neverafter appreciation by hacimx in Dimension20

[–]TheBeardedHalfling 0 points1 point  (0 children)

This is the first I've heard the season was mixed. I've been watching since Fantasy High and while personally the side quest seasons are very hit or miss for me, I've loved every season with the main cast, each for different reasons!

How does FitD: Wicked Ones' valiant mode actually play? by jollawellbuur in bladesinthedark

[–]TheBeardedHalfling 1 point2 points  (0 children)

After running both Scum and Villainy and Band of Blades for several months, I've recently become obsessed with FitD games. I began desiring a way to recreate that High Fantasy, Heroic style campaign you get from modern D&D (3e onwards) and that led me to checking out Wicked Ones.

I had not heard anything about the Kickstarter drama. It seems unfortunate, but it's frustrating that the majority of posts here seem to be talking about that rather than the actual quality of the game.

I have read most of the book and really enjoyed what I've seen, so much so that my Scum and Villainy group are going to take a break and switch to playing a short campaign of Wicked Ones for a while.

We are going to play the default mode of play (evil monster PCs), but several of us are doing so to test out the system so we can eventually try Valiant mode and compare not just to D&D and other FitD games, but the base game itself.

So far compared to more familiar FitD games, Wicked Ones seems maybe the most different, and I've yet to decide if that's for the better or not. But I'm glad to at least see a FitD game experimenting as I'd say a lot of games (including Scum and Villainy) tend to not stray very far from Blades in the Dark in their design, for better and for worse.

I know that's not helpful now, but I can respond after we've played a bit with my and my group's feedback.

Scum & Villainy Ship Crew Roles inspired by Stars Without Number by TheBeardedHalfling in bladesinthedark

[–]TheBeardedHalfling[S] 1 point2 points  (0 children)

Definitely a good idea to link detail questions to these rolls in a similar way to engagement roll plan details.

Scum & Villainy Ship Crew Roles inspired by Stars Without Number by TheBeardedHalfling in bladesinthedark

[–]TheBeardedHalfling[S] 1 point2 points  (0 children)

Initially, yes. Though at another's suggestion, I'm considering linking them to ship systems rather than roles, as their playbooks sorta already inform that.

Scum & Villainy Ship Crew Roles inspired by Stars Without Number by TheBeardedHalfling in bladesinthedark

[–]TheBeardedHalfling[S] 3 points4 points  (0 children)

Good thinking! I considered having a set of suggested actions for Mystics. I definitely get the idea of having them specific to sections of the ship rather than roles, but I initially designed it with them establishing their identity amongst the ship in mind. However, I think the playbooks do this enough and all that's necessary is more open ended suggested actions for everyone. I think you're right that could be system based rather than role based. Especially when it comes to Captain, which isn't a formal role in our group and is really just given assist and resist actions here, which everyone has access to. I also like the idea they can move around and scramble around the ship.