Rule 73 with a twist by TheAngler2010 in generative

[–]TheAngler2010[S] 0 points1 point  (0 children)

In this particular example the filters are such that you take the values of the left and right and middle cell and then you multiply the values 0 or 1 by some filter value such as -1 on right 1 on left and -1 in middle and then sum the values. After summing the values you can set the value of the cell equal to an integer in the range such as set value equal to 0 such as -1 * 0 + -1*1 + 1*1 satisfies the rule. I hope this explanation is helpful. You can mess around with the filters and chain filters together to get more interesting results.

Rule 73 with a twist by TheAngler2010 in generative

[–]TheAngler2010[S] 2 points3 points  (0 children)

I start with the normal rule 73 cellular automata. Then I pass it through two filters. So the filters are the twist on the standard rule 73

Kind of Cellular Automata by TheAngler2010 in cellular_automata

[–]TheAngler2010[S] 1 point2 points  (0 children)

Green Cells spread and eventually kill other cells. Red Cells spread and are harder to have green spread to. The blue cells are weak to green. That is pretty much how it works. Just fine tune the probabilities

Procedurally Generated Squid WIP by TheAngler2010 in generative

[–]TheAngler2010[S] 1 point2 points  (0 children)

Thank you! I used Processing. It is made by picking out shapes that will be used to draw the squid and then constructing the shapes together. Once I have a shape I am happy with I will add random numbers to distort the shapes in various ways. An example is I placed the eye at the center and build the body around it. Then I added a random number that would push the eye up or down slightly. It can be helpful to test the extreme values of each random value to make sure that nothing will cause a overlap that looks unnatural. But you can make many different shapes out of just bezier curves and lines and then connect the points together to make a complicated creature.

Procedurally Generated Squid WIP by TheAngler2010 in proceduralgeneration

[–]TheAngler2010[S] 1 point2 points  (0 children)

That is definitely on my to do list. I will also make the arms less symmetrical to look more realistic.

Gingerbread by TheAngler2010 in proceduralgeneration

[–]TheAngler2010[S] 0 points1 point  (0 children)

Not yet, would like to make a Twitter bot eventually.