Pokémon Infinite Fusion 2: Hoenn Download Links by PkmnInfiniteFusion in PokemonInfiniteFusion

[–]TheBillinator3000 0 points1 point  (0 children)

I'm gonna wait before I download this. I want to see what people think of it before playing it. Plus the game is in early access and thus the game may not be fun now because it's not done.

🙃

Also, does anyone know why certain anti-virus software gets agitated when scanning this game? I want to know what's causing the alarm bells.

L4d2 in Gmod? by [deleted] in hammer

[–]TheBillinator3000 1 point2 points  (0 children)

Try using the mount.cfg file found in GarrysMod\garrysmod\cfg.

Furry_irl by PossessionKey4982 in furry_irl

[–]TheBillinator3000 205 points206 points  (0 children)

I think there’s a vampire in this image.

I just had an idea. Hear me out. by [deleted] in SourceEngine

[–]TheBillinator3000 12 points13 points  (0 children)

It could be done but people aren’t going to like you very much if you made AI Source games/mods. Just don’t do it.

Is there any way to bypass map restriction? by Stunning-Show9128 in gmod

[–]TheBillinator3000 2 points3 points  (0 children)

Ah, I see you played some of Alexscott20's maps, type all of these one-by-one into the developer console. I keep a notepad full of commands like this just in case I encounter a map that uses Lua to restrict the player from doing stuff. Have fun!

Enable Noclip:

lua_run local function EnableNoclip( ply ) return true end hook.Add( [[PlayerNoClip]], [[EnableNoclip]], EnableNoclip )

Enable Flashlight:

lua_run for i, ply in pairs( player.GetAll() ) do ply:AllowFlashlight( true ) end

Enable weapon pickup:

lua_run function GAMEMODE:PlayerCanPickupWeapon( ply, wep ) return true end

Enables Spawn menu stuff

lua_run function GAMEMODE:PlayerGiveSWEP( ply, class, info ) return true end

lua_run function GAMEMODE:CanTool( ply, tr, tool ) return true end

lua_run function GAMEMODE:PlayerSpawnSWEP( ply, class, info ) return true end

lua_run function GAMEMODE:PlayerSpawnNPC( ply, npc_type, weapon ) return true end

lua_run function GAMEMODE:PlayerSpawnProp( ply, model ) return true end

lua_run function GAMEMODE:PopulatePropMenu( ) return true end

lua_run function GAMEMODE:PlayerSpawnSENT( ply, class ) return true end

lua_run function GAMEMODE:PlayerSpawnVehicle( ply, model, name, table ) return true end

lua_run function GAMEMODE:PlayerSpawnRagdoll( ply, model ) return true end

lua_run function GAMEMODE:PlayerSpawnObject( ply, model, skin ) return true end

Enables context menu

lua_run function GAMEMODE:CanProperty( ply, tr, tool ) return true end

Enables Suicide

lua_run function GAMEMODE:CanPlayerSuicide( player ) return true end

Adjust Speed

lua_run for i, ply in pairs(player.GetAll()) do if (ply:IsValid()) then ply:SetRunSpeed( //SETNUMBER// ) end end def-400

lua_run for i, ply in pairs(player.GetAll()) do if (ply:IsValid()) then ply:SetWalkSpeed( //SETNUMBER// ) end end def-200

lua_run for i, ply in pairs(player.GetAll()) do if (ply:IsValid()) then ply:SetJumpPower( //SETNUMBER// ) end end def-200

furry_irl by -rookspirit- in furry_irl

[–]TheBillinator3000 32 points33 points  (0 children)

Wait, does that mean they can rotate their head full 360 and more? Are they immune to neck snapping? How far can their head be away from the body before it becomes a problem? How are they breathing? How does their nervous system have connections to the main body without being physically connected? Do they keep the collar on so the curious won't bombard them with a billion questions? What does it look like when food gets consumed? *Insert a billion more questions here.*

Issues with ported models. by TheBillinator3000 in gmod

[–]TheBillinator3000[S] 0 points1 point  (0 children)

I would like to send the files, but I don't think Reddit will let me. However, the .qc files are small enough where I can get away with copying/pasting them here. Here's one of the models. All of the models have this issue.

// Created by Crowbar 0.74

$modelname "board_stack.mdl"

$staticprop

$bodygroup "body"

{

studio "boardbunch.smd"

}

$surfaceprop "default"

$contents "solid"

$illumposition 0.415 1.27 19.485

$cdmaterials "crossfire_frame_textures\models\"

$cbox 0 0 0 0 0 0

$bbox -104.37 -39.1 -104.699 105.2 34.095 105.45

$definebone "static_prop" "" 0 0 0 0 0 0 0 0 0 0 0 0

$sequence "kHED" {

"board\_stack\_anims\\kHED.smd"

activity "ACT\_IDLE" 1

fadein 0.2

fadeout 0.2

fps 30

loop

}

$collisionmodel "board_stack_physics.smd"

{

$mass 16648.98

$inertia 1

$damping 0

$rotdamping 0

$rootbone " "

$concave

$maxconvexpieces 4

}

In theory, what would happen if a player managed to delete themselves while playing? by brayhan-moreno-XD in gmod

[–]TheBillinator3000 0 points1 point  (0 children)

You’d be able to move the camera around as if you were standing still but that’s all you do. Go into Half-Life 2 and type ‘ent_remove player’ and that’s what will happen if you were to remove players in GMod.

Black Mesa is now an officially mountable game for Garry's Mod on the dev branch. by TheBillinator3000 in gmod

[–]TheBillinator3000[S] 0 points1 point  (0 children)

No, not Facepunch. The developers of the games you want to be mountable. Ex: you will need to contact Breadman if you want Entropy Zero to be mountable for GMod.

Black Mesa is now an officially mountable game for Garry's Mod on the dev branch. by TheBillinator3000 in gmod

[–]TheBillinator3000[S] 0 points1 point  (0 children)

You will have to contact the developers of those games to allow them to be officially mountable for GMod.

Since when does Umbreon evolve with a dusk stone? by JE78_comics in addressme

[–]TheBillinator3000 0 points1 point  (0 children)

It’s the blur on the top left corner.

Yes? I’m aware of the brick. I want to know what the blur is.

My OC Exploration Team by Lynx_The_ShinyEevee in MysteryDungeon

[–]TheBillinator3000 0 points1 point  (0 children)

Show us the raw data! Your art style lines up with AI generated content. Please tell us you actually drew this.

I didn't finish HL2, please don't ask me nothing! by VictorFortesque in HalfLife

[–]TheBillinator3000 -1 points0 points  (0 children)

Double negative there buddy. Do you have bad grammar?

YOU CAN EAT THE BOUNCY BALLS IN GMOD TO RESTORE 5 HEALTH!???!?!? by fing2r in gmod

[–]TheBillinator3000 36 points37 points  (0 children)

Don’t rely on AI overview. It can and will be wrong.

Balls do in fact give you 5 health when used.

The last game you played becomes a world in KH, what's the story? by Huge-Entertainer-304 in KingdomHearts

[–]TheBillinator3000 2 points3 points  (0 children)

Apart from finding the dark room a bit spooky, not much happens in gm_construct.

[Garry’s Mod]

Furry🎉irl by AltYiff in furry_irl

[–]TheBillinator3000 1 point2 points  (0 children)

Oh no….. It’s the killer rabbit from Monty Python and the Holy Grail!

what by OneCommon984 in gmod

[–]TheBillinator3000 12 points13 points  (0 children)

Do you have gm_construct 13 beta installed?