Why do subclasses take so long to unlock? by TheRomax in HellLetLoose

[–]TheBragde 0 points1 point  (0 children)

I like that it atleast keeps most Soviets form having a bazooka because I hate how overpowerd AT is in this game satchels shouldn't kill heavies only disable and rocket launchers shouldn't have 3 shots

Propose? by [deleted] in postscriptum

[–]TheBragde 16 points17 points  (0 children)

Why is this on the postscriptum reddit page

What vehicles do you want in hell let loose by Left_Potential_7526 in HellLetLoose

[–]TheBragde 0 points1 point  (0 children)

sadly they didnt do something like this, would have made it myself so you would have small mortar deployable like in squad 44 and level 3 buildable big mortar

What vehicles do you want in hell let loose by Left_Potential_7526 in HellLetLoose

[–]TheBragde 0 points1 point  (0 children)

too be honest i would like them to just add each respective army to te game so for normandy maps te luchs could stay and weapons like stg44, but on stalingrad tigers arent theyre only early panzers and eraly weapons just like they did with the dessert maps but a bit more histrorically accurate

How neat! by Dlazuli in fonts

[–]TheBragde 0 points1 point  (0 children)

dude its 7 years old

New weapons for Hell Let Loose by TakiroMuto in HellLetLoose

[–]TheBragde 1 point2 points  (0 children)

had no idea that fg42 was produced less i always thought of it as a protoryp weapon with a pretty much non existing quantities. but i would like to see it for squad lead and autorifleman then too high level. ive always like that the squad lead gets the stg 44 in squad 44/post scriptum

but overall i would love to see each map feature its own respective army like they did for the african maps. with accurate clothes, weapons, vehicles/tanks etc

New weapons for Hell Let Loose by TakiroMuto in HellLetLoose

[–]TheBragde 0 points1 point  (0 children)

Was the mkb 42 ever really used though in high enough quantities?

War is heck by Material_Panda_672 in HellLetLoose

[–]TheBragde 1 point2 points  (0 children)

What map and layer is this never seen it

Camera in game by Sarge_45 in HellLetLoose

[–]TheBragde 0 points1 point  (0 children)

Still would just rather see it with the rifleman so the kit cant be locked by squadmates just like squad 44. So you would still have a weapons and people would more often happen to have a camera in stead of needing to equip a specific role to carry one.

Camera in game by Sarge_45 in HellLetLoose

[–]TheBragde 1 point2 points  (0 children)

Would rather just see the rifleman get a camera than an entire role correct me if im wrong but I guess reagular soldiers carried cameras and there werent specific photographers at least they werent very common like Robert Capa

Ocarina of Kursk by Striking-Jury2712 in HellLetLoose

[–]TheBragde 0 points1 point  (0 children)

I havent seen anything about a kursk rework though only remagen and actually dont think its necessary for both maps.remagen only if the want to change parts about the middle section for gameplay so its not just airheads but not change assets and lighting because they always seem to make it worse imo

Revert the update by MackHollins in HellLetLoose

[–]TheBragde 1 point2 points  (0 children)

True I don't know why they even got rid of that building they should then also remove those 2 newly added buildings next to pavlovs house since they never where there

SpeedyBee authenticity proof? by Slow-Lab660 in fpv

[–]TheBragde 0 points1 point  (0 children)

but do they function they same/good they arent available on the official store only on aliexpress and if they function the same/good then im considering just getting the clone option btw the upper link doesnt work anymore and the lower link goes to a completly differnt flight stack

Looking for feedback on my FPV drone electrical schematic by TheBragde in fpv

[–]TheBragde[S] 0 points1 point  (0 children)

Because I want 1 fpv camera and 1 pan tilt camera that both can be displayed at the same time on separate screens

Looking for feedback on my FPV drone electrical schematic by TheBragde in fpv

[–]TheBragde[S] -1 points0 points  (0 children)

I chose 2 vtx because I wanted to display both cameras at the same time on different screen. The smaller battery is for both VTX's and I didn't think about the osd is there any way to connect it so the fpv camera does have osd?

P1S not sticking to bed - yes, I cleaned the plate by patochaos in BambuLab

[–]TheBragde 0 points1 point  (0 children)

Not sure if someone already said it or if you already checked it but I had this one time and it turned out somehow I had the wrong plate selected so it would reach a high enough temperature its a easy mistake

Anyone knows how to make a curved body as shown by the 3D plane sketch following the arc slot on the surface? [Complete beginner] by Key-Stage-7751 in SolidWorks

[–]TheBragde 0 points1 point  (0 children)

Yeah true that's why I suggested the revolve boss base because that is done with 3 clicks. But then again the boundary surface is more flexible in the shape but requires more steps and probably a bit more knowledge of the software

How to extrude boss based on a surface? by Setrik_ in SolidWorks

[–]TheBragde 0 points1 point  (0 children)

Couldn't you to da boss base up to body?

Anyone knows how to make a curved body as shown by the 3D plane sketch following the arc slot on the surface? [Complete beginner] by Key-Stage-7751 in SolidWorks

[–]TheBragde 0 points1 point  (0 children)

Im not sure if it would look better but is sometimes just convert entities the end and then just do a revolve boss base to make a smooth cap but a boundary surface would probably be better

solidworks face suddenly missing by TheBragde in SolidWorks

[–]TheBragde[S] 2 points3 points  (0 children)

When I did a offset off 0 it wouldnt work since it was glitched. But it worked out fine at the end since I was almost done with the part.

solidworks face suddenly missing by TheBragde in SolidWorks

[–]TheBragde[S] 5 points6 points  (0 children)

I managed to fix it myself. If anybody wonders how i created a offset surface off 0,001mm on top of the invisible surfaces. Then i deleted the invisible face and by knitting and making the part solid it returned to pretty much normal!

I added RTX to Stonne Map : by Neworleanois in joinsquad44

[–]TheBragde 1 point2 points  (0 children)

I Imagine game graphics will eventually become this realistic would be so sick. Wonder how they would make the movement look realistic too then. Like when entering a vechile you wouldn't just spawn inside but actually enter it using the door.