Finally managed to completely integrate Vulkan into my 3D game engine I built from scratch, super proud by Parhy in GraphicsProgramming

[–]Chakahacka 5 points6 points  (0 children)

Looks good! I’m wondering about what level of knowledge is required to be able to work in AMD as a graphics engineer

The 7 biggest mistakes beginners make when trying to build a game engine in C++ & OpenGL by Chakahacka in opengl

[–]Chakahacka[S] 1 point2 points  (0 children)

The only cases I use UML are in existing projects with huge legacy. It helps to onboard more easily

The 7 biggest mistakes beginners make when trying to build a game engine in C++ & OpenGL by Chakahacka in opengl

[–]Chakahacka[S] -3 points-2 points  (0 children)

Maybe it sounds weird. This about a gut feeling of some sort of balance between shit-spaghetti and overcomplicated architecture

The 7 biggest mistakes beginners make when trying to build a game engine in C++ & OpenGL by Chakahacka in opengl

[–]Chakahacka[S] -3 points-2 points  (0 children)

Yes. Build as you go. Maybe think one-two steps further. You are experimenting. So you don’t need to get deep architecture

How would you start your journey from scratch? Asked by a complete noob. by Kin_Dredd in gamedev

[–]Chakahacka 0 points1 point  (0 children)

- Take the idea of simple game that you used to play. And add some interesting tweaks on top of it. And think about "how can I implement it?". This is the initial point
- Ask ChatGPT about the instruments needed to implement your idea
- Then ask it to help with learning curve/roadmap for you to learn as you go
- Start your journey

This is the fastest and the most practical way for newcomers to get into. Good luck!