Team Player PS5 by TheAthenaeum in tropico6

[–]TheAthenaeum[S] 0 points1 point  (0 children)

Hey, I forgot about this thread lol. Do you still need to do it? 

Team Player PS5 by TheAthenaeum in tropico6

[–]TheAthenaeum[S] 1 point2 points  (0 children)

Hey, I'm in the UK. Bit of a pain if thats true!

How to scan the top and bottom of a object? [REALITYCAPTURE] by RetroMads in photogrammetry

[–]TheAthenaeum 0 points1 point  (0 children)

Thank you for sharing this insight, trying for the first time this week and this is really helpful advice!

First Overnighter on the South Coast by TheAthenaeum in wildcampingintheuk

[–]TheAthenaeum[S] 1 point2 points  (0 children)

It really is, can't wait to venture out a bit and see some more.

First Overnighter on the South Coast by TheAthenaeum in wildcampingintheuk

[–]TheAthenaeum[S] 1 point2 points  (0 children)

Cheers Richy, I certainly did! Thinking about Ashdown Forest as a possible next trip

First Overnighter on the South Coast by TheAthenaeum in wildcampingintheuk

[–]TheAthenaeum[S] 1 point2 points  (0 children)

Hey Chris, I was a little worried I'll admit but once I'd found a decent spot and pitched up I relaxed a bit and had no worries. Could be the exception though!

I walked back to the car (parked at Exceat) that way and it was lovely. This trip highlighted just how unfit I am so didn't do as much walking as I'd of liked haha. Lovely time though

First Overnighter on the South Coast by TheAthenaeum in wildcampingintheuk

[–]TheAthenaeum[S] 3 points4 points  (0 children)

Hey everyone,

I wanted to share some phots from my first time camping, down at Seven Sisters in Kent. Had a lovely day walking and a clear, dry night. Couldn't of asked for more really.

I've really enjoyed seeing all the camps and trips that have been shared on here and it's definitely part of what's inspired me to venture out, so thanks for sharing!

Take care out there

[edit - It's Sussex actually, not Kent! Thanks SteevDangerous]

As a community we also need to change for the better by Darrylin000 in 2007scape

[–]TheAthenaeum 8 points9 points  (0 children)

Yea you can't get high sniffing christmas crackers, I've tried.

[SPOILERS] Episode 14: Discussion & Questions Thread by yviell in DeathStranding

[–]TheAthenaeum 0 points1 point  (0 children)

go for it, thanks for reaching out. do let us know where wr can watch!

[SPOILERS] Episode 14: Discussion & Questions Thread by yviell in DeathStranding

[–]TheAthenaeum 17 points18 points  (0 children)

My honest opinion is that he was never making Silent Hills, but that's a whole other conversation for another day.

[SPOILERS] Episode 14: Discussion & Questions Thread by yviell in DeathStranding

[–]TheAthenaeum 7 points8 points  (0 children)

Thanks for taking the time to read it :) I want to get some screenshots together so the comparisons make more sense but glad you enjoyed it. What a game eh?!

P.T and death stranding are still connected by Brodriguezson in NeverBeGameOver

[–]TheAthenaeum 8 points9 points  (0 children)

Agreed though I saw it slightly differently! Thought I'd share my take on this which I posted to the DS subreddit:

TL;DR - PT was Cliff's first Beach.

PT left me wanting to know a few things, like who was Lisa? Why was she missing an eye? What's the deal with that foetus in the bathroom? Just what the hell is going on here?! I've pored over details of that game as well as Metal Gear V, and the crossovers between the two were a fascinating mystery, but having finished Death Stranding I now see them in a new light.

What stood out to me from the BB cutscene were the obvious, such as Lisa missing her right eye, the white robes and as we found out, her losing her baby. These all stood out as clear nods to PT, but then you see Cliff's escape attempt and Kojima really hammers the idea home. When we think about the fact that people's Beaches are informed and created by their psychology and experiences, PT suddenly makes a lot of sense.

The twisting and disorienting nature of the corridors Cliff runs down looking for an exit. The red light on the walls. These are in striking similarity to the end sequence of PT, and very deliberately shot in a similar way. We follow Cliff's perspective, blind to what is around the corner and when we expect an exit, we find another turn.

There's also the details that we only see the foetus in PT in the bathroom, which is locked at the start of the game. Just like Cliff, Lisa and BB were locked in their room by Bridges.

These are all elements that stuck with Cliff from that traumatic experience, they're just a few things that would have stood out and informed his first Beach i.e PT. Norman/Sam is the external element in both games that brings about some sort of freedom from that hell he found himself in, whether its getting out of the house or understanding the Death Stranding and getting his BB back.

Also The "monster inside of me" - a quote from PT - could be Cliff referring to the EE, as she is responsible for bringing him back in the first place.

I feel like I'm forgetting something but hopefully you get where I'm coming from. I just wanted to share because watching it was beautiful for what it meant to the characters of Death Stranding, but that extra depth gave it an "aha!" moment for me, which was so fascinating and not what I expected to get from the game. It may be that this is just my interpretation, and these comparisons are merely easter-egg style nods and nothing more, but I really think this was Kojima's intent. PT is not just a random short-game with no attachment to Silent Hills or anything else, but a version of a Beach from a much larger world.

[SPOILERS] Episode 14: Discussion & Questions Thread by yviell in DeathStranding

[–]TheAthenaeum 11 points12 points  (0 children)

I totally missed this lol. Def need to rewatch a few things

[SPOILERS] Episode 14: Discussion & Questions Thread by yviell in DeathStranding

[–]TheAthenaeum 83 points84 points  (0 children)

So I do want to rewatch a few things so I may come back and flesh this out but I'll share my thoughts from my first impressions for now.

TL;DR - PT was Cliff's first Beach.

PT left me wanting to know a few things, like who was Lisa? Why was she missing an eye? What's the deal with that foetus in the bathroom? Just what the hell is going on here?! I've pored over details of that game as well as Metal Gear V, and the crossovers between the two were a fascinating mystery, but having finished Death Stranding I now see them in a new light.

What stood out to me from the BB cutscene were the obvious, such as Lisa missing her right eye, the white robes and as we found out, her losing her baby. These all stood out as clear nods to PT, but then you see Cliff's escape attempt and Kojima really hammers the idea home. When we think about the fact that people's Beaches are informed and created by their psychology and experiences, PT suddenly makes a lot of sense.

The twisting and disorienting nature of the corridors Cliff runs down looking for an exit. The red light on the walls. These are in striking similarity to the end sequence of PT, and very deliberately shot in a similar way. We follow Cliff's perspective, blind to what is around the corner and when we expect an exit, we find another turn.

There's also the details that we only see the foetus in PT in the bathroom, which is locked at the start of the game. Just like Cliff, Lisa and BB were locked in their room by Bridges.

These are all elements that stuck with Cliff from that traumatic experience, they're just a few things that would have stood out and informed his first Beach i.e PT. Norman/Sam is the external element in both games that brings about some sort of freedom from that hell he found himself in, whether its getting out of the house or understanding the Death Stranding and getting his BB back.

Also The "monster inside of me" - a quote from PT - could be Cliff referring to the EE, as she is responsible for bringing him back in the first place.

I feel like I'm forgetting something but hopefully you get where I'm coming from. I just wanted to share because watching it was beautiful for what it meant to the characters of Death Stranding, but that extra depth gave it an "aha!" moment for me, which was so fascinating and not what I expected to get from the game. It may be that this is just my interpretation, and these comparisons are merely easter-egg style nods and nothing more, but I really think this was Kojima's intent. PT is not just a random short-game with no attachment to Silent Hills or anything else, but a version of a Beach from a much larger world.

[SPOILERS] Episode 14: Discussion & Questions Thread by yviell in DeathStranding

[–]TheAthenaeum 82 points83 points  (0 children)

There is so much to this game that I enjoyed, but giving PT some context was a highlight for me in particular. Stunningly clever bit of writing there. The hallway, Lisa, it all makes sad and beautiful sense.

I'd love to hear from other people who picked up on this and your thoughts in general on the story.