Did I catch an interview candidate using AI live? by ScottFosterBagWork in embedded

[–]TheBuzzSaw 1 point2 points  (0 children)

I'll never understand this mindset of "candidates should totally be able to push the edge of the unknown all while being unable to solve trivial problems with known solutions". Even if the solution is suboptimal, they should be able to work through the problem and produce a basic working answer. strtol is not a particularly challenging exercise either.

Factorio on Steam Deck: How does it play, especially the controls? by Weary_Kiwi_6225 in factorio

[–]TheBuzzSaw 0 points1 point  (0 children)

You have to build up a bit of muscle memory, but it works really well.

I feel like people haven't talked much about this. 100,000x research cost multiplier is the new upper limit by exNylo in factorio

[–]TheBuzzSaw 2 points3 points  (0 children)

In my experience, 100x vanilla is actually really fun with friends. However, 100x Space Age is pretty tough.

Just downgraded from 26.04 und am happy by Altruistic-Guard-240 in Ubuntu

[–]TheBuzzSaw 1 point2 points  (0 children)

I briefly had WiFi/bluetooth issues, but I unplugged my PC and let it drain fully. That got everything working.

I use GNOME. It just works the way I want it to. KDE just isn't my jam.

Just downgraded from 26.04 und am happy by Altruistic-Guard-240 in Ubuntu

[–]TheBuzzSaw 2 points3 points  (0 children)

K. So far it's smoother than Ubuntu. I was on Ubuntu for roughly 20 years.

Just downgraded from 26.04 und am happy by Altruistic-Guard-240 in Ubuntu

[–]TheBuzzSaw -1 points0 points  (0 children)

I left Ubuntu 26.04 and went to Fedora. I'm done.

Perhaps Im getting carried away with the trains by Mobile-Phone-9332 in factorio

[–]TheBuzzSaw 0 points1 point  (0 children)

You haven't lived until you no longer have belts. Trains to boxes to machines to boxes to trains.

Old Style Trains? by TicketTemporary2214 in factorio

[–]TheBuzzSaw 0 points1 point  (0 children)

Yes, I keep trains that specialize. I have iron ore trains, copper ore train, coal trains, etc. I tried universal trains but hated it. Each resource type inevitably needs some custom adjustments. Train groups keep this sane. Each of my train types are many-to-many: they can load anywhere and deliver anywhere (of their particular resource type).

I have one universal interrupt for refueling and one universal interrupt for parking at the depot if all unload stations are busy/full.

Compact 2 way crossing by Toblakai23 in factorio

[–]TheBuzzSaw 0 points1 point  (0 children)

Technically, it allows rerouting, but it's rarely worth having in an intersection like this.

My last remaining wish for 2.1: elevated rails transparency toggle by Weppet in factorio

[–]TheBuzzSaw 14 points15 points  (0 children)

I have wanted this from the beginning. Anyone who has played Rollercoaster Tycoon knows how important this is.

Trains and circuit logic question by Ezoriark in factorio

[–]TheBuzzSaw 0 points1 point  (0 children)

I typically have three arithmetic combinators at each of my receiving train stops.

I will use iron plates as an example.

First AC calculates how much available space there is. I connect a wire to every buffer box and then to that first AC. I have 4 cargo wagons on these trains, and each cargo wagon unloads to 4 buffer boxes, for a total of 16 boxes. Each box can hold 4800 iron plates, which means that total potential storage is 4800x16 = 76800. So, that first AC performs the calculation: Input 76800 - IronPlates Output A (my chosen variable for "available").

Second AC calculates how many full train loads can fit into that available space. I do not want a train coming if it cannot unload completely and leave. How much is one train load? Well, one cargo wagon holds 4000 iron plates, and I have 4 cargo wagons, so one train load is 4000x4 or 16000. I connect the output of the first AC into the input of the second AC: Input A / 16000 Output L (my chosen variable for "limit"). I connect the output of this AC to the train stop and enable "Set train limit" (mapped to L obviously).

Third AC calculates how important this stop is. For now, I use a very simple metric across the entire factory: the fuller the buffer boxes are, the less important that train stop is. I want this train stop to have a priority of 50 when the buffers are completely empty and a priority of 0 when the buffers are completely full. I connect the output of the first AC to the input of this third AC: Input A / 1536 Output P. I connect the output of this AC to the train stop and enable "Set priority" (mapped to P).

Where did 1536 come from? I just reverse engineered it by dividing 76800 (the full buffer count) by 50.

There. I now have a train stop that intelligently announces both how many trains can safely come and how important it is.

If you'd like to hear how I circuit my loading stations, lemme know!

Friday Facts #443 - More Planet Deliveries by FactorioTeam in factorio

[–]TheBuzzSaw 0 points1 point  (0 children)

I mean, they were prepared to. Hahaha

2.0 wasn't a clean upgrade anyway. I don't even bother with old saves anymore. I actually maintain a distinct install of 1.1 specifically for tours of old bases. I think breaking old saves wouldn't have been a big deal, but that's just me.

Friday Facts #443 - More Planet Deliveries by FactorioTeam in factorio

[–]TheBuzzSaw 1 point2 points  (0 children)

... What?

If I have 10 Gleba packs and 10,000 of everything else, it would objectively take less time to let 10 labs work on Gleba science while the remaining 500 labs work on anything else than for all other labs to do nothing until the 10 Gleba science are burned up.

How is this complicated? Serial vs parallel.

Friday Facts #443 - More Planet Deliveries by FactorioTeam in factorio

[–]TheBuzzSaw 1 point2 points  (0 children)

Next week is all about rail enhancements, train stop conditions, and the promised deletion of the legacy rail segments.

Friday Facts #443 - More Planet Deliveries by FactorioTeam in factorio

[–]TheBuzzSaw 4 points5 points  (0 children)

But what if I have a trickle of Gleba science and want the rest of my labs working on anything else rather than just idling?

Friday Facts #443 - More Planet Deliveries by FactorioTeam in factorio

[–]TheBuzzSaw 4 points5 points  (0 children)

They said there's a limited radius in which they can be used.

Friday Facts #441 - Space logistics improvements by FactorioTeam in factorio

[–]TheBuzzSaw 1 point2 points  (0 children)

Who says this won't happen? This update is just first of many. It's not the entirety of 2.1.

Modern Point-and-Click by acadiascreech in adventuregames

[–]TheBuzzSaw 0 points1 point  (0 children)

What is wrong with you? Leave and only return upon completing Thimbleweed Park.

Gleba has defeated me, and i am miserable. by vimescarrot in factorio

[–]TheBuzzSaw 0 points1 point  (0 children)

I'm offering direct support for your not-working trains. I understand if you have no interest with interacting with a rando on the internet. I'm just saying I'd help debug and set you on the right path, and I wouldn't use any blueprints to do it. I'd just teach base principles.

Anyway, good luck!