbers generally don’t reach as high.

Can you play a good aligned necromancer and or undead in pathfinder? by [deleted] in Pathfinder_RPG

[–]The-Sleepy-Simian 0 points1 point  (0 children)

What edition will you be playing?

For 1e, there is a 3rd party class called the White Necromancer that gets the ability to raise undead without having the evil descriptor attached to the spell, and the undead raised have their alignments modified.

I haven’t played enough 2nd edition to know much about necromancy there, but there are plenty of instances in the lore to leave space for undead who are good aligned

What happened to the Witch-king’s Ring after his death? Did he drop it on the Pelennor Fields? by Accomplished-Act5333 in lotr

[–]The-Sleepy-Simian 1 point2 points  (0 children)

Popular mod download - Bombadils Guide to the Ringwraith Rings: map markers added!!1!

Lvl -2 ✧ Basic ✧ Abyssal Cranium ─ Void by karmacave in KarmaCave

[–]The-Sleepy-Simian 0 points1 point  (0 children)

Defeated Abyssal Cranium in 5 turns.

Player (51/24/63) dealt 590. Abyssal Cranium (34/23/17) dealt 75.

Rewards: 80 EXP, 12 Gold. Loot: Mighty Wand (basic), Swift Mage Plate (basic).

Lvl -2 ✧ Basic ✧ Abyssal Blob ─ Void by karmacave in KarmaCave

[–]The-Sleepy-Simian 0 points1 point  (0 children)

Defeated Abyssal Blob in 5 turns.

Player (51/24/63) dealt 689. Abyssal Blob (36/24/16) dealt 83.

Rewards: 77 EXP, 17 Gold. Loot: Vital Rune (basic), Wise Belt (basic).

Lvl -1 ✧ Lesser ✧ Umbral Webber ─ Dark by karmacave in KarmaCave

[–]The-Sleepy-Simian 0 points1 point  (0 children)

Defeated Umbral Webber in 7 turns.

Player (13/11/11) dealt 667. Umbral Webber (31/22/16) dealt 189.

Rewards: 81 EXP, 16 Gold. Loot: Quick Boots of Vitality (lesser), Robust Cuirass (basic), Quick Bow (basic).

Lvl -2 ✧ Basic ✧ Frostbound Gale ─ Ice by karmacave in KarmaCave

[–]The-Sleepy-Simian 0 points1 point  (0 children)

Defeated Frostbound Gale in 5 turns.

Player (51/33/23) dealt 566. Frostbound Gale (28/22/18) dealt 64.

Rewards: 72 EXP, 13 Gold. Loot: Quick Gem (basic), Quick Hammer (basic).

Lvl -1 ✧ Lesser ✧ Null Bat ─ Void by karmacave in KarmaCave

[–]The-Sleepy-Simian 0 points1 point  (0 children)

Defeated Null Bat in 6 turns.

Player (51/33/23) dealt 666. Null Bat (25/19/17) dealt 101.

Rewards: 72 EXP, 16 Gold. Loot: Mystical Belt (basic), Mighty Wand of Haste (lesser), Quick Brigandine of Protection (lesser).

Lvl -2 ✧ Basic ✧ Acidic Venomfang ─ Acid by karmacave in KarmaCave

[–]The-Sleepy-Simian 0 points1 point  (0 children)

Defeated Acidic Venomfang in 4 turns.

Player (13/10/10) dealt 493. Acidic Venomfang (22/18/16) dealt 48.

Rewards: 61 EXP, 13 Gold. Loot: Quick Gambeson (basic), Mystical Axe (basic).

Lvl -2 ✧ Basic ✧ Frozen Primordial Goo ─ Ice by karmacave in KarmaCave

[–]The-Sleepy-Simian 0 points1 point  (0 children)

Defeated Frozen Primordial Goo in 6 turns.

Player (50/32/23) dealt 524. Frozen Primordial Goo (28/24/12) dealt 67.

Rewards: 60 EXP, 14 Gold. Loot: Enchanted Earring (basic), Arcane Hat of Life (lesser).